if (vjs.useOpenGL)
{
- // Initializing SDL attributes with OpenGL
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ // Initializing SDL attributes with OpenGL
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
mainSurfaceFlags = SDL_OPENGL;
}
else