-<p>
- Ardour's editor utilizes a <dfn>grid</dfn> to assist in the placement of regions
- on the timeline, or with editing functions that need to happen at a specific
- point in time. This <dfn>snapping</dfn> of the cursor and various objects to the
- grid can be toggled on or off, as does its behaviour, and grid units.
-</p>
+
+
+
+<h2> What is “Snap” and “Grid”?</h2>
+
+“Snap” will cause drags and other mouse-driven operations to jump to
+positions determined by the nearest snap setting. Snap can be set to
+multiple options: markers, region start/ends, and the grid. ( those
+are all enabled by default. change them in prefs )
+
+Grid can be enabled, and it will draw lines at selected intervals;
+which can be musical, like 16th notes, or can be timecode based
+(minutes and seconds) . You can leave the Grid enabled, but snap
+disabled, if you just want to see the lines but not snap to them.
+
+For example: if the Grid is set to “beats” and Snap-to-grid is
+enabled, then any operations such as split, paste, or range-select
+will happen exactly on a beat, according to the musical timeline and
+tempo.
+
+Alternatively, you can leave “Snap” enabled (so your mouse actions
+can snap to Markers, or region edges) but disable the Grid.