#include "types.h"
#include "tom.h"
-#include "sdlemu_opengl.h" // For testing only... ;-)
+#include "sdlemu_opengl.h"
+#include "settings.h"
#include "video.h"
// External global variables
+//shouldn't these exist here??? Prolly.
extern SDL_Surface * surface, * mainSurface;
extern Uint32 mainSurfaceFlags;
extern int16 * backbuffer;
-extern bool useOpenGL; // Testing, testing... :-)
-extern bool fullscreen;
+extern SDL_Joystick * joystick;
+
+//
+// Prime SDL and create surfaces
+//
+bool InitVideo(void)
+{
+ // Set up SDL library
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) < 0)
+ {
+ WriteLog("VJ: Could not initialize the SDL library: %s", SDL_GetError());
+ return false;
+ }
+
+ // Get proper info about the platform we're running on...
+ const SDL_VideoInfo * info = SDL_GetVideoInfo();
+
+ if (!info)
+ {
+ WriteLog("VJ: SDL is unable to get the video info: %s\n", SDL_GetError());
+ return false;
+ }
+
+ if (vjs.useOpenGL)
+ {
+ mainSurfaceFlags = SDL_HWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF | SDL_OPENGL;
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ }
+ else
+ {
+ if (info->hw_available)
+ mainSurfaceFlags = SDL_HWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF;
+
+ if (info->blit_hw)
+ mainSurfaceFlags |= SDL_HWACCEL;
+ }
+
+ if (vjs.fullscreen)
+ mainSurfaceFlags |= SDL_FULLSCREEN;
+
+ if (!vjs.useOpenGL)
+ mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT, 16, mainSurfaceFlags);
+ else
+ mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH * 2, VIRTUAL_SCREEN_HEIGHT * 2, 16, mainSurfaceFlags);
+
+ if (mainSurface == NULL)
+ {
+ WriteLog("VJ: SDL is unable to set the video mode: %s\n", SDL_GetError());
+ return false;
+ }
+
+ SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar");
+
+ // Create the primary SDL display (16 BPP, 5/5/5 RGB format)
+ surface = SDL_CreateRGBSurface(SDL_SWSURFACE, VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT,
+ 16, 0x7C00, 0x03E0, 0x001F, 0);
+
+ if (surface == NULL)
+ {
+ WriteLog("VJ: Could not create primary SDL surface: %s\n", SDL_GetError());
+ return false;
+ }
+
+ if (vjs.useOpenGL)
+ sdlemu_init_opengl(surface, 1/*method*/, 2/*size*/, 0/*texture type (linear, nearest)*/);
+
+ // Initialize Joystick support under SDL
+ if (vjs.useJoystick)
+ {
+ if (SDL_NumJoysticks() <= 0)
+ {
+ vjs.useJoystick = false;
+ printf("VJ: No joystick(s) or joypad(s) detected on your system. Using keyboard...\n");
+ }
+ else
+ {
+ if ((joystick = SDL_JoystickOpen(vjs.joyport)) == 0)
+ {
+ vjs.useJoystick = false;
+ printf("VJ: Unable to open a Joystick on port: %d\n", (int)vjs.joyport);
+ }
+ else
+ printf("VJ: Using: %s\n", SDL_JoystickName(vjs.joyport));
+ }
+ }
+
+ return true;
+}
+
+//
+// Free various SDL components
+//
+void VideoDone(void)
+{
+ if (vjs.useOpenGL)
+ sdlemu_close_opengl();
+
+ SDL_JoystickClose(joystick);
+ SDL_FreeSurface(surface);
+ SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER);
+ SDL_Quit();
+}
//
// Render the backbuffer to the primary screen surface
if (SDL_MUSTLOCK(surface))
SDL_UnlockSurface(surface);
- if (useOpenGL)
+ if (vjs.useOpenGL)
sdlemu_draw_texture(mainSurface, surface, 1/*1=GL_QUADS*/);
else
{
char window_title[256];
SDL_FreeSurface(surface);
- surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height,
- 16, 0x7C00, 0x03E0, 0x001F, 0);
+ surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 16,
+ 0x7C00, 0x03E0, 0x001F, 0);
+
if (surface == NULL)
{
- WriteLog("TOM: Could not create primary SDL surface: %s", SDL_GetError());
+ WriteLog("Video: Could not create primary SDL surface: %s", SDL_GetError());
exit(1);
}
sprintf(window_title, "Virtual Jaguar (%i x %i)", (int)width, (int)height);
-//Hmm.
-/* mainSurface = SDL_SetVideoMode(tom_width, tom_height, 16, mainSurfaceFlags);
- if (mainSurface == NULL)
+ if (!vjs.useOpenGL)
{
- WriteLog("Joystick: SDL is unable to set the video mode: %s\n", SDL_GetError());
- exit(1);
- }//*/
+ mainSurface = SDL_SetVideoMode(width, height, 16, mainSurfaceFlags);
+
+ if (mainSurface == NULL)
+ {
+ WriteLog("Video: SDL is unable to set the video mode: %s\n", SDL_GetError());
+ exit(1);
+ }
+ }
SDL_WM_SetCaption(window_title, window_title);
-//This seems to work well for resizing...
- if (useOpenGL)
+ // This seems to work well for resizing (i.e., changes in the pixel width)...
+ if (vjs.useOpenGL)
sdlemu_resize_texture(surface, mainSurface);
}
//
uint32 GetSDLScreenPitch(void)
{
-// extern SDL_Surface * surface;
-
return surface->pitch;
}
//NOTE: This does *NOT* work with OpenGL rendering! !!! FIX !!!
void ToggleFullscreen(void)
{
- fullscreen = !fullscreen;
+ vjs.fullscreen = !vjs.fullscreen;
mainSurfaceFlags &= ~SDL_FULLSCREEN;
- if (fullscreen)
+ if (vjs.fullscreen)
mainSurfaceFlags |= SDL_FULLSCREEN;
mainSurface = SDL_SetVideoMode(tom_width, tom_height, 16, mainSurfaceFlags);
if (mainSurface == NULL)
{
- WriteLog("Joystick: SDL is unable to set the video mode: %s\n", SDL_GetError());
+ WriteLog("Video: SDL is unable to set the video mode: %s\n", SDL_GetError());
exit(1);
}