- for (Entity* e=container->firstEntity(); e!=NULL;
- e=container->nextEntity()) {
- //for (uint i=0; i<container->count(); ++i) {
- //Entity* e = container->entityAt(i);
-
- if (e!=NULL && e->isVisible())
+ for(Entity * e=container->firstEntity(); e!=NULL; e=container->nextEntity())
+ {
+ if (e && e->isVisible())