+<figure class="right">
+ <img src="/images/session_properties.png" alt="The Session Properties window">
+ <figcaption>
+ The Session Properties window
+ </figcaption>
+</figure>
+
+<p>
+ <dfn>Session properties</dfn> control aspects of the workflow or
+ configuration that pertain to the current session only; these settings are
+ initially set from the template used to create the session. They can be found
+ in <kbd class="menu">Session > Properties</kbd>, and are stored in the
+ session file.
+</p>
+
+<p>
+ Preferences are grouped by category:
+</p>
+
+<ul>
+ <li><a href="#timecode">Timecode</a></li>
+ <li><a href="#sync">Sync</a></li>
+ <li><a href="#fade">Fades</a></li>
+ <li><a href="#media">Media</a></li>
+ <li><a href="#locations">Locations</a></li>
+ <li><a href="#filenames">Filenames</a></li>
+ <li><a href="#monitoring">Monitoring</a></li>
+ <li><a href="#meterbridge">Meterbridge</a></li>
+ <li><a href="#misc">Misc</a></li>
+</ul>
+
+
+
+
+<h2 id="timecode">Timecode</h2>
+
+<ul>
+ <li>
+ <dfn>Timecode Settings</dfn>
+ <ul>
+ <li>
+ <dfn>Timecode frames-per-second:</dfn> defines how many frames of
+ timecode are in one second. This can differ from the actual frame rate
+ depending on the standard used.
+ </li>
+ <li>
+ <dfn>Pull-up / pull-down:</dfn> sets the speed correction to match one
+ actual second, e.g. a 4.1667 pull-up matches a 24fps cinema movie to a
+ 25 fps PAL TV broadcast format.
+ </li>
+ </ul>
+ </li>
+ <li>
+ <dfn>Ext Timecode Offsets</dfn>
+ <ul>
+ <li>
+ <dfn>Slave Timecode offset:</dfn> when an external timecode source is used,
+ adds or substracts the specified offset to the received timecode (MTC or LTC).
+ </li>
+ <li>
+ <dfn>Timecode Generator offset:</dfn> adds the specified offset to
+ the timecode generated by Ardour (so far only LTC) before sending it to
+ the external synchronized system.
+ </li>
+ </ul>
+ </li>
+ <li>
+ <dfn>JACK Transport/Time Settings</dfn>
+ <ul>
+ <li>
+ <dfn>Ardour is JACK Time Master (provides Bar|Beat|Tick and other information
+ to JACK)</dfn> Aside from synchronizing any JACK slave, Ardour can also
+ provide musical time information (Bar/Beat/Tick) for the current absolute
+ position for all the JACK-aware clients (N.B. the first jack client that
+ asks for this wins).
+ </li>
+ </ul>
+ </li>
+</ul>
+
+<h2 id="sync">Sync</h2>
+
+<ul>
+ <li>
+ <dfn>A/V Synchronization</dfn>
+ <ul>
+ <li>
+ <dfn>Use Video File's FPS Instead of Timecode Value for Timeline and Video
+ Monitor</dfn> when checked, uses the timecode FPS value of the standard
+ used by the video file instead of forcing the FPS set in the <a href="#timecode">
+ Timecode tab</a>.
+ </li>
+ <li>
+ <dfn>Apply Pull-Up/Down to Video Timeline and Video Monitor (Unless using
+ JACK-sync)</dfn> allows to apply the pull-up/down as set in the <a href="#timecode">
+ Timecode tab</a> to the <a href="@@video-timeline-and-monitoring">video
+ timeline</a> as displayed in the editor and to the Video Monitor, resulting
+ in a shorter/longer video in the editor and a speed-up/down in the Video
+ Monitor.
+ </li>
+ </ul>
+ </li>
+</ul>
+
+<h2 id="fade">Fades</h2>
+
+<ul>
+ <li>
+ <dfn>Audio Fades</dfn>
+ <ul>
+ <li>
+ <dfn>Destructive crossfade length:</dfn> sets the duration of the crossfade
+ Ardour automatically creates when an operation on a region is destructive,
+ such as when recording in a track in tape mode.<br>
+ This does not change the length of the crossfade Ardour automatically creates
+ at regions boundaries on non-destructive operations (recording, slicing etc...)
+ which is set to 1 ms.
+ </li>
+ <li>
+ <dfn>Declick when transport starts and stops</dfn> creates an artificial
+ fade in/out when starting or stopping playback, to avoid the 'click' sound
+ resulting in starting it at a non zero value.
+ </li>
+ <li>
+ <dfn>Declick when monitor state changes</dfn> also creates an artificial
+ fade in/out to avoid clicks when a parameter in the monitor changes.
+ </li>
+ <li>
+ <dfn>Region fades active</dfn> when checked, Ardour applies the region
+ <a href="@@create-region-fades-and-crossfades">crossfades</a> to each
+ region's start and end. When unchecked, no fades are applied, and clicks
+ may be heard at regions boundaries.
+ </li>
+ <li>
+ <dfn>Region fades visible</dfn> when checked, the region fades are visible
+ in the the Editor. Unchecking may increase readability for sessions made
+ of a lot of tiny regions.
+ </li>
+ </ul>
+ </li>
+</ul>
+
+<h2 id="media">Media</h2>
+
+<p>
+ Change how sound is stored on disk. These options do not change how sound is handled
+ internally.
+</p>
+
+<ul>
+ <li>
+ <dfn>Audio File Format</dfn>
+ <ul>
+ <li>
+ <dfn>Sample format:</dfn> defaults to 32-bit floating point, the same as
+ the internal representation. 24 and 16-bit integer representation are
+ also available, for more lightweight sessions at the cost of a reduced
+ audio definition.
+ </li>
+ <li>
+ <dfn>File type:</dfn> defines what format is used to store the audio
+ files. The default is WAVE, and can be changed to Broadcast Wave to
+ store metadata and timecodes, <abbr title="Core Audio
+ Format">CAF</abbr> to overcome WAVE's limitation to 4Gb in size, RF64
+ to add more channels, etc. The chosen format is usually very
+ workflow-specific.
+ </li>
+ </ul>
+ </li>
+</ul>
+
+<h2 id="locations">Locations</h2>
+
+<p>
+ These options add file locations that will be searched to find the audio and
+ midi files used by the session. This is useful when the files have been
+ imported into the session but not copied into the session.
+</p>
+
+<ul>
+ <li>
+ <dfn>File Locations</dfn>
+ <ul>
+ <li>
+ <dfn>Search for audio files in:</dfn> allows to add a location to look
+ for audio files. Adding a location is done by navigating to the
+ directory where the files are stored, selecting it and clicking <kbd
+ class="menu">Open</kbd>. The directory will show up in the dialog. The
+ <kbd class="menu">Remove</kbd> button next to the added directory can
+ be used to remove it from the search path. Multiple paths can be added
+ this way.
+ </li>
+ <li>
+ <dfn>Search for MIDI files in:</dfn> is exactly the same, but for MIDI files.
+ </li>
+ </ul>
+ </li>
+</ul>
+
+<h2 id="filenames">Filenames</h2>
+
+<p>
+ This tab is used to change how Ardour names recorded regions.
+</p>
+
+<ul>
+ <li>
+ <dfn>File Naming</dfn>
+ <ul>
+ <li>
+ <dfn>Prefix Track number</dfn> when checked, a unique number will
+ appear on each track in the Editor window and will prefix the region
+ name. If the track number is <samp>2</samp> and the region would have
+ been named <samp>Gtr-1.1</samp>, with track number prefix turned on the
+ region will be named <samp>2_Gtr-1.1</samp> instead. See <a
+ href="@@region-naming">Region Naming</a>.
+ </li>
+ <li>
+ <dfn>Prefix Take Name</dfn> when enabled, the first time a track is
+ recorded it will have the specified take name. When recording is
+ stopped, any trailing number on the end of the take name will be
+ incremented by 1. If the specified track name doesn't have a number on
+ the end, the number <samp>1</samp> will be suffixed.
+ </li>
+ <li>
+ <dfn>Take name</dfn> specifies what name is prefixed if <kbd
+ class="option">Prefix Take Name</kbd> is checked.
+ </li>
+ </ul>
+ </li>
+</ul>
+
+
+<h2 id="monitoring">Monitoring</h2>
+
+<p>
+ Provides options affecting monitoring.
+</p>
+
+<ul>
+ <li>
+ <dfn>Monitoring</dfn>
+ <ul>
+ <li>
+ <dfn>Track Input Monitoring automatically follows transport state
+ ("auto-input")</dfn> affects how input monitoring is handling. See <a
+ href="@@monitor-setup-in-ardour">Monitor Setup in Ardour</a>
+ </li>
+ <li>
+ <dfn>Use monitor section in this session</dfn> when enabled, displays
+ an extra section in the Mixer window that is modelled on the similarly
+ named section on large analog consoles. More information can be found
+ on the <a href="@@monitor-section">Monitor Section</a> page.
+ </li>
+ </ul>
+ </li>
+</ul>
+
+
+<h2 id="meterbridge">Meterbridge</h2>
+
+<p>
+ This tab changes what controls are displayed in the Meterbridge that is
+ available in the <kbd class="menu">Window > Meterbridge</kbd> menu.
+</p>
+
+<ul>
+ <li>
+ <dfn>Route Display</dfn>
+ <ul>
+ <li>
+ <dfn>Show Midi Tracks</dfn> displays/hides MIDI tracks (even when no
+ synth, hence no audio output exists)
+ </li>
+ <li>
+ <dfn>Show Busses</dfn> displays/hides <a
+ href="@@track-types">Busses</a> tracks
+ </li>
+ <li>
+ <dfn>Include Master Bus</dfn> displays/hides the <a
+ href="@@master-bus-strip">Master Bus</a>
+ </li>
+ </ul>
+ </li>
+ <li>
+ <dfn>Button Area</dfn>
+ <ul>
+ <li>
+ <dfn>Rec-enable Button</dfn> displays/hides the record arm button (for audio
+ and MIDI tracks only)
+ </li>
+ <li>
+ <dfn>Mute Button</dfn> displays/hides the mute button (for all
+ tracks/busses types)
+ </li>
+ <li>
+ <dfn>Solo Button</dfn> same for solo
+ </li>
+ <li>
+ <dfn>Monitor Buttons</dfn> displays/hides the two (input and playback)<a
+ href="@@monitoring">monitoring</a> buttons, selecting what is played at
+ record and playback time.
+ </li>
+ </ul>
+ </li>
+ <li>
+ <dfn>Name Labels</dfn>
+ <ul>
+ <li>
+ <dfn>Track Name</dfn> adds the tracks' names bellow the buttons.
+ </li>
+ </ul>
+ </li>
+</ul>
+
+<h2 id="misc">Misc</h2>
+
+<p>
+ This tab has several things that don't fit on the other tabs.
+</p>
+
+<ul>
+ <li>
+ <dfn>MIDI Options</dfn>
+ <ul>
+ <li>
+ <dfn>MIDI region copies are independent</dfn> if selected, when a MIDI
+ region is copied or duplicated, the new region is not linked to the
+ region it was copied from. If it is not selected, the copied regions
+ are linked and any editing done on one of the linked regions changes
+ all of the linked regions.
+ </li>
+ <li>
+ <dfn>Policy for handling overlapping notes on the same MIDI channel:</dfn>
+ Selects how Ardour reacts to possibly conflicting MIDI notes:
+ <ul>
+ <li>never allow them</li>
+ <li>don't do anything in particular</li>
+ <li>replace any overlapped existing notes</li>
+ <li>shorten the overlapped existing note</li>
+ <li>shorten the overlapping new note</li>
+ <li>replace both overlapping notes with a single note</li>
+ </ul>
+ </li>
+ </ul>
+ </li>
+ <li>
+ <dfn>Glue to Bars and Beats</dfn>
+ <ul>
+ <li>
+ <dfn>Glue new markers to bars and beats</dfn> if checked, a newly
+ created marker will always be placed at the nearest musical time
+ instead of right where the mouse pointer is.
+ </li>
+ <li>
+ <dfn>Glue new regions to bars and beats</dfn> same as above, for regions.
+ </li>
+ </ul>
+ </li>
+ <li>
+ <dfn>Metronome</dfn>
+ <ul>
+ <li>
+ <dfn>Always count-in when recording</dfn> when checked, waits for two
+ bars before the actual recording begins. The Metronome will tick (even if
+ disabled) during the count-in. Same as recording with <kbd
+ class="menu">Transport > Record w/Count-In</kbd>.
+ </li>
+ </ul>
+ </li>
+ <li>
+ <dfn>Defaults</dfn>
+ <ul>
+ <li>
+ <dfn>Use these settings as defaults</dfn> clicking this buttons makes all
+ the present Session Properties default, by recording them in the
+ default session template.
+ </li>
+ </ul>
+ </li>
+
+</ul>
+