//
#include "painter.h"
-
-#include "mathconstants.h"
-//#include "object.h"
#include "global.h"
+#include "mathconstants.h"
// Set class variable defaults
-Vector Painter::origin(-10.0, -10.0);
-double Painter::zoom = 1.0;
-Vector Painter::screenSize(200.0, 200.0);
+//Vector Painter::origin(-10.0, -10.0);
+//double Painter::zoom = 1.0;
+//Vector Painter::screenSize(200.0, 200.0);
Painter::Painter(QPainter * p/*= NULL*/): painter(p)
{
// Convert regular Cartesian coordinates to the inverted Y-axis Qt coordinates
// at the current origin and zoom level.
- return Vector((v.x - origin.x) * zoom, screenSize.y - ((v.y - origin.y) * zoom));
+ return Vector((v.x - Global::origin.x) * Global::zoom, Global::screenSize.y - ((v.y - Global::origin.y) * Global::zoom));
}
{
// Convert screen location, with inverted Y-axis coordinates, to regular
// Cartesian coordinates at the current zoom level.
- return Vector((v.x / zoom) + origin.x, ((screenSize.y - v.y) / zoom) + origin.y);
+ return Vector((v.x / Global::zoom) + Global::origin.x, ((Global::screenSize.y - v.y) / Global::zoom) + Global::origin.y);
/*
How to do it:
// We may need this stuff... If dimension text is large enough.
// int textWidth = QFontMetrics(painter->font()).width(text);
// int textHeight = QFontMetrics(painter->font()).height();
- QRectF textBox(-100.0 * zoom * size, -100.0 * zoom * size, 200.0 * zoom * size, 200.0 * zoom * size); // x, y, w, h; x/y = upper left corner
+ QRectF textBox(-100.0 * Global::zoom * size, -100.0 * Global::zoom * size, 200.0 * Global::zoom * size, 200.0 * Global::zoom * size); // x, y, w, h; x/y = upper left corner
// This is in pixels. Might not render correctly at all zoom levels.
// Need to figure out if dimensions are always rendered at one size
// regardless of zoom, or if they have a definite size, and are thus
// zoomable.
- float yOffset = -12.0 * zoom * size;
+ float yOffset = -12.0 * Global::zoom * size;
// Fix text so it isn't upside down...
if ((angle > PI * 0.5) && (angle < PI * 1.5))
{
angle += PI;
- yOffset = 12.0 * zoom * size;
+ yOffset = 12.0 * Global::zoom * size;
}
textBox.translate(0, yOffset);
{
center = CartesianToQtCoords(center);
// Need to multiply scalar quantities by the zoom factor as well...
- radius *= zoom;
+ radius *= Global::zoom;
QRectF rectangle(QPointF(center.x - radius, center.y - radius),
QPointF(center.x + radius, center.y + radius));
int angle1 = (int)(startAngle * RADIANS_TO_DEGREES * 16.0);
{
// Need to multiply scalar quantities by the zoom factor as well...
center = CartesianToQtCoords(center);
- painter->drawEllipse(QPointF(center.x, center.y), axis1 * zoom, axis2 * zoom);
+ painter->drawEllipse(QPointF(center.x, center.y), axis1 * Global::zoom, axis2 * Global::zoom);
}
return;
Vector screenPoint = CartesianToQtCoords(point);
- painter->drawLine(0, screenPoint.y, screenSize.x, screenPoint.y);
- painter->drawLine(screenPoint.x, 0, screenPoint.x, screenSize.y);
+ painter->drawLine(0, screenPoint.y, Global::screenSize.x, screenPoint.y);
+ painter->drawLine(screenPoint.x, 0, screenPoint.x, Global::screenSize.y);
}