virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void Draw(Painter *);
virtual Vector Center(void);
virtual bool Collided(Vector);
virtual void PointerReleased(void);
virtual bool HitTest(Point);
virtual void Enumerate(FILE *);
virtual Object * Copy(void);
virtual QRectF Extents(void);
virtual void PointerReleased(void);
virtual bool HitTest(Point);
virtual void Enumerate(FILE *);
virtual Object * Copy(void);
virtual QRectF Extents(void);
+ virtual void Rotate(Point, double);
+ virtual void Mirror(Point, Point);
+ virtual void Save(void);
+ virtual void Restore(void);
double radius; // Center is Object::position
double startAngle; // Starting angle in radians
double angleSpan; // # of degrees the arc spans in radians
double radius; // Center is Object::position
double startAngle; // Starting angle in radians
double angleSpan; // # of degrees the arc spans in radians