-<table class="dl">
- <tr><th><kbd class="menu">No Grid</kbd></th>
- <td>disables the grid. All objects move freely in this mode.</br>
- In <kbd class="menu">No Grid</kbd> mode, the grid may be temporarily activated
- by pressing the snap modifier (for absolute snap) or switch to relative snap
- by pressing the relative snap modifier.</td></tr>
- <tr><th><kbd class="menu">Grid</kbd></th>
- <td>activates normal snapping. All positions of objects snap to the grid. (See
- <a href="#gridunits">Grid Units</a> below to change the grid).
- Moving an object in "Grid"-mode, does not change its position until
- the mouse is far enough for the object to reach the next grid line.</br>
- To maintain an objects' position relative to the grid line, the "snap relative"
- modifier can be used. When holding down this
- modifier during a drag, the dragged object will jump while maintaining its
- original distance from the line.</br>
- New objects will always be created at grid
- points.</br>
- Holding down the snap modifier will disable the current grid
- setting and allow moving the object freely.</td></tr>
- <tr><th><kbd class="menu">Magnetic</kbd></th>
- <td>is a less strict type of snapping. Objects can still be moved to any
- position, but positions close to the relative or absolute grid points will snap.
- In order to move an object very close to a snap point, it may be necessary to
- zoom in to prevent snapping to that point, or to use the snap modifier to
- disable snap completely.</br> As with Grid mode, the snap modifier will disable
- snap completely while the absolute snap modifier will move the "notch" of
- Magnetic snap to the grid lines.</td></tr>
-</table>
-
-<h2>Syncing Regions to the Grid</h2>