virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
virtual bool NeedsUpdate(void);
+ virtual bool HitTest(Point);
virtual void Transmute(Object *, Object *);
virtual Object * GetParent(void);
virtual void Add(Object *);
static bool snapToGrid;
static bool ignoreClicks;
static bool dontMove;
+ public:
+ static bool selectionInProgress;
+ static QRectF selection;
};
#endif // __OBJECT_H__