extern "C" {
#endif
-void sdlemu_init_opengl(SDL_Surface * src, int texturetype, int size, int glfilter);
+void sdlemu_init_opengl(SDL_Surface * src, int texturetype, float size, int filter);
void sdlemu_draw_texture(SDL_Surface * dst, SDL_Surface * src, int texturetype);
void sdlemu_close_opengl(void);
-void sdlemu_resize_texture(SDL_Surface * src, SDL_Surface * dst);
+void sdlemu_resize_texture(SDL_Surface * src, SDL_Surface * dst, int filter);
#ifdef __cplusplus
}