<h3>Regions</h3>
<p>A track may contain many segments of audio or MIDI. Ardour contains these segments in things called regions, which are self-contained snippets of audio or MIDI data. Any recording pass, for example, generates a region on each track that is enabled for recording. Regions can be subjected to many editing operations; they may be moved around, split, trimmed, copied, and so on. </p>
<p>More details can be found at <a href="/working-with-regions">Working With Regions</a>.</p>
<h3>Playlists</h3>
<p>The details of what exactly each track should play back is described by a playlist. A playlist is simply a list of regions; each track always has an active playlist, and can have other playlists which can be switched in and out as required.</p>
<p>More details can be found at <a href="/working-with-playlists">Working With Playlists</a>.</p>
<h3>Regions</h3>
<p>A track may contain many segments of audio or MIDI. Ardour contains these segments in things called regions, which are self-contained snippets of audio or MIDI data. Any recording pass, for example, generates a region on each track that is enabled for recording. Regions can be subjected to many editing operations; they may be moved around, split, trimmed, copied, and so on. </p>
<p>More details can be found at <a href="/working-with-regions">Working With Regions</a>.</p>
<h3>Playlists</h3>
<p>The details of what exactly each track should play back is described by a playlist. A playlist is simply a list of regions; each track always has an active playlist, and can have other playlists which can be switched in and out as required.</p>
<p>More details can be found at <a href="/working-with-playlists">Working With Playlists</a>.</p>