-// painter->save();
-//close, but no cigar. we need to "invert" our transformation to make this work properly
-// return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0);
-// painter->translate(0, viewportHeight);
-// painter->scale(1.0, -1.0);
-// Give up for now; just paint the info panel in the upper left corner of the screen
-// painter->resetTransform();