//
// TOM Processing
//
-// by cal2
+// Originally by David Raingeard (cal2)
// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
// Cleanups and endian wrongness amelioration by James L. Hammons
// Note: Endian wrongness probably stems from the MAME origins of this emu and
#include "objectp.h"
#include "cry2rgb.h"
#include "settings.h"
+#include "clock.h"
+
+#define NEW_TIMER_SYSTEM
// TOM registers (offset from $F00000)
#define HP 0x2E // Values range from 1 - 1024 (value written + 1)
#define HBB 0x30
#define HBE 0x32
-#define HDB1 0x38
+#define HDB1 0x38 // Horizontal display begin 1
#define HDB2 0x3A
#define HDE 0x3C
#define VP 0x3E // Value ranges from 1 - 2048 (value written + 1)
//NOTE: These arbitrary cutoffs are NOT taken into account for PAL jaguar screens. !!! FIX !!!
// Arbitrary video cutoff values (i.e., first/last visible spots on a TV, in HC ticks)
-/*#define LEFT_VISIBLE_HC 208
-#define RIGHT_VISIBLE_HC 1528//*/
-#define LEFT_VISIBLE_HC 208
-#define RIGHT_VISIBLE_HC 1488
+/*#define LEFT_VISIBLE_HC 208
+#define RIGHT_VISIBLE_HC 1528//*/
+#define LEFT_VISIBLE_HC 208
+#define RIGHT_VISIBLE_HC 1488
//#define TOP_VISIBLE_VC 25
-//#define BOTTOM_VISIBLE_VC 503
-#define TOP_VISIBLE_VC 31
-#define BOTTOM_VISIBLE_VC 511
+//#define BOTTOM_VISIBLE_VC 503
+#define TOP_VISIBLE_VC 31
+#define BOTTOM_VISIBLE_VC 511
+
+//Are these PAL horizontals correct?
+//They seem to be for the most part, but there are some games that seem to be
+//shifted over to the right from this "window".
+#define LEFT_VISIBLE_HC_PAL 208
+#define RIGHT_VISIBLE_HC_PAL 1488
+#define TOP_VISIBLE_VC_PAL 67
+#define BOTTOM_VISIBLE_VC_PAL 579
//This can be defined in the makefile as well...
//(It's easier to do it here, though...)
//#define TOM_DEBUG
-extern uint32 jaguar_mainRom_crc32;
extern uint8 objectp_running;
static uint8 * tom_ram_8;
-uint32 tom_width, tom_height, tom_real_internal_width;
+uint32 tom_width, tom_height;
static uint32 tom_timer_prescaler;
static uint32 tom_timer_divider;
static int32 tom_timer_counter;
//uint32 hblankWidthInPixels = 0;
uint16 tom_jerry_int_pending, tom_timer_int_pending, tom_object_int_pending,
tom_gpu_int_pending, tom_video_int_pending;
-uint16 * tom_cry_rgb_mix_lut;
-int16 * TOMBackbuffer;
+//uint16 * tom_cry_rgb_mix_lut;
+//int16 * TOMBackbuffer;
+uint32 * TOMBackbuffer;
static char * videoMode_to_str[8] =
{ "16 BPP CRY", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB",
"Mixed mode", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB" };
-typedef void (render_xxx_scanline_fn)(int16 *);
+typedef void (render_xxx_scanline_fn)(uint32 *);
// Private function prototypes
-void tom_render_16bpp_cry_scanline(int16 * backbuffer);
-void tom_render_24bpp_scanline(int16 * backbuffer);
-void tom_render_16bpp_direct_scanline(int16 * backbuffer);
-void tom_render_16bpp_rgb_scanline(int16 * backbuffer);
-void tom_render_16bpp_cry_rgb_mix_scanline(int16 * backbuffer);
+void tom_render_16bpp_cry_scanline(uint32 * backbuffer);
+void tom_render_24bpp_scanline(uint32 * backbuffer);
+void tom_render_16bpp_direct_scanline(uint32 * backbuffer);
+void tom_render_16bpp_rgb_scanline(uint32 * backbuffer);
+void tom_render_16bpp_cry_rgb_mix_scanline(uint32 * backbuffer);
-void tom_render_16bpp_cry_stretch_scanline(int16 * backbuffer);
-void tom_render_24bpp_stretch_scanline(int16 * backbuffer);
-void tom_render_16bpp_direct_stretch_scanline(int16 * backbuffer);
-void tom_render_16bpp_rgb_stretch_scanline(int16 * backbuffer);
-void tom_render_16bpp_cry_rgb_mix_stretch_scanline(int16 * backbuffer);
+void tom_render_16bpp_cry_stretch_scanline(uint32 * backbuffer);
+void tom_render_24bpp_stretch_scanline(uint32 * backbuffer);
+void tom_render_16bpp_direct_stretch_scanline(uint32 * backbuffer);
+void tom_render_16bpp_rgb_stretch_scanline(uint32 * backbuffer);
+void tom_render_16bpp_cry_rgb_mix_stretch_scanline(uint32 * backbuffer);
-render_xxx_scanline_fn * scanline_render_normal[]=
+render_xxx_scanline_fn * scanline_render_normal[] =
{
tom_render_16bpp_cry_scanline,
tom_render_24bpp_scanline,
tom_render_16bpp_rgb_scanline
};
-render_xxx_scanline_fn * scanline_render_stretch[]=
+render_xxx_scanline_fn * scanline_render_stretch[] =
{
tom_render_16bpp_cry_stretch_scanline,
tom_render_24bpp_stretch_scanline,
render_xxx_scanline_fn * scanline_render[8];
+// Screen info for various games [PAL]...
+/*
+BIOS
+TOM: Horizontal Period written by M68K: 850 (+1*2 = 1702)
+TOM: Horizontal Blank Begin written by M68K: 1711
+TOM: Horizontal Blank End written by M68K: 158
+TOM: Horizontal Display End written by M68K: 1696
+TOM: Horizontal Display Begin 1 written by M68K: 166
+TOM: Vertical Period written by M68K: 623 (non-interlaced)
+TOM: Vertical Blank End written by M68K: 34
+TOM: Vertical Display Begin written by M68K: 46
+TOM: Vertical Display End written by M68K: 526
+TOM: Vertical Blank Begin written by M68K: 600
+TOM: Vertical Sync written by M68K: 618
+TOM: Horizontal Display End written by M68K: 1665
+TOM: Horizontal Display Begin 1 written by M68K: 203
+TOM: Vertical Display Begin written by M68K: 38
+TOM: Vertical Display End written by M68K: 518
+TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 151)
+TOM: Horizontal Display End written by M68K: 1713
+TOM: Horizontal Display Begin 1 written by M68K: 157
+TOM: Vertical Display Begin written by M68K: 35
+TOM: Vertical Display End written by M68K: 2047
+Horizontal range: 157 - 1713 (width: 1557 / 4 = 389.25, / 5 = 315.4)
+
+Asteroid
+TOM: Horizontal Period written by M68K: 845 (+1*2 = 1692)
+TOM: Horizontal Blank Begin written by M68K: 1700
+TOM: Horizontal Blank End written by M68K: 122
+TOM: Horizontal Display End written by M68K: 1600
+TOM: Horizontal Display Begin 1 written by M68K: 268
+TOM: Vertical Period written by M68K: 523 (non-interlaced)
+TOM: Vertical Blank End written by M68K: 40
+TOM: Vertical Display Begin written by M68K: 44
+TOM: Vertical Display End written by M68K: 492
+TOM: Vertical Blank Begin written by M68K: 532
+TOM: Vertical Sync written by M68K: 513
+TOM: Video Mode written by M68K: 04C7. PWIDTH = 3, MODE = 16 BPP RGB, flags: BGEN (VC = 461)
+
+Rayman
+TOM: Horizontal Display End written by M68K: 1713
+TOM: Horizontal Display Begin 1 written by M68K: 157
+TOM: Vertical Display Begin written by M68K: 35
+TOM: Vertical Display End written by M68K: 2047
+TOM: Video Mode written by M68K: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 89)
+TOM: Horizontal Display Begin 1 written by M68K: 208
+TOM: Horizontal Display End written by M68K: 1662
+TOM: Vertical Display Begin written by M68K: 100
+TOM: Vertical Display End written by M68K: 2047
+TOM: Video Mode written by M68K: 07C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN VARMOD (VC = 205)
+Horizontal range: 208 - 1662 (width: 1455 / 4 = 363.5)
+
+Alien vs Predator
+TOM: Vertical Display Begin written by M68K: 96
+TOM: Vertical Display End written by M68K: 2047
+TOM: Horizontal Display Begin 1 written by M68K: 239
+TOM: Horizontal Display End written by M68K: 1692
+TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 378)
+TOM: Vertical Display Begin written by M68K: 44
+TOM: Vertical Display End written by M68K: 2047
+TOM: Horizontal Display Begin 1 written by M68K: 239
+TOM: Horizontal Display End written by M68K: 1692
+TOM: Video Mode written by M68K: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 559)
+TOM: Vertical Display Begin written by M68K: 84
+TOM: Vertical Display End written by M68K: 2047
+TOM: Horizontal Display Begin 1 written by M68K: 239
+TOM: Horizontal Display End written by M68K: 1692
+TOM: Vertical Display Begin written by M68K: 44
+TOM: Vertical Display End written by M68K: 2047
+TOM: Horizontal Display Begin 1 written by M68K: 239
+TOM: Horizontal Display End written by M68K: 1692
+Horizontal range: 239 - 1692 (width: 1454 / 4 = 363.5)
+
+*/
+
// Screen info for various games [NTSC]...
/*
Doom
Vertical resolution: 238 lines
*/
+uint32 RGB16ToRGB32[0x10000];
+uint32 CRY16ToRGB32[0x10000];
+uint32 MIX16ToRGB32[0x10000];
-void tom_calc_cry_rgb_mix_lut(void)
+void TOMFillLookupTables(void)
{
- for (uint32 i=0; i<0x10000; i++)
- {
- uint16 color = i;
+ for(uint32 i=0; i<0x10000; i++)
+ RGB16ToRGB32[i] = 0xFF000000
+ | ((i & 0xF100) >> 8) | ((i & 0xE000) >> 13)
+ | ((i & 0x07C0) << 13) | ((i & 0x0700) << 8)
+ | ((i & 0x003F) << 10) | ((i & 0x0030) << 4);
- if (color & 0x01)
- {
- color >>= 1;
- color = (color & 0x007C00) | ((color & 0x00003E0) >> 5) | ((color & 0x0000001F) << 5);
- }
- else
- {
- uint32 chrm = (color & 0xF000) >> 12,
- chrl = (color & 0x0F00) >> 8,
- y = color & 0x00FF;
- uint16 red = (((uint32)redcv[chrm][chrl]) * y) >> 11,
- green = (((uint32)greencv[chrm][chrl]) * y) >> 11,
- blue = (((uint32)bluecv[chrm][chrl]) * y) >> 11;
- color = (red << 10) | (green << 5) | blue;
- }
- tom_cry_rgb_mix_lut[i] = color;
+ for(uint32 i=0; i<0x10000; i++)
+ {
+ uint32 chrm = (i & 0xF000) >> 12,
+ chrl = (i & 0x0F00) >> 8,
+ y = (i & 0x00FF);
+
+ uint32 r = (((uint32)redcv[chrm][chrl]) * y) >> 8,
+ g = (((uint32)greencv[chrm][chrl]) * y) >> 8,
+ b = (((uint32)bluecv[chrm][chrl]) * y) >> 8;
+
+ CRY16ToRGB32[i] = 0xFF000000 | (b << 16) | (g << 8) | r;
+ MIX16ToRGB32[i] = CRY16ToRGB32[i];
}
+
+ for(uint32 i=0; i<0x10000; i++)
+ if (i & 0x01)
+ MIX16ToRGB32[i] = RGB16ToRGB32[i];
}
void tom_set_pending_jerry_int(void)
//
// 16 BPP CRY/RGB mixed mode rendering
//
-void tom_render_16bpp_cry_rgb_mix_scanline(int16 * backbuffer)
+void tom_render_16bpp_cry_rgb_mix_scanline(uint32 * backbuffer)
{
+//CHANGED TO 32BPP RENDERING
uint16 width = tom_width;
uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
//New stuff--restrict our drawing...
uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
//NOTE: May have to check HDB2 as well!
- int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC; // Get start position in HC ticks
+ // Get start position in HC ticks
+ int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);
startPos /= pwidth;
if (startPos < 0)
current_line_buffer += 2 * -startPos;
else
+//This case doesn't properly handle the "start on the right side of virtual screen" case
+//Dunno why--looks Ok...
+//What *is* for sure wrong is that it doesn't copy the linebuffer's BG pixels...
+//This should likely be 4 instead of 2 (?--not sure)
backbuffer += 2 * startPos, width -= startPos;
while (width)
{
uint16 color = (*current_line_buffer++) << 8;
color |= *current_line_buffer++;
- *backbuffer++ = tom_cry_rgb_mix_lut[color];
+ *backbuffer++ = MIX16ToRGB32[color];
width--;
}
}
//
// 16 BPP CRY mode rendering
//
-void tom_render_16bpp_cry_scanline(int16 * backbuffer)
+void tom_render_16bpp_cry_scanline(uint32 * backbuffer)
{
+//CHANGED TO 32BPP RENDERING
uint16 width = tom_width;
uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
//New stuff--restrict our drawing...
uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
//NOTE: May have to check HDB2 as well!
- int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC; // Get start position in HC ticks
+ int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL);// Get start position in HC ticks
startPos /= pwidth;
if (startPos < 0)
current_line_buffer += 2 * -startPos;
else
+//This should likely be 4 instead of 2 (?--not sure)
backbuffer += 2 * startPos, width -= startPos;
while (width)
{
uint16 color = (*current_line_buffer++) << 8;
color |= *current_line_buffer++;
-
- uint32 chrm = (color & 0xF000) >> 12,
- chrl = (color & 0x0F00) >> 8,
- y = (color & 0x00FF);
-
- uint16 red = (((uint32)redcv[chrm][chrl]) * y) >> 11,
- green = (((uint32)greencv[chrm][chrl]) * y) >> 11,
- blue = (((uint32)bluecv[chrm][chrl]) * y) >> 11;
-
- *backbuffer++ = (red << 10) | (green << 5) | blue;
+ *backbuffer++ = CRY16ToRGB32[color];
width--;
}
}
//
// 24 BPP mode rendering
//
-void tom_render_24bpp_scanline(int16 * backbuffer)
+void tom_render_24bpp_scanline(uint32 * backbuffer)
{
+//CHANGED TO 32BPP RENDERING
uint16 width = tom_width;
uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
//New stuff--restrict our drawing...
uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
//NOTE: May have to check HDB2 as well!
- int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC; // Get start position in HC ticks
+ int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
startPos /= pwidth;
if (startPos < 0)
current_line_buffer += 4 * -startPos;
else
+//This should likely be 4 instead of 2 (?--not sure)
backbuffer += 2 * startPos, width -= startPos;
while (width)
{
- // This is NOT a good 8 -> 5 bit RGB conversion! (It saturates values below 8
- // to zero and throws away almost *half* the color resolution!)
- uint16 green = (*current_line_buffer++) >> 3;
- uint16 red = (*current_line_buffer++) >> 3;
+ uint32 g = *current_line_buffer++;
+ uint32 r = *current_line_buffer++;
current_line_buffer++;
- uint16 blue = (*current_line_buffer++) >> 3;
- *backbuffer++ = (red << 10) | (green << 5) | blue;
+ uint32 b = *current_line_buffer++;
+ *backbuffer++ = 0xFF000000 | (b << 16) | (g << 8) | r;
width--;
}
}
//
// 16 BPP direct mode rendering
//
-void tom_render_16bpp_direct_scanline(int16 * backbuffer)
+void tom_render_16bpp_direct_scanline(uint32 * backbuffer)
{
uint16 width = tom_width;
uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
//
// 16 BPP RGB mode rendering
//
-void tom_render_16bpp_rgb_scanline(int16 * backbuffer)
+void tom_render_16bpp_rgb_scanline(uint32 * backbuffer)
{
+//CHANGED TO 32BPP RENDERING
+ // 16 BPP RGB: 0-5 green, 6-10 blue, 11-15 red
+
uint16 width = tom_width;
uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800];
//New stuff--restrict our drawing...
uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
//NOTE: May have to check HDB2 as well!
- int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC; // Get start position in HC ticks
+ int16 startPos = GET16(tom_ram_8, HDB1) - (vjs.hardwareTypeNTSC ? LEFT_VISIBLE_HC : LEFT_VISIBLE_HC_PAL); // Get start position in HC ticks
startPos /= pwidth;
+
if (startPos < 0)
current_line_buffer += 2 * -startPos;
else
+//This should likely be 4 instead of 2 (?--not sure)
backbuffer += 2 * startPos, width -= startPos;
while (width)
{
- uint16 color = (*current_line_buffer++) << 8;
- color = (color | *current_line_buffer++) >> 1;
- color = (color&0x7C00) | ((color&0x03E0) >> 5) | ((color&0x001F) << 5);
- *backbuffer++ = color;
+ uint32 color = (*current_line_buffer++) << 8;
+ color |= *current_line_buffer++;
+ *backbuffer++ = RGB16ToRGB32[color];
width--;
}
}
-// This stuff may just go away by itself, especially if we do some
-// good old OpenGL goodness...
+/////////////////////////////////////////////////////////////////////
+// This stuff may just go away by itself, especially if we do some //
+// good old OpenGL goodness... //
+/////////////////////////////////////////////////////////////////////
-void tom_render_16bpp_cry_rgb_mix_stretch_scanline(int16 *backbuffer)
+void tom_render_16bpp_cry_rgb_mix_stretch_scanline(uint32 *backbuffer)
{
uint16 width=tom_width;
uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
while (width)
{
- uint16 color;
- color=*current_line_buffer++;
- color<<=8;
- color|=*current_line_buffer++;
- *backbuffer++=tom_cry_rgb_mix_lut[color];
- current_line_buffer+=2;
+ uint16 color = *current_line_buffer++;
+ color <<= 8;
+ color |= *current_line_buffer++;
+ *backbuffer++ = MIX16ToRGB32[color];
+ current_line_buffer += 2;
width--;
}
}
-void tom_render_16bpp_cry_stretch_scanline(int16 *backbuffer)
+void tom_render_16bpp_cry_stretch_scanline(uint32 *backbuffer)
{
uint32 chrm, chrl, y;
}
}
-void tom_render_24bpp_stretch_scanline(int16 *backbuffer)
+void tom_render_24bpp_stretch_scanline(uint32 *backbuffer)
{
uint16 width=tom_width;
uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
}
}
-void tom_render_16bpp_direct_stretch_scanline(int16 *backbuffer)
+void tom_render_16bpp_direct_stretch_scanline(uint32 *backbuffer)
{
uint16 width=tom_width;
uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
}
}
-void tom_render_16bpp_rgb_stretch_scanline(int16 *backbuffer)
+void tom_render_16bpp_rgb_stretch_scanline(uint32 *backbuffer)
{
uint16 width=tom_width;
uint8 *current_line_buffer=(uint8*)&tom_ram_8[0x1800];
}
}
-void TOMResetBackbuffer(int16 * backbuffer)
+void TOMResetBackbuffer(uint32 * backbuffer)
{
TOMBackbuffer = backbuffer;
}
else
inActiveDisplayArea = false;
+ // Try to take PAL into account...
+
+ uint16 topVisible = (vjs.hardwareTypeNTSC ? TOP_VISIBLE_VC : TOP_VISIBLE_VC_PAL),
+ bottomVisible = (vjs.hardwareTypeNTSC ? BOTTOM_VISIBLE_VC : BOTTOM_VISIBLE_VC_PAL);
+
// Here's our virtualized scanline code...
- if (scanline >= TOP_VISIBLE_VC && scanline < BOTTOM_VISIBLE_VC)
+
+ if (scanline >= topVisible && scanline < bottomVisible)
{
if (inActiveDisplayArea)
- scanline_render[tom_getVideoMode()](TOMBackbuffer);
+ {
+//NOTE: The following doesn't put BORDER color on the sides... !!! FIX !!!
+ if (vjs.renderType == RT_NORMAL)
+ scanline_render[tom_getVideoMode()](TOMBackbuffer);
+ else//TV type render
+ {
+/*
+ tom_render_16bpp_cry_scanline,
+ tom_render_24bpp_scanline,
+ tom_render_16bpp_direct_scanline,
+ tom_render_16bpp_rgb_scanline,
+ tom_render_16bpp_cry_rgb_mix_scanline,
+ tom_render_24bpp_scanline,
+ tom_render_16bpp_direct_scanline,
+ tom_render_16bpp_rgb_scanline
+#define VMODE 0x28
+#define MODE 0x0006 // Line buffer to video generator mode
+#define VARMOD 0x0100 // Mixed CRY/RGB16 mode (only works in MODE 0!)
+*/
+ uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
+ uint8 mode = ((GET16(tom_ram_8, VMODE) & MODE) >> 1);
+ bool varmod = GET16(tom_ram_8, VMODE) & VARMOD;
+//The video texture line buffer ranges from 0 to 1279, with its left edge starting at LEFT_VISIBLE_HC.
+//So, we need to start writing into the backbuffer at HDB1, using pwidth as our scaling factor. The
+//way it generates its image on a real TV!
+
+//So, for example, if HDB1 is less than LEFT_VISIBLE_HC, then we have to figure out where in the VTLB
+//that we start writing pixels from the Jaguar line buffer (VTLB start=0, JLB=something).
+
+ }
+ }
else
{
// If outside of VDB & VDE, then display the border color
- int16 * currentLineBuffer = TOMBackbuffer;
+/* int16 * currentLineBuffer = TOMBackbuffer;
+ uint8 g = tom_ram_8[BORD1], r = tom_ram_8[BORD1 + 1], b = tom_ram_8[BORD2 + 1];
+ uint16 pixel = ((r & 0xF8) << 7) | ((g & 0xF8) << 2) | (b >> 3);//*/
+ uint32 * currentLineBuffer = TOMBackbuffer;
uint8 g = tom_ram_8[BORD1], r = tom_ram_8[BORD1 + 1], b = tom_ram_8[BORD2 + 1];
- uint16 pixel = ((r & 0xF8) << 7) | ((g & 0xF8) << 2) | (b >> 3);
+ uint32 pixel = 0xFF000000 | (b << 16) | (g << 8) | r;
for(uint32 i=0; i<tom_width; i++)
*currentLineBuffer++ = pixel;
}
- TOMBackbuffer += GetSDLScreenPitch() / 2; // Returns bytes, but we need words
+// TOMBackbuffer += GetSDLScreenPitch() / 2; // Returns bytes, but we need words
+ TOMBackbuffer += GetSDLScreenWidthInPixels();
}
}
//
void tom_init(void)
{
- memory_malloc_secure((void **)&tom_cry_rgb_mix_lut, 2 * 0x10000, "CRY/RGB mixed mode LUT");
+// memory_malloc_secure((void **)&tom_cry_rgb_mix_lut, 2 * 0x10000, "CRY/RGB mixed mode LUT");
op_init();
blitter_init();
tom_reset();
// Setup the non-stretchy scanline rendering...
memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
- tom_calc_cry_rgb_mix_lut();
+// tom_calc_cry_rgb_mix_lut();
+ TOMFillLookupTables();
}
void tom_done(void)
// gpu_done();
// dsp_done();
memory_free(tom_ram_8);
- memory_free(tom_cry_rgb_mix_lut);
+// memory_free(tom_cry_rgb_mix_lut);
}
/*uint32 tom_getHBlankWidthInPixels(void)
// To make it easier to make a quasi-fixed display size, we restrict the viewing
// area to an arbitrary range of the Horizontal Count.
uint16 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1;
- return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / pwidth;
+ return (vjs.hardwareTypeNTSC ? RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC : RIGHT_VISIBLE_HC_PAL - LEFT_VISIBLE_HC_PAL) / pwidth;
//Temporary, for testing Doom...
// return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / (pwidth == 8 ? 4 : pwidth);
//// return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / (pwidth == 4 ? 8 : pwidth);
{
op_reset();
blitter_reset();
-//This should be done by JERRY! pcm_reset();
-
memset(tom_ram_8, 0x00, 0x4000);
if (vjs.hardwareTypeNTSC)
{
SET16(tom_ram_8, MEMCON1, 0x1861);
SET16(tom_ram_8, MEMCON2, 0x35CC);
- SET16(tom_ram_8, HP, 844); // Horizontal Period (1-based; HP=845)
- SET16(tom_ram_8, HBB, 1713); // Horizontal Blank Begin
- SET16(tom_ram_8, HBE, 125); // Horizontal Blank End
- SET16(tom_ram_8, HDE, 1665); // Horizontal Display End
- SET16(tom_ram_8, HDB1, 203); // Horizontal Display Begin 1
- SET16(tom_ram_8, VP, 523); // Vertical Period (1-based; in this case VP = 524)
- SET16(tom_ram_8, VBE, 24); // Vertical Blank End
- SET16(tom_ram_8, VDB, 38); // Vertical Display Begin
- SET16(tom_ram_8, VDE, 518); // Vertical Display End
- SET16(tom_ram_8, VBB, 500); // Vertical Blank Begin
- SET16(tom_ram_8, VS, 517); // Vertical Sync
+ SET16(tom_ram_8, HP, 844); // Horizontal Period (1-based; HP=845)
+ SET16(tom_ram_8, HBB, 1713); // Horizontal Blank Begin
+ SET16(tom_ram_8, HBE, 125); // Horizontal Blank End
+ SET16(tom_ram_8, HDE, 1665); // Horizontal Display End
+ SET16(tom_ram_8, HDB1, 203); // Horizontal Display Begin 1
+ SET16(tom_ram_8, VP, 523); // Vertical Period (1-based; in this case VP = 524)
+ SET16(tom_ram_8, VBE, 24); // Vertical Blank End
+ SET16(tom_ram_8, VDB, 38); // Vertical Display Begin
+ SET16(tom_ram_8, VDE, 518); // Vertical Display End
+ SET16(tom_ram_8, VBB, 500); // Vertical Blank Begin
+ SET16(tom_ram_8, VS, 517); // Vertical Sync
SET16(tom_ram_8, VMODE, 0x06C1);
}
else // PAL Jaguar
{
SET16(tom_ram_8, MEMCON1, 0x1861);
SET16(tom_ram_8, MEMCON2, 0x35CC);
- SET16(tom_ram_8, HP, 850); // Horizontal Period
- SET16(tom_ram_8, HBB, 1711); // Horizontal Blank Begin
- SET16(tom_ram_8, HBE, 158); // Horizontal Blank End
- SET16(tom_ram_8, HDE, 1665); // Horizontal Display End
- SET16(tom_ram_8, HDB1, 203); // Horizontal Display Begin 1
- SET16(tom_ram_8, VP, 623); // Vertical Period (1-based; in this case VP = 624)
- SET16(tom_ram_8, VBE, 34); // Vertical Blank End
- SET16(tom_ram_8, VDB, 38); // Vertical Display Begin
- SET16(tom_ram_8, VDE, 518); // Vertical Display End
- SET16(tom_ram_8, VBB, 600); // Vertical Blank Begin
- SET16(tom_ram_8, VS, 618); // Vertical Sync
+ SET16(tom_ram_8, HP, 850); // Horizontal Period
+ SET16(tom_ram_8, HBB, 1711); // Horizontal Blank Begin
+ SET16(tom_ram_8, HBE, 158); // Horizontal Blank End
+ SET16(tom_ram_8, HDE, 1665); // Horizontal Display End
+ SET16(tom_ram_8, HDB1, 203); // Horizontal Display Begin 1
+ SET16(tom_ram_8, VP, 623); // Vertical Period (1-based; in this case VP = 624)
+ SET16(tom_ram_8, VBE, 34); // Vertical Blank End
+ SET16(tom_ram_8, VDB, 38); // Vertical Display Begin
+ SET16(tom_ram_8, VDE, 518); // Vertical Display End
+ SET16(tom_ram_8, VBB, 600); // Vertical Blank Begin
+ SET16(tom_ram_8, VS, 618); // Vertical Sync
SET16(tom_ram_8, VMODE, 0x06C1);
}
- tom_width = tom_real_internal_width = 0;
+ tom_width = 0;
tom_height = 0;
tom_jerry_int_pending = 0;
tom_gpu_int_pending = 0;
tom_video_int_pending = 0;
- tom_timer_prescaler = 0;
+ tom_timer_prescaler = 0; // TOM PIT is disabled
tom_timer_divider = 0;
tom_timer_counter = 0;
memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));
// Writing to one CLUT writes to the other
offset &= 0x5FF; // Mask out $F00600 (restrict to $F00400-5FF)
// Watch out for unaligned writes here! (Not fixed yet)
- SET16(tom_ram_8, offset, data), SET16(tom_ram_8, offset + 0x200, data);
+ SET16(tom_ram_8, offset, data);
+ SET16(tom_ram_8, offset + 0x200, data);
}
offset &= 0x3FFF;
if ((offset >= 0x28) && (offset <= 0x4F))
{
uint32 width = tom_getVideoModeWidth(), height = tom_getVideoModeHeight();
- tom_real_internal_width = width;
if ((width != tom_width) || (height != tom_height))
{
tom_width = width, tom_height = height;
- ResizeScreen(tom_width, tom_height);
+
+ if (vjs.renderType == RT_NORMAL)
+ ResizeScreen(tom_width, tom_height);
}
}
}
return (tom_ram_8[0xE0] << 8) | tom_ram_8[0xE1];
}*/
+// NEW:
+// TOM Programmable Interrupt Timer handler
+// NOTE: TOM's PIT is only enabled if the prescaler is != 0
+// The PIT only generates an interrupt when it counts down to zero, not when loaded!
+
+void TOMPITCallback(void);
+
void TOMResetPIT(void)
{
- if (!tom_timer_prescaler || !tom_timer_divider)
- tom_timer_counter = 0;
- else
-//Probably should *add* this amount to the counter to retain cycle accuracy! !!! FIX !!!
-//Also, why +1???
- tom_timer_counter = (1 + tom_timer_prescaler) * (1 + tom_timer_divider);
+#ifndef NEW_TIMER_SYSTEM
+//Probably should *add* this amount to the counter to retain cycle accuracy! !!! FIX !!! [DONE]
+//Also, why +1??? 'Cause that's what it says in the JTRM...!
+//There is a small problem with this approach: If both the prescaler and the divider are equal
+//to $FFFF then the counter won't be large enough to handle it. !!! FIX !!!
+ if (tom_timer_prescaler)
+ tom_timer_counter += (1 + tom_timer_prescaler) * (1 + tom_timer_divider);
// WriteLog("tom: reseting timer to 0x%.8x (%i)\n",tom_timer_counter,tom_timer_counter);
+#else
+ // Need to remove previous timer from the queue, if it exists...
+ RemoveCallback(TOMPITCallback);
+
+ if (tom_timer_prescaler)
+ {
+ double usecs = (float)(tom_timer_prescaler + 1) * (float)(tom_timer_divider + 1) * RISC_CYCLE_IN_USEC;
+ SetCallbackTime(TOMPITCallback, usecs);
+ }
+#endif
}
//
// TOM Programmable Interrupt Timer handler
+// NOTE: TOM's PIT is only enabled if the prescaler is != 0
//
+//NOTE: This is only used by the old execution code... Safe to remove
+// once the timer system is stable.
void TOMExecPIT(uint32 cycles)
{
- if (tom_timer_counter > 0)
+ if (tom_timer_prescaler)
{
tom_timer_counter -= cycles;
if (tom_timer_counter <= 0)
{
tom_set_pending_timer_int();
- GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE);
- if (tom_irq_enabled(IRQ_TIMER) && jaguar_interrupt_handler_is_valid(64))
+ GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE); // GPUSetIRQLine does the 'IRQ enabled' checking
+
+ if (tom_irq_enabled(IRQ_TIMER))
m68k_set_irq(7); // Cause a 68000 NMI...
TOMResetPIT();
}
}
}
+
+
+void TOMPITCallback(void)
+{
+// INT1_RREG |= 0x08; // Set TOM PIT interrupt pending
+ tom_set_pending_timer_int();
+ GPUSetIRQLine(GPUIRQ_TIMER, ASSERT_LINE); // It does the 'IRQ enabled' checking
+
+// if (INT1_WREG & 0x08)
+ if (tom_irq_enabled(IRQ_TIMER))
+ m68k_set_irq(7); // Generate 68K NMI
+
+ TOMResetPIT();
+}