// by James L. Hammons
//
+#include "settings.h"
+
#include <stdlib.h>
#include <string>
#include "SDL.h"
#include "sdlemu_config.h"
#include "log.h"
-#include "settings.h"
using namespace std;
vjs.useJoystick = sdlemu_getval_bool("useJoystick", false);
vjs.joyport = sdlemu_getval_int("joyport", 0);
vjs.hardwareTypeNTSC = sdlemu_getval_bool("hardwareTypeNTSC", true);
+ vjs.frameSkip = sdlemu_getval_int("frameSkip", 0);
vjs.useJaguarBIOS = sdlemu_getval_bool("useJaguarBIOS", false);
vjs.DSPEnabled = sdlemu_getval_bool("DSPEnabled", false);
- vjs.usePipelinedDSP = sdlemu_getval_bool("usePipelinedDSP", true);
+ vjs.usePipelinedDSP = sdlemu_getval_bool("usePipelinedDSP", false);
vjs.fullscreen = sdlemu_getval_bool("fullscreen", false);
vjs.useOpenGL = sdlemu_getval_bool("useOpenGL", true);
vjs.glFilter = sdlemu_getval_int("glFilterType", 0);
+ vjs.renderType = sdlemu_getval_int("renderType", 0);
// Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);