render_xxx_scanline_fn * scanline_render[8];
-// Screen info for various games...
+// Screen info for various games [NTSC]...
/*
Doom
TOM: Horizontal Display End written by M68K: 1727
// return (vbb - vbe) >> 1; // Again, doesn't take interlacing into account...
// This of course doesn't take interlacing into account. But I haven't seen any
// Jaguar software that takes advantage of it either...
-//Also, doesn't reflect PAL Jaguar either... !!! FIX !!!
- return 240; // Set virtual screen height to 240 lines...
+//Also, doesn't reflect PAL Jaguar either... !!! FIX !!! [DONE]
+// return 240; // Set virtual screen height to 240 lines...
+ return (vjs.hardwareTypeNTSC ? 240 : 256);
}
//
//
void tom_reset(void)
{
-// extern bool hardwareTypeNTSC;
-
op_reset();
blitter_reset();
//This should be done by JERRY! pcm_reset();