// Sound routine macros
#define GAMESOUND 0
#define USERSOUND 1
-#define PSGSOUND 2
-#define VOCSOUND 3
-#define FMSOUND 4
#define SUNKNOWN 0
#define SCYA 1
#define SCAMERA 2
-
// Functions
void InitSound(void);
void SpawnSound(int, int, int channel = 0);
-
// Exported vars
extern uint16_t snd_num;
#endif // __SOUND_H__
-