//
void ResizeScreen(uint32 width, uint32 height)
{
+// For now, we don't do anything here...
+#if 0
SDL_FreeSurface(surface);
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, RMASK, GMASK, BMASK, AMASK);
sprintf(window_title, "Virtual Jaguar (%i x %i)", (int)width, (int)height);
SDL_WM_SetCaption((vjs.useOpenGL ? "Virtual Jaguar (OpenGL)" : window_title), "Virtual Jaguar");
+#endif
}
//