+Virtual Jaguar v1.0.4 GCC/SDL - source only release
+---------------------------------------------------
+
+* Lots of bugfixes. [Shamus]
+* Jaguar BIOS now works properly and is used by default. BIOS failure was
+ due to a bug in the GPU (specifically in the SUBC and ADDC opcodes). To
+ override this behavior, use the -nobios switch. [Shamus]
+* Rewrote the OP code--mostly because it was pissing me off. ;-) Not
+ to mention that it was almost completely unmaintainable in its former
+ state and was just plain wrong in its implementation in many places.
+ Because of this, some RMW effects that were missing from AvP are present
+ now and leftover crud in scaled bitmaps in Rayman is gone now. ;-) [Shamus]
+* ZIP support! Now there is no longer any need to unzip ROMs (although if
+ you prefer to waste HD space, VJ will gladly accomodate you). The code to
+ support this is a pretty ugly hack, but it works and there are other fish
+ to fry at the moment. Also, ZLIB is now required to compile VJ. [Shamus]
+* Support for PD ROMs. Currently the only one that works at all is JagMania,
+ though as the hardware emulation gets better more PD ROMs will begin to
+ work. Note that you must use the -nobios switch for this to work. [Shamus]
+* Preliminary support for PAL Jaguar emulation. Default is NTSC. To use it,
+ use the -pal switch. [Shamus]
+* Support for DSP activation. The DSP is now *off* by default, since it
+ doesn't work properly yet. Use the -dspon switch to force the DSP on.
+ [Shamus]
+* Removed all hacks that were written to support a specific ROM from the OP
+ and GPU code (much more remains to be removed). Since the CRCs that were
+ calculated to support these hacks were done on byte swapped ROMs, they
+ weren't working anyway. Besides which, a hack means that you don't
+ understand the hardware properly and/or don't know how to write the code to
+ properly emulate the hardware. ;-) [Shamus]
+* Renamed the executable from the ridiculously named jag_em to the more
+ sensibly named vj. Note that the Jag_em.cpp file has also been changed to
+ reflect this name change. [Shamus]
+* Removed Aaron Giles 68K dissasembler in favor of the one included with the
+ Musashi core. It's there, why not use it? ;-) [Shamus]
+* Reordered the order of A, B, and C buttons to more accurately reflect their
+ respective positions on a real Jaguar controller. Also fixed a small bug that
+ kept the number pad from reporting the right numbers to the emulator. :-)
+ [Shamus]
+* Started to remove the !__PORT__ defintions from the source code. Since this
+ is supposed to be a portable emulator, we won't be using any MS specific
+ code anyway. [Shamus]
+* Fixed some problems with the blitter when doing clipping and bit expansion.
+ Also fixed (reintroduced?) a bug that existed in the real blitter HW (the
+ YADD1 bit in A2--fixes Tempest 2000). [Shamus]
+* Probably a bunch of other stuff that I've forgotten about. ;-) [Shamus]
+
+NOTE: Tested only on WIN32 platform! ;-)
+
+