+<table class="classmembers">
+ <tr><th colspan="3">Methods</th></tr>
+ <tr><td class="def"><span class="em">std::string</span></td><td class="decl"><span class="functionname"><abbr title="std::string (ArdourMarker::*)() const">name</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
+ <tr><td class="def"><span class="em">long</span></td><td class="decl"><span class="functionname"><abbr title="long (ArdourMarker::*)() const">position</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
+ <tr><td class="def"><a class="" href="#ArdourMarker.Type">Type</a></td><td class="decl"><span class="functionname"><abbr title="ArdourMarker::Type (ArdourMarker::*)()">type</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
+ </table>
+<h3 id="ArdourUI:ArdourMarkerList" class="cls class"><abbr title="Class">∁</abbr> ArdourUI:ArdourMarkerList</h3>
+<p class="cdecl"><em>C‡</em>: std::list<ArdourMarker* ></p>
+<div class="clear"></div>
+<table class="classmembers">
+ <tr><th colspan="3">Constructor</th></tr>
+ <tr><td class="def">ℂ</td><td class="decl"><span class="functionname">ArdourUI.ArdourMarkerList</span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
+ <tr><th colspan="3">Methods</th></tr>
+ <tr><td class="def"><em>LuaTable</em></td><td class="decl"><span class="functionname"><abbr title="int (*)(lua_State*) const">add</abbr></span><span class="functionargs"> (<em>LuaTable</em> {<span class="em">ArdourMarker* </span>})</span></td><td class="fill"></td></tr>
+ <tr><td class="def"><span class="em">bool</span></td><td class="decl"><span class="functionname"><abbr title="bool (std::list<ArdourMarker* >::*)() const">empty</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
+ <tr><td class="def"><em>LuaIter</em></td><td class="decl"><span class="functionname"><abbr title="int (*)(lua_State*) const">iter</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
+ <tr><td class="def"><span class="em">void</span></td><td class="decl"><span class="functionname"><abbr title="void (std::list<ArdourMarker* >::*)(ArdourMarker* const&)">push_back</abbr></span><span class="functionargs"> (<a class="" href="#ArdourUI:ArdourMarker">ArdourMarker</a>)</span></td><td class="fill"></td></tr>
+ <tr><td class="def"><span class="em">void</span></td><td class="decl"><span class="functionname"><abbr title="void (std::list<ArdourMarker* >::*)()">reverse</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
+ <tr><td class="def"><span class="em">unsigned long</span></td><td class="decl"><span class="functionname"><abbr title="unsigned long (std::list<ArdourMarker* >::*)() const">size</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
+ <tr><td class="def"><em>LuaTable</em></td><td class="decl"><span class="functionname"><abbr title="int (*)(lua_State*) const">table</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
+ <tr><td class="def"><span class="em">void</span></td><td class="decl"><span class="functionname"><abbr title="void (std::list<ArdourMarker* >::*)()">unique</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
+ </table>