+ // hm.
+// graphicView->snapper.SetVisible(false);
+ graphicView->SetSnapperVisible(false);
+//Short circuit the destructor fuxoring with this:
+//snapperVisibility = false;
+//Only it causes other stuff to be fuxorred... Grr... Not sure how to fix this...
+ graphicView->preview.SetVisible(false);
+// graphicView->preview.clear();
+ graphicView->redraw(); //hm.
+ DEBUG->print("ActionInterface::finish: OK");