//#endif
#include <time.h>
#include <SDL.h>
-#include "SDLptc.h"
+//#include "SDLptc.h"
#include "jaguar.h"
void main_screen_switch(void);
#define BUTTON_6 14
#define BUTTON_3 15
-
#define BUTTON_A 16
#define BUTTON_B 17
#define BUTTON_C 18
static uint8 joypad_0_buttons[21];
static uint8 joypad_1_buttons[21];
extern bool finished;
+extern bool showGUI, GUIKeyHeld = false;
extern int start_logging;
int gpu_start_log = 0;
int op_start_log = 0;
bool keyHeld1 = false, keyHeld2 = false, keyHeld3 = false;
int objectPtr = 0;
+
+void main_screen_switch(void)
+{
+ extern SDL_Surface * mainSurface;
+ extern Uint32 mainSurfaceFlags;
+ extern bool fullscreen;
+
+ fullscreen = !fullscreen;
+ mainSurfaceFlags &= ~SDL_FULLSCREEN;
+ if (fullscreen)
+ mainSurfaceFlags |= SDL_FULLSCREEN;
+
+//???Should we do this???
+// SDL_FreeSurface(mainSurface);
+ mainSurface = SDL_SetVideoMode(tom_width, tom_height, 16, mainSurfaceFlags);
+
+ if (mainSurface == NULL)
+ {
+ WriteLog("Joystick: SDL is unable to set the video mode: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar");
+/* if (fullscreen)
+ console.option("fullscreen output");
+ else
+ console.option("windowed output");*/
+
+// console.close();
+// console.open("Virtual Jaguar", tom_width, tom_height, format);
+}
+
void joystick_init(void)
{
joystick_reset();
void joystick_exec(void)
{
+ extern SDL_Joystick * joystick;
+ extern bool useJoystick;
uint8 * keystate = SDL_GetKeyState(NULL);
- extern Console console;
+// extern Console console;
memset(joypad_0_buttons, 0, 21);
memset(joypad_1_buttons, 0, 21);
blit_start_log = 0;
iLeft = iRight = false;
- if ((keystate[SDLK_LALT]) & (keystate[SDLK_RETURN]))
+ if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
main_screen_switch();
/* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
if (keystate[SDLK_z]) joypad_0_buttons[BUTTON_C] = 0x01;
if (keystate[SDLK_x]) joypad_0_buttons[BUTTON_B] = 0x01;
if (keystate[SDLK_c]) joypad_0_buttons[BUTTON_A] = 0x01;
- if (keystate[SDLK_TAB]) joypad_0_buttons[BUTTON_OPTION] = 0x01;
+ if (keystate[SDLK_QUOTE]) joypad_0_buttons[BUTTON_OPTION] = 0x01;
if (keystate[SDLK_RETURN]) joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+ if (keystate[SDLK_TAB])
+ {
+ if (!GUIKeyHeld)
+ showGUI = !showGUI, GUIKeyHeld = true;
+ }
+ else
+ GUIKeyHeld = false;
+
if (keystate[SDLK_q])
start_logging = 1;
if (keystate[SDLK_w])
/* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
/* Joystick support */
- if (console.JoyEnabled() == 1)
+// if (console.JoyEnabled() == 1)
+ if (useJoystick)
{
- int16 x = SDL_JoystickGetAxis(console.joystick, 0),
- y = SDL_JoystickGetAxis(console.joystick, 1);
+// int16 x = SDL_JoystickGetAxis(console.joystick, 0),
+// y = SDL_JoystickGetAxis(console.joystick, 1);
+ int16 x = SDL_JoystickGetAxis(joystick, 0),
+ y = SDL_JoystickGetAxis(joystick, 1);
if (x > 16384)
joypad_0_buttons[BUTTON_R] = 0x01;
if (y < -16384)
joypad_0_buttons[BUTTON_U] = 0x01;
- if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED)
+// if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED)
+ if (SDL_JoystickGetButton(joystick, 0) == SDL_PRESSED)
joypad_0_buttons[BUTTON_A] = 0x01;
- if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED)
+// if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED)
+ if (SDL_JoystickGetButton(joystick, 1) == SDL_PRESSED)
joypad_0_buttons[BUTTON_B] = 0x01;
- if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED)
+// if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED)
+ if (SDL_JoystickGetButton(joystick, 2) == SDL_PRESSED)
joypad_0_buttons[BUTTON_C] = 0x01;
}