- virtual void addEntity(RS_Entity * entity);
- virtual void insertEntity(int index, RS_Entity * entity);
- virtual void replaceEntity(int index, RS_Entity * entity);
- virtual bool removeEntity(RS_Entity * entity);
- virtual RS_Entity * firstEntity(RS2::ResolveLevel level = RS2::ResolveNone);
- virtual RS_Entity * lastEntity(RS2::ResolveLevel level = RS2::ResolveNone);
- virtual RS_Entity * nextEntity(RS2::ResolveLevel level = RS2::ResolveNone);
- virtual RS_Entity * prevEntity(RS2::ResolveLevel level = RS2::ResolveNone);
- virtual RS_Entity * entityAt(uint index);
- virtual RS_Entity * currentEntity();
+ virtual void addEntity(Entity * entity);
+ virtual void insertEntity(int index, Entity * entity);
+ virtual void replaceEntity(int index, Entity * entity);
+ virtual bool removeEntity(Entity * entity);
+ virtual Entity * firstEntity(RS2::ResolveLevel level = RS2::ResolveNone);
+ virtual Entity * lastEntity(RS2::ResolveLevel level = RS2::ResolveNone);
+ virtual Entity * nextEntity(RS2::ResolveLevel level = RS2::ResolveNone);
+ virtual Entity * prevEntity(RS2::ResolveLevel level = RS2::ResolveNone);
+ virtual Entity * entityAt(uint index);
+ virtual Entity * currentEntity();