//
// by cal2
// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
-// Cleanups/fixes by James L. Hammons
+// Cleanups/fixes by James Hammons
// (C) 2010 Underground Software
//
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
//
// Who When What
// --- ---------- -------------------------------------------------------------
#include "joystick.h"
-#include <SDL.h>
-#include <time.h>
+//#include <SDL.h>
+//#include <time.h>
+#include <string.h> // For memset()
#include "gpu.h"
-//#include "gui.h"
#include "jaguar.h"
#include "log.h"
#include "settings.h"
-#include "video.h"
-
-#define BUTTON_U 0
-#define BUTTON_D 1
-#define BUTTON_L 2
-#define BUTTON_R 3
-#define BUTTON_s 4
-#define BUTTON_7 5
-#define BUTTON_4 6
-#define BUTTON_1 7
-#define BUTTON_0 8
-#define BUTTON_8 9
-#define BUTTON_5 10
-#define BUTTON_2 11
-#define BUTTON_d 12
-#define BUTTON_9 13
-#define BUTTON_6 14
-#define BUTTON_3 15
-
-#define BUTTON_A 16
-#define BUTTON_B 17
-#define BUTTON_C 18
-#define BUTTON_OPTION 19
-#define BUTTON_PAUSE 20
// Global vars
-static uint8 joystick_ram[4];
-static uint8 joypad_0_buttons[21];
-static uint8 joypad_1_buttons[21];
+static uint8_t joystick_ram[4];
+uint8_t joypad_0_buttons[21];
+uint8_t joypad_1_buttons[21];
bool keyBuffer[21];
-//extern bool finished;
-////extern bool showGUI;
+//SDL_Joystick * joystick1;
+
bool GUIKeyHeld = false;
extern int start_logging;
int gpu_start_log = 0;
bool bssGo = false;
bool bssHeld = false;
+
void JoystickInit(void)
{
JoystickReset();
}
+
void JoystickExec(void)
{
- uint8 * keystate = SDL_GetKeyState(NULL);
-
- memset(joypad_0_buttons, 0, 21);
- memset(joypad_1_buttons, 0, 21);
gpu_start_log = 0; // Only log while key down!
effect_start = 0;
effect_start2 = effect_start3 = effect_start4 = effect_start5 = effect_start6 = 0;
blit_start_log = 0;
iLeft = iRight = false;
-
- if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
- ToggleFullscreen();
-
- // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
-// vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
-
-#if 0
- if (keystate[vjs.p1KeyBindings[0]])
- joypad_0_buttons[BUTTON_U] = 0x01;
- if (keystate[vjs.p1KeyBindings[1]])
- joypad_0_buttons[BUTTON_D] = 0x01;
- if (keystate[vjs.p1KeyBindings[2]])
- joypad_0_buttons[BUTTON_L] = 0x01;
- if (keystate[vjs.p1KeyBindings[3]])
- joypad_0_buttons[BUTTON_R] = 0x01;
- // The buttons are labelled C,B,A on the controller (going from left to right)
- if (keystate[vjs.p1KeyBindings[4]])
- joypad_0_buttons[BUTTON_C] = 0x01;
- if (keystate[vjs.p1KeyBindings[5]])
- joypad_0_buttons[BUTTON_B] = 0x01;
- if (keystate[vjs.p1KeyBindings[6]])
- joypad_0_buttons[BUTTON_A] = 0x01;
-#else
- if (keyBuffer[0])
- joypad_0_buttons[BUTTON_U] = 0x01;
- if (keyBuffer[1])
- joypad_0_buttons[BUTTON_D] = 0x01;
- if (keyBuffer[2])
- joypad_0_buttons[BUTTON_L] = 0x01;
- if (keyBuffer[3])
- joypad_0_buttons[BUTTON_R] = 0x01;
- // The buttons are labelled C,B,A on the controller (going from left to right)
- if (keyBuffer[4])
- joypad_0_buttons[BUTTON_C] = 0x01;
- if (keyBuffer[5])
- joypad_0_buttons[BUTTON_B] = 0x01;
- if (keyBuffer[6])
- joypad_0_buttons[BUTTON_A] = 0x01;
-#endif
-//I may yet move these to O and P...
- if (keystate[vjs.p1KeyBindings[7]])
- joypad_0_buttons[BUTTON_OPTION] = 0x01;
- if (keystate[vjs.p1KeyBindings[8]])
- joypad_0_buttons[BUTTON_PAUSE] = 0x01;
-
- if (keystate[vjs.p1KeyBindings[9]])
- joypad_0_buttons[BUTTON_0] = 0x01;
- if (keystate[vjs.p1KeyBindings[10]])
- joypad_0_buttons[BUTTON_1] = 0x01;
- if (keystate[vjs.p1KeyBindings[11]])
- joypad_0_buttons[BUTTON_2] = 0x01;
- if (keystate[vjs.p1KeyBindings[12]])
- joypad_0_buttons[BUTTON_3] = 0x01;
- if (keystate[vjs.p1KeyBindings[13]])
- joypad_0_buttons[BUTTON_4] = 0x01;
- if (keystate[vjs.p1KeyBindings[14]])
- joypad_0_buttons[BUTTON_5] = 0x01;
- if (keystate[vjs.p1KeyBindings[15]])
- joypad_0_buttons[BUTTON_6] = 0x01;
- if (keystate[vjs.p1KeyBindings[16]])
- joypad_0_buttons[BUTTON_7] = 0x01;
- if (keystate[vjs.p1KeyBindings[17]])
- joypad_0_buttons[BUTTON_8] = 0x01;
- if (keystate[vjs.p1KeyBindings[18]])
- joypad_0_buttons[BUTTON_9] = 0x01;
- if (keystate[vjs.p1KeyBindings[19]])
- joypad_0_buttons[BUTTON_s] = 0x01;
- if (keystate[vjs.p1KeyBindings[20]])
- joypad_0_buttons[BUTTON_d] = 0x01;
-
-#warning "!!! FIX !!! (debounceRunKey)"
-// extern bool debounceRunKey;
- bool debounceRunKey;
- if (keystate[SDLK_ESCAPE])
- {
- if (!debounceRunKey)
-#warning "!!! FIX !!! (finished = true)"
-;// finished = true;
- }
- else
- debounceRunKey = false;
-
- if (keystate[SDLK_TAB])
- {
- if (!GUIKeyHeld)
-#warning "!!! FIX !!! (showGUI = !showGUI, ...)"
-;// showGUI = !showGUI, GUIKeyHeld = true;
- }
- else
- GUIKeyHeld = false;
-
- if (keystate[SDLK_q])
- start_logging = 1;
- if (keystate[SDLK_w])
- GPUResetStats();
-// if (keystate[SDLK_u]) jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
- if (keystate[SDLK_d])
- DumpMainMemory();
- if (keystate[SDLK_l])
- gpu_start_log = 1;
- if (keystate[SDLK_o])
- op_start_log = 1;
- if (keystate[SDLK_b])
- blit_start_log = 1;
-
- if (keystate[SDLK_1])
- effect_start = 1;
- if (keystate[SDLK_2])
- effect_start2 = 1;
- if (keystate[SDLK_3])
- effect_start3 = 1;
- if (keystate[SDLK_4])
- effect_start4 = 1;
- if (keystate[SDLK_5])
- effect_start5 = 1;
- if (keystate[SDLK_6])
- effect_start6 = 1;
-
- if (keystate[SDLK_i])
- interactiveMode = true;
-
- if (keystate[SDLK_8] && interactiveMode)
- {
- if (!keyHeld1)
- objectPtr--, keyHeld1 = true;
- }
- else
- keyHeld1 = false;
-
- if (keystate[SDLK_0] && interactiveMode)
- {
- if (!keyHeld2)
- objectPtr++, keyHeld2 = true;
- }
- else
- keyHeld2 = false;
-
- if (keystate[SDLK_9] && interactiveMode)
- {
- if (!keyHeld3)
- iToggle = !iToggle, keyHeld3 = true;
- }
- else
- keyHeld3 = false;
-
- if (keystate[SDLK_e])
- startMemLog = true;
- if (keystate[SDLK_r])
- WriteLog("\n--------> MARK!\n\n");
- if (keystate[SDLK_t])
- doDSPDis = true;
- if (keystate[SDLK_y])
- doGPUDis = true;
-
- // BLITTER single step
- if (keystate[SDLK_F5])
- blitterSingleStep = true;
-
- if (keystate[SDLK_F6])
- {
- if (!bssHeld)
- {
- bssHeld = true;
- bssGo = true;
- }
- }
- else
- bssHeld = false;
-
- // Joystick support [nwagenaar]
-
- if (vjs.useJoystick)
- {
- extern SDL_Joystick * joystick1;
- int16 x = SDL_JoystickGetAxis(joystick1, 0),
- y = SDL_JoystickGetAxis(joystick1, 1);
-
- if (x > 16384)
- joypad_0_buttons[BUTTON_R] = 0x01;
- if (x < -16384)
- joypad_0_buttons[BUTTON_L] = 0x01;
- if (y > 16384)
- joypad_0_buttons[BUTTON_D] = 0x01;
- if (y < -16384)
- joypad_0_buttons[BUTTON_U] = 0x01;
-
- if (SDL_JoystickGetButton(joystick1, 0) == SDL_PRESSED)
- joypad_0_buttons[BUTTON_A] = 0x01;
- if (SDL_JoystickGetButton(joystick1, 1) == SDL_PRESSED)
- joypad_0_buttons[BUTTON_B] = 0x01;
- if (SDL_JoystickGetButton(joystick1, 2) == SDL_PRESSED)
- joypad_0_buttons[BUTTON_C] = 0x01;
- }
-
- // Needed to ensure that the events queue is empty [nwagenaar]
- SDL_PumpEvents();
}
+
void JoystickReset(void)
{
memset(joystick_ram, 0x00, 4);
memset(joypad_1_buttons, 0, 21);
}
+
void JoystickDone(void)
{
}
-uint8 JoystickReadByte(uint32 offset)
+
+uint8_t JoystickReadByte(uint32_t offset)
{
+// For now, until we can fix the 2nd controller... :-P
+//memset(joypad_1_buttons, 0, 21);
+
#warning "No bounds checking done in JoystickReadByte!"
// extern bool hardwareTypeNTSC;
offset &= 0x03;
if (offset == 0)
{
- uint8 data = 0x00;
+ uint8_t data = 0x00;
int pad0Index = joystick_ram[1] & 0x0F;
int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
// This is bad--we're assuming that a bit is set in the last case. Might not be so!
// NOTE: values $7, B, D, & E are only legal ones for pad 0, (rows 3 to 0, in both cases)
// $E, D, B, & 7 are only legal ones for pad 1
-// So the following code is WRONG!
+// So the following code is WRONG! (now fixed! ;-)
+// Also: we should explicitly check for those bit patterns, as other patterns
+// are legal and yield other controllers... !!! FIX !!!
+#warning "!!! Need to explicitly check for the proper bit combinations! !!!"
if (!(pad0Index & 0x01))
pad0Index = 0;
pad0Index = 1;
else if (!(pad0Index & 0x04))
pad0Index = 2;
- else
+ else if (!(pad0Index & 0x08))
pad0Index = 3;
if (!(pad1Index & 0x01))
- pad1Index = 0;
+ pad1Index = 3;
else if (!(pad1Index & 0x02))
- pad1Index = 1;
- else if (!(pad1Index & 0x04))
pad1Index = 2;
- else
- pad1Index = 3;
+ else if (!(pad1Index & 0x04))
+ pad1Index = 1;
+ else if (!(pad1Index & 0x08))
+ pad1Index = 0;
if (joypad_0_buttons[(pad0Index << 2) + 0]) data |= 0x01;
if (joypad_0_buttons[(pad0Index << 2) + 1]) data |= 0x02;
else if (offset == 3)
{
// Hardware ID returns NTSC/PAL identification bit here
- uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
+ uint8_t data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
int pad0Index = joystick_ram[1] & 0x0F;
-//unused int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
+ int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
-//WTF is this shit?
+//This is more stuff to add to the button reading, as the preceeding only
+//yields 16 buttons...
+#warning "!!! This reports TeamTap incorrectly when PAUSE pressed on controller #1 or #2 !!!"
if (!(pad0Index & 0x01))
{
if (joypad_0_buttons[BUTTON_PAUSE])
if (joypad_0_buttons[BUTTON_C])
data ^= 0x02;
}
- else
+ else if (!(pad0Index & 0x08))
{
if (joypad_0_buttons[BUTTON_OPTION])
data ^= 0x02;
}
+ if (!(pad1Index & 0x08))
+ {
+ if (joypad_1_buttons[BUTTON_PAUSE])
+ data ^= 0x04;
+ if (joypad_1_buttons[BUTTON_A])
+ data ^= 0x08;
+ }
+ else if (!(pad1Index & 0x04))
+ {
+ if (joypad_1_buttons[BUTTON_B])
+ data ^= 0x08;
+ }
+ else if (!(pad1Index & 0x02))
+ {
+ if (joypad_1_buttons[BUTTON_C])
+ data ^= 0x08;
+ }
+ else if (!(pad1Index & 0x01))
+ {
+ if (joypad_1_buttons[BUTTON_OPTION])
+ data ^= 0x08;
+ }
+
return data;
}
return joystick_ram[offset];
}
-uint16 JoystickReadWord(uint32 offset)
+
+uint16_t JoystickReadWord(uint32_t offset)
{
- return ((uint16)JoystickReadByte((offset + 0) & 0x03) << 8) | JoystickReadByte((offset + 1) & 0x03);
+ return ((uint16_t)JoystickReadByte((offset + 0) & 0x03) << 8) | JoystickReadByte((offset + 1) & 0x03);
}
-void JoystickWriteByte(uint32 offset, uint8 data)
+
+void JoystickWriteByte(uint32_t offset, uint8_t data)
{
joystick_ram[offset & 0x03] = data;
}
-void JoystickWriteWord(uint32 offset, uint16 data)
+
+void JoystickWriteWord(uint32_t offset, uint16_t data)
{
#warning "No bounds checking done for JoystickWriteWord!"
offset &= 0x03;
joystick_ram[offset + 0] = (data >> 8) & 0xFF;
joystick_ram[offset + 1] = data & 0xFF;
}
+