-#This is the default--we don't advertise it just yet... ;-)
-#autoStateFilename = ./apple2auto.state
-
-# TEMPORARY disk image load paths
-
-#floppyImage1 = ./disks/dos33.dsk
-#floppyImage1 = ./disks/prodos.dsk
-#floppyImage1 = ./disks/temp.nib
-#floppyImage1 = ./disks/temp.dsk
-# Yes
-#floppyImage1 = ./disks/bt1_boot.dsk
-# Yes
-#floppyImage1 = ./disks/bt2_boot.dsk
-# Yes (but segfaults in the timer routine in the title screen--NB: Not anymore...)
-#floppyImage1 = ./disks/bt3_boot_fixed.dsk
-#floppyImage2 = ./disks/bt3_character_fixed.dsk
-# Yes
-#floppyImage1 = ./disks/Sabotage.dsk
-# ??? (//c or //e w/128K required)
-#floppyImage1 = ./disks/airheart.dsk
-# Yes
-#floppyImage1 = ./disks/drol.dsk
-# Yes
-#floppyImage1 = ./disks/karateka.dsk
-# Yes
-#floppyImage1 = ./disks/wolfenstein_dos32.nib
-# Yes, keys???
-#floppyImage1 = ./disks/MidnightMagic_etc.dsk
-# ??? Loads, then dumps to monitor (This is IIe or IIc only)
-#floppyImage1 = ./disks/battle_chess_1.dsk
-# Yes
-#floppyImage1 = ./disks/MoebiusI-1.dsk
-#floppyImage2 = ./disks/MoebiusI-2.dsk
-# Yes, but crashes on the attract mode (does the same in AppleWin)
-# Also, write problems
-#floppyImage1 = ./disks/moebiusiia.dsk
-#floppyImage1 = ./disks/MoebiusIIA.dsk
-#floppyImage2 = ./disks/MoebiusIIB.dsk
-# Yes
-floppyImage1 = ./disks/wind_walker_1.dsk
-# Yes
-#floppyImage1 = ./disks/dino_eggs.dsk
-# ??? 1, yes; 2, no
-#floppyImage1 = ./disks/mockingboard1.dsk
-#floppyImage2 = ./disks/mockingboard2.dsk
-# Yes, but have to load manually
-#floppyImage1 = ./disks/ultima_ii-1.dsk
-#floppyImage2 = ./disks/ultima_ii-2.dsk
-# Yes, autoloads!
-#floppyImage1 = ./disks/u2prog-patched.dsk
-#floppyImage2 = ./disks/u2player-jlh.dsk
-# Yes
-#floppyImage1 = ./disks/TheHeist.dsk
-
-
-# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
-
-useOpenGL = 1