- RS_Entity * catchEntity(const Vector & pos, RS2::ResolveLevel level = RS2::ResolveNone);
- RS_Entity * catchEntity(QMouseEvent * e, RS2::ResolveLevel level = RS2::ResolveNone);
+ Entity * catchEntity(const Vector & pos, RS2::ResolveLevel level = RS2::ResolveNone);
+ Entity * catchEntity(QMouseEvent * e, RS2::ResolveLevel level = RS2::ResolveNone);