+Optionally you can manually strip virtualjaguar[.exe] to downsize the binary.
+You can also run upx on the binary as well and you'll end up with a somewhat
+smaller binary.
+
+That's it! You can now start the emulator with ./virtualjaguar. See the built
+in help (Help|Contents) for more info.
+
+For even more info, go to http://icculus.org/virtualjaguar.
+
+
+NOTES FOR COMPILING UNDER MAC OSX:
+----------------------------------
+
+All is not well in Appleland, but we can help. Apple, in their infinite wisdom,
+has decided not to ship a compiler and tools to build software. So first of all
+you need to download and install 'Command Line Tools for XCode'. Then, to
+compile the bare minimum app under OSX requires libsdl and Qt; however, these
+must be made statically and installed "the unix way". What that means is you
+have to download and unpack the source directories, then make and install them
+from the terminal. For libsdl, this is as simple as doing:
+
+./configure
+make
+sudo make install
+
+libsdl makes both static *and* shared libs and installs both. Making Qt takes a
+bit longer (timewise), but requires not much user intervention to get things
+going. Basically, you do:
+
+./configure -static -no-webkit -no-qt3support -no-framework -no-exceptions -nomake examples -nomake demos
+make
+sudo make install
+
+Be forewarned that it will use around 20 GB of disk space to build, and another
+20 GB for the install! Once libsdl and Qt have been made and installed, you can
+now go into the folder where the Virtual Jaguar source is and do:
+
+make