+<p class="note">
+ Changes to the mouse pointer only occur when hovering over the track canvas;
+ the mouse pointer <em>always</em> changes to a hand in the ruler area
+ regardless of what mode is selected, and always moves the <a
+ href="@@controlling-playback">playhead</a> to the position <kbd
+ class="mouse">left</kbd>-clicked on—as long as there is no marker
+ or other tag under the mouse position clicked on.
+</p>
+
+<h3 id="object">Grab Mode</h3>
+
+<p>
+ <dfn>Grab Mode</dfn> is used for selecting, moving, deleting and copying
+ objects. In this mode, the mouse pointer appears as a hand and can be used
+ to select and perform various operations on objects such as regions, markers
+ etc…. This is the most common mode to work in, as it allows the
+ for selection and moving of <a href="@@working-with-regions">regions</a>,
+ as well as the modification of control points in <a href="@@automation-lanes">automation lanes</a>.
+</p>
+
+<h3 id="range">Range Mode</h3>
+
+<p>
+ In <dfn>Range Mode</dfn>, the mouse pointer appears as a vertical line;
+ <kbd class="mouse">left</kbd>-clicking on the track canvas will display
+ the time at the position clicked on. <kbd class="mouse">left</kbd>-clicking
+ and dragging on the track canvas will create a time range for the track
+ clicked and dragged on; adjacent tracks can be selected as well by dragging
+ the mouse into them. Once a time range has been defined, it can be resized
+ by <kbd class="mouse">left</kbd>-clicking on either the left-hand or right-hand
+ side of the range and dragging the mouse to the desired position.
+</p>
+
+<h3 id="cut">Cut Tool Mode</h3>
+
+<p>
+ In <dfn>Cut Tool Mode</dfn>, the mouse pointer appears as a pair of scissors
+ and allows for the separation of any region into two distinct regions by
+ <kbd class="mouse">left</kbd>-clicking at the desired point of separation.
+ If more than one track is selected, then all the regions on the selected
+ tracks will be split at the point clicked on. If no track is selected,
+ then only the region hovered by the mouse cursor will be split.
+</p>
+
+<h3 id="stretch">Stretch Mode</h3>
+
+<p>
+ In <dfn>Stretch Mode</dfn>, the mouse pointer appears as an expanding
+ square symbol and is used to resize regions using a timestretch algorithm.
+ Resizing a region is done by <kbd class="mouse">left</kbd>-clicking on
+ the right-hand side of the region and dragging the edge to the desired
+ position; once the button is released a <kbd class="menu">Time Stretch
+ Audio</kbd> dialog will appear, as detailed in the dedicated <a href="@@stretching">
+ Stretching</a> page.
+</p>
+
+<h3 id="audition">Audition Mode</h3>
+
+<p>
+ <kbd class="mouse">left</kbd>-clicking on a given region using <dfn>Audition
+ Mode</dfn> will play the the session for the time span of that region.
+ The regions can also be <dfn>scrubbed</dfn> by
+ <kbd class="mouse">left</kbd>-clicking and dragging in the direction
+ desired; the amount dragged in one direction or the other will determine
+ the playback speed.
+</p>
+
+<h3 id="draw">Draw Mode</h3>
+
+<p>
+ In <dfn>Draw Mode</dfn>, the mouse pointer will change to a pencil; the
+ effect it will have depends on the type of track or region it is utilized
+ in.
+</p>
+
+<p>
+ In an <a href="@@audio-track-controls">audio track</a>, a green line will
+ appear in the region which is that region's <a href="@@gain-envelopes"><dfn>gain
+ envelope</dfn></a>. <kbd class="mouse">left</kbd>-clicking anywhere in
+ a given region between two existing <dfn>control points</dfn> will add
+ one to the region at the X-coordinate clicked on with the Y-coordinate
+ being on the line connecting the control points on either side of the
+ new one. <kbd class="mouse">left</kbd>-clicking on a control point will
+ allow it to be moved to any point in the region in between the control
+ points that bound it on either side of itself. And finally,
+ <kbd class="mouse">left</kbd>-clicking on a control point and pressing
+ the <kbd>delete</kbd> key or holding down the <kbd class="mod3n"></kbd>
+ key while <kbd class="mouse">right</kbd>-clicking on it will delete the
+ control point.
+</p>
+
+<p>
+ In an <a href="@@automation-lanes">automation lane</a>, if any automation
+ is defined in it, a green line connecting its control points will appear
+ in the lane. Control points in the lane are manipulated in exactly the
+ same way as they are in a region's gain envelope (see previous paragraph
+ for details).
+</p>
+
+<p>
+ In a <a href="@@midi-track-controls">MIDI track</a>,
+</p>
+<ul>
+ <li>
+ <kbd class="mouse">left</kbd>-clicking in a part of the track that has
+ no region, creates a one-bar long region, while <kbd class="mouse">left</kbd>-dragging
+ will create a region of arbitrary length.
+ </li>
+ <li>
+ <kbd class="mouse">left</kbd>-clicking on a region in Percussive mode
+ creates a diamond indicating a hit.
+ </li>
+ <li>
+ <kbd class="mouse">left</kbd>-clicking on a region in Sustained mode
+ creates a note whose duration is one <a href="@@grid-controls">Grid unit</a>,
+ while <kbd class="mouse">left</kbd>-dragging creates a note of arbitrary
+ Grid units length.
+ </li>
+</ul>
+
+<h3 id="edit-internal">Internal Edit Mode</h3>
+
+<p>
+ In <dfn>Internal Edit Mode</dfn>, the mouse pointer will change to
+ cross-hairs.
+<p>
+<ul>
+ <li>
+ On an automation lane, it allows to edit the automation
+ like the Draw tool.
+ </li>
+ <li>
+ On a MIDI region, it allows to lasso-select multiple notes at a time.
+ </li>
+ <li>
+ On an audio region, it displays the current level of the signal
+ and allows to edit the region gain like the Draw tool.
+ </li>
+</ul>