// by James L. Hammons
//
+#include "gui.h"
+
#include <stdarg.h>
#include <sys/types.h> // For MacOS <dirent.h> dependency
#include <dirent.h>
#include "settings.h"
#include "tom.h"
#include "video.h"
+#include "clock.h"
#include "font1.h"
+#include "font14pt.h" // Also 15, 16, 17, 18
+#include "guielements.h"
#include "crc32.h"
#include "zlib.h"
#include "unzip.h"
-#include "gui.h"
+#include "sdlemu_opengl.h"
+#include "log.h"
+#include "jaguar.h"
+#include "eeprom.h"
using namespace std; // For STL stuff
class Window; // Forward declaration...
-//void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL);
-//void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
-//void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
-//void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
-void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha = NULL);
+//void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha = NULL);
+void DrawTransparentBitmapDeprecated(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap);
+void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap);
+void DrawBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap);
+//Should call this FillScreenRectangle with a number representing the RGBA value to fill. !!! FIX !!!
+//void ClearScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h);
+void FillScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h, uint32 color);
void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 opacity, const char * text, ...);
void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...);
void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
+void DrawString2(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 transparency, const char * text, ...);
Window * LoadROM(void);
Window * ResetJaguar(void);
Window * ResetJaguarCD(void);
// Local global variables
bool exitGUI = false; // GUI (emulator) done variable
-int mouseX, mouseY;
-//uint16 background[1280 * 256]; // GUI background buffer
+int mouseX = 0, mouseY = 0;
uint32 background[1280 * 256]; // GUI background buffer
-//NOTE: 32-bit pixels are in the format of ABGR...
-uint32 mousePic[] = {
- 6, 8,
-
- 0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000, // +
- 0xFF00C600,0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000, // @+
- 0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000,0x00000000, // @++
- 0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000, // @@++
- 0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00,0x00000000, // @@+++
- 0xFF00C600,0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00, // @@@+++
- 0xFF00C600,0xFF00C600,0xFF00C600,0x00000000,0x00000000,0x00000000, // @@@
- 0xFF00C600,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000 // @
-/*
- 0x03E0,0x0000,0x0000,0x0000,0x0000,0x0000, // +
- 0x0300,0x03E0,0x0000,0x0000,0x0000,0x0000, // @+
- 0x0300,0x03E0,0x03E0,0x0000,0x0000,0x0000, // @++
- 0x0300,0x0300,0x03E0,0x03E0,0x0000,0x0000, // @@++
- 0x0300,0x0300,0x03E0,0x03E0,0x03E0,0x0000, // @@+++
- 0x0300,0x0300,0x0300,0x03E0,0x03E0,0x03E0, // @@@+++
- 0x0300,0x0300,0x0300,0x0000,0x0000,0x0000, // @@@
- 0x0300,0x0000,0x0000,0x0000,0x0000,0x0000 // @
-*/
-/*
- 0xFFFF,0x0000,0x0000,0x0000,0x0000,0x0000, // +
- 0xE318,0xFFFF,0x0000,0x0000,0x0000,0x0000, // @+
- 0xE318,0xFFFF,0xFFFF,0x0000,0x0000,0x0000, // @++
- 0xE318,0xE318,0xFFFF,0xFFFF,0x0000,0x0000, // @@++
- 0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,0x0000, // @@+++
- 0xE318,0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF, // @@@+++
- 0xE318,0xE318,0xE318,0x0000,0x0000,0x0000, // @@@
- 0xE318,0x0000,0x0000,0x0000,0x0000,0x0000 // @
-*/
-};
-// 1 111 00 11 100 1 1100 -> F39C
-// 1 100 00 10 000 1 0000 -> C210
-// 1 110 00 11 000 1 1000 -> E318
-// 0 000 00 11 111 0 0000 -> 03E0
-// 0 000 00 11 000 0 0000 -> 0300 -> FF00C600
-
-uint32 closeBox[] = {
- 7, 7,
-
-//4B5E -> 010010 11010 11110 -> 0100 1001 1101 0110 1111 0111 -> 49 D6 F7
-//0217 -> 000000 10000 10111 -> 0000 0000 1000 0100 1011 1101 -> 00 84 BD
- 0x00000000,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0x00000000, // +++++
- 0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400, // +@ @.
- 0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @ @ .
- 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @ .
- 0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @ @ .
- 0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400, // +@ @.
- 0x00000000,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0x00000000 // .....
-/*
- 0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000, // +++++
- 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @.
- 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ .
- 0x4B5E,0x0000,0x0000,0xFFFF,0x0000,0x0000,0x0217, // + @ .
- 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ .
- 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @.
- 0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000 // .....
-*/
-};
-
-uint32 upArrowBox[] = {
- 8, 8,
-
- 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++
- 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
- 0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @@@@ .
- 0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400, // +@@@@@@.
- 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
- 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
- 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
- 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........
-};
-
-uint32 downArrowBox[] = {
- 8, 8,
-
- 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++
- 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
- 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
- 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
- 0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400, // +@@@@@@.
- 0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @@@@ .
- 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ .
- 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........
-};
-
-uint32 pushButtonUp[] = {
- 8, 8,
-
- 0x00000000, 0xFF1B1B1B, 0xFF545477, 0xFF525292, 0xFF474787, 0xFF363659, 0xFF0F0F0F, 0x00000000,
- 0xFF1B1B1C, 0xFF6666A7, 0xFF393995, 0xFF343492, 0xFF2F2F90, 0xFF2C2C90, 0xFF3B3B7E, 0xFF0F0F0F,
- 0xFF555578, 0xFF3A3A95, 0xFF353594, 0xFF303091, 0xFF2D2D8F, 0xFF2B2B90, 0xFF2A2A92, 0xFF333358,
- 0xFF545493, 0xFF343492, 0xFF303092, 0xFF2D2D8B, 0xFF2B2B8A, 0xFF2A2A8D, 0xFF292994, 0xFF3D3D83,
- 0xFF484889, 0xFF2F2F90, 0xFF2D2D8F, 0xFF2B2B8A, 0xFF2A2A89, 0xFF29298E, 0xFF292998, 0xFF3D3D84,
- 0xFF37375A, 0xFF2C2C90, 0xFF2B2B90, 0xFF2A2A8D, 0xFF29298E, 0xFF292995, 0xFF29299D, 0xFF34345B,
- 0xFF0E0E0E, 0xFF3E3E7F, 0xFF2A2A92, 0xFF292994, 0xFF292998, 0xFF29299D, 0xFF3C3C88, 0xFF0E0E0E,
- 0x00000000, 0xFF0D0D0D, 0xFF343456, 0xFF3D3D80, 0xFF3D3D82, 0xFF333358, 0xFF0D0D0D, 0x00000000
-};
-
-uint8 pbuAlpha[] = {
- 0xFF, 0xE4, 0xA0, 0x99, 0xA4, 0xBE, 0xF0, 0xFF,
- 0xE3, 0x85, 0x00, 0x00, 0x00, 0x00, 0xAF, 0xF0,
- 0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0,
- 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAD,
- 0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAC,
- 0xBD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBF,
- 0xF1, 0xAD, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xF1,
- 0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF
-};
-
-uint32 pushButtonDown[] = {
- 8, 8,
-
- 0x00000000, 0xFF1B1B1B, 0xFF8B8B90, 0xFF8C8CAF, 0xFF767699, 0xFF56565B, 0xFF0F0F0F, 0x00000000,
- 0xFF1B1B1B, 0xFFB8B8D6, 0xFF5555E4, 0xFF4444F2, 0xFF4040F1, 0xFF4141D5, 0xFF626282, 0xFF0F0F0F,
- 0xFF8C8C91, 0xFF5555E4, 0xFF4444EF, 0xFF3E3EDC, 0xFF3B3BDB, 0xFF3D3DEC, 0xFF3E3ED4, 0xFF4B4B51,
- 0xFF8D8DB1, 0xFF4444F2, 0xFF3E3EDC, 0xFF3E3EDD, 0xFF3C3CDC, 0xFF3939D9, 0xFF3C3CF3, 0xFF59597E,
- 0xFF77779B, 0xFF4141F1, 0xFF3B3BDB, 0xFF3C3CDC, 0xFF3B3BDC, 0xFF3838D9, 0xFF3C3CF5, 0xFF595980,
- 0xFF57575D, 0xFF4242D8, 0xFF3D3DEC, 0xFF3939D9, 0xFF3838D9, 0xFF3C3CEF, 0xFF3D3DDC, 0xFF4C4C52,
- 0xFF101010, 0xFF636385, 0xFF3E3ED8, 0xFF3D3DF4, 0xFF3D3DF6, 0xFF3D3DDD, 0xFF5D5D83, 0xFF101010,
- 0x00000000, 0xFF101010, 0xFF4E4E55, 0xFF5B5B83, 0xFF5B5B84, 0xFF4D4D54, 0xFF101010, 0x00000000
-};
-
-uint8 pbdAlpha[] = {
- 0xFF, 0xE4, 0x72, 0x68, 0x7E, 0xA7, 0xF0, 0xFF,
- 0xE4, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x93, 0xF0,
- 0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB2,
- 0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A,
- 0x7D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A,
- 0xA6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB1,
- 0xEF, 0x91, 0x00, 0x00, 0x00, 0x00, 0x96, 0xEF,
- 0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF
-};
-
-uint32 slideSwitchUp[] = {
- 8, 16,
-
-//0C7F -> 000011 00011 11111 -> 0000 1100 0001 1000 1111 1111 -> 0C 18 FF
- 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........
-};
-
-uint32 slideSwitchDown[] = {
- 8, 16,
-
- 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +.......
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + .
- 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........
-};
-
-/*uint32 [] = {
- 8, 8,
-
- 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
- 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
- 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
- 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
- 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
- 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
- 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
- 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 // ........
-};*/
-
-char separator[] = "--------------------------------------------------------";
+const char separator[] = "--------------------------------------------------------";
//
// Case insensitive string compare function
// Select the first element of each string:
string::const_iterator p1 = s1.begin(), p2 = s2.begin();
- while (p1 != s1.end() && p2 != s2.end()) // Don\92t run past the end
+ while (p1 != s1.end() && p2 != s2.end()) // Don�t run past the end
{
if (toupper(*p1) != toupper(*p2)) // Compare upper-cased chars
return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
}
+//
+// Button class
+//
+
class Button: public Element
{
public:
Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h),
activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
bgColor(0xFF00FF00), pic(p), elementToTell(NULL) {}
- Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0),
+// Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0),
+ Button(uint32 x, uint32 y, uint32 * p, uint32 * pH = NULL, uint32 * pD = NULL): Element(x, y, 0, 0),
activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
- bgColor(0xFF00FF00), pic(p), elementToTell(NULL)
+ bgColor(0xFF00FF00), pic(p), picHover(pH), picDown(pD), elementToTell(NULL)
{ if (pic) extents.w = pic[0], extents.h = pic[1]; }
Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL) {}
- Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+ Button(uint32 x, uint32 y, string s): Element(x, y, 0, FONT_HEIGHT),
activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL)
- { extents.w = s.length() * 8; }
+ { extents.w = s.length() * FONT_WIDTH; }
virtual void HandleKey(SDLKey key) {}
virtual void HandleMouseMove(uint32 x, uint32 y);
virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
protected:
bool activated, clicked, inside;
uint32 fgColor, bgColor;
- uint32 * pic;
+ uint32 * pic, * picHover, * picDown;
string text;
Element * elementToTell;
};
{
uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
- for(uint32 y=0; y<extents.h; y++)
+ if (text.length() > 0) // Simple text button
+// if (pic == NULL)
{
- for(uint32 x=0; x<extents.w; x++)
+ for(uint32 y=0; y<extents.h; y++)
{
- // Doesn't clip in y axis! !!! FIX !!!
- if (extents.x + x < pitch)
- screenBuffer[addr + x + (y * pitch)]
+ for(uint32 x=0; x<extents.w; x++)
+ {
+ // Doesn't clip in y axis! !!! FIX !!!
+ if (extents.x + x < pitch)
+ screenBuffer[addr + x + (y * pitch)]
// = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
//43F0 -> 010000 11111 10000 -> 0100 0001 1111 1111 1000 0100 -> 41 FF 84
- = (clicked && inside ? fgColor : (inside ? 0xFF84FF41 : bgColor));
+ = (clicked && inside ? fgColor : (inside ? 0xFF84FF41 : bgColor));
+ }
}
+
+ DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
}
+ else // Graphical button
+ {
+ uint32 * picToShow = pic;
- if (pic != NULL)
- DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, pic);
+ if (picHover != NULL && inside && !clicked)
+ picToShow = picHover;
- if (text.length() > 0)
- DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+ if (picDown != NULL && inside && clicked)
+ picToShow = picDown;
+
+ DrawTransparentBitmapDeprecated(screenBuffer, extents.x + offsetX, extents.y + offsetY, picToShow);
+ }
}
+//
+// PushButton class
+//
+
class PushButton: public Element
{
// How to handle?
// PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
// activated(false), clicked(false), inside(false), fgColor(0xFFFF),
// bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
- PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
+// PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
+// inside(false), text(s) { if (st == NULL) state = &internalState; }
+ PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 16, 16), state(st),
inside(false), text(s) { if (st == NULL) state = &internalState; }
/* Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h),
activated(false), clicked(false), inside(false), fgColor(0xFFFF),
}
}*/
-// DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
- DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp), (*state ? pbdAlpha : pbuAlpha));
+ if (*state)
+ DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, &pbDown);
+ else
+ DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, &pbUp);
+
if (text.length() > 0)
- DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str());
+ DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY, false, "%s", text.c_str());
}
+//
+// SlideSwitch class
+//
+
class SlideSwitch: public Element
{
// How to handle?
//Seems to be handled the same as PushButton, but without sanity checks. !!! FIX !!!
public:
- SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st),
+ SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 16, 32), state(st),
inside(false), text1(s1), text2(s2) {}
virtual void HandleKey(SDLKey key) {}
virtual void HandleMouseMove(uint32 x, uint32 y);
void SlideSwitch::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
{
- DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
+ DrawTransparentBitmapDeprecated(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
+
if (text1.length() > 0)
- DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text1.c_str());
+ DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY, false, "%s", text1.c_str());
+
if (text2.length() > 0)
- DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY + 8, false, "%s", text2.c_str());
+ DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY + 16, false, "%s", text2.c_str());
}
+//
+// Window class
+//
+
class Window: public Element
{
public:
//1E10 -> 000111 10000 10000 -> 0001 1111 1000 0100 1000 0100 -> 1F 84 84
/*clicked(false), inside(false),*/ fgColor(0xFF84FF4D), bgColor(0xFF84841F),
handler(f)
- { close = new Button(w - 8, 1, closeBox); list.push_back(close);
+ { close = new Button(w - (CLOSEBOX_WIDTH + 1), 1, closeBox, closeBoxHover, closeBoxDown);
+ list.push_back(close);
close->SetNotificationElement(this); }
virtual ~Window();
virtual void HandleKey(SDLKey key);
}
+//
+// Static text class
+//
+
class Text: public Element
{
public:
//4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84
//FE10 -> 111111 10000 10000 -> 1111 1111 1000 0100 1000 0100 -> FF 84 84
Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
- fgColor(0xFF84FF4D), bgColor(0xFF8484FF) {}
- Text(uint32 x, uint32 y, string s, uint32 fg = 0xFF84FF4D, uint32 bg = 0xFF8484FF): Element(x, y, 0, 0),
- fgColor(fg), bgColor(bg), text(s) {}
+ fgColor(0xFF8484FF), bgColor(0xFF84FF4D) {}
+ Text(uint32 x, uint32 y, string s, uint32 fg = 0xFF8484FF, uint32 bg = 0xFF84FF4D):
+ Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s) {}
virtual void HandleKey(SDLKey key) {}
virtual void HandleMouseMove(uint32 x, uint32 y) {}
virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
}
+//
+// Static image class
+//
+
+class Image: public Element
+{
+ public:
+ Image(uint32 x, uint32 y, const void * img): Element(x, y, 0, 0), image(img) {}
+ virtual void HandleKey(SDLKey key) {}
+ virtual void HandleMouseMove(uint32 x, uint32 y) {}
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element *) {}
+
+ protected:
+ uint32 fgColor, bgColor;
+ const void * image;
+};
+
+void Image::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+ if (image != NULL)
+ DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, image);
+}
+
+
+//
+// TextEdit class
+//
+
+class TextEdit: public Element
+{
+ public:
+ TextEdit(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+ fgColor(0xFF8484FF), bgColor(0xFF84FF4D), text(""), caretPos(0),
+ maxScreenSize(10) {}
+ TextEdit(uint32 x, uint32 y, string s, uint32 mss = 10, uint32 fg = 0xFF8484FF,
+ uint32 bg = 0xFF84FF4D): Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s),
+ caretPos(0), maxScreenSize(mss) {}
+ virtual void HandleKey(SDLKey key);
+ virtual void HandleMouseMove(uint32 x, uint32 y) {}
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element *) {}
+
+ protected:
+ uint32 fgColor, bgColor;
+ string text;
+ uint32 caretPos;
+ uint32 maxScreenSize;
+};
+
+//Set different filters depending on type passed in on construction, e.g., filename, amount, etc...?
+void TextEdit::HandleKey(SDLKey key)
+{
+ if ((key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_0 && key <= SDLK_9) || key == SDLK_PERIOD
+ || key == SDLK_SLASH)
+ {
+ //Need to handle shift key as well...
+ text[caretPos++] = key;
+ Draw();
+ }
+ else if (key == SDLK_BACKSPACE)
+ {
+
+ }
+ else if (key == SDLK_DELETE)
+ {
+ }
+//left, right arrow
+}
+
+void TextEdit::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+ if (text.length() > 0)
+ {
+ FillScreenRectangle(screenBuffer, extents.x + offsetX, extents.y + offsetY, FONT_WIDTH * maxScreenSize, FONT_HEIGHT, bgColor);
+// DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+ DrawStringOpaque(screenBuffer, extents.x + offsetX, extents.y + offsetY, fgColor, bgColor, "%s", text.c_str());
+ }
+
+ // Draw the caret (underscore? or vertical line?)
+}
+
+
+//
+// ListBox class
+//
+
class ListBox: public Element
//class ListBox: public Window
{
};
ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h),
- thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1),
- charHeight(h / 8), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+ thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / FONT_WIDTH) - 1),
+ charHeight(h / FONT_HEIGHT), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox)
{
upArrow.SetNotificationElement(this);
{
// Why do we have to do this??? (- extents.y?)
// I guess it's because only the Window class has offsetting implemented... !!! FIX !!!
- cursor = (y - extents.y) / 8;
+// cursor = (y - extents.y) / 8;
+ cursor = (y - extents.y) / FONT_HEIGHT;
}
// Check for a hit on the scrollbar...
// Strip off the extension
// (extension stripping should be an option, not default!)
string s(item[windowPtr + i], 0, item[windowPtr + i].length() - 4);
- DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+// DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+ DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*FONT_HEIGHT,
(cursor == i ? true : false), "%-*.*s", charWidth, charWidth, s.c_str());
}
}
+//
+// FileList class
+//
+
class FileList: public Window
{
public:
DIR * dp = opendir(vjs.ROMPath);
dirent * de;
- while ((de = readdir(dp)) != NULL)
+ if (dp != NULL)
{
- char * ext = strrchr(de->d_name, '.');
-
- if (ext != NULL)
- if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0
- || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0
- || strcasecmp(ext, ".rom") == 0)
- files->AddItem(string(de->d_name));
+ while ((de = readdir(dp)) != NULL)
+ {
+ char * ext = strrchr(de->d_name, '.');
+
+ if (ext != NULL)
+ if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0
+ || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0
+ || strcasecmp(ext, ".rom") == 0)
+ files->AddItem(string(de->d_name));
+ }
+
+ closedir(dp);
+ }
+ else
+ {
+//Give a diagnostic message here so that the (l)user can figure out what went wrong. !!! FIX !!!
}
-
- closedir(dp);
}
void FileList::HandleKey(SDLKey key)
}
+//
+// Menu class & supporting structs/classes
+//
+
struct NameAction
{
string name;
action(a), hotKey(k) {}
};
-
class MenuItems
{
public:
public:
// 1CFF -> 0 001 11 00 111 1 1111
// 421F -> 0 100 00 10 000 1 1111
- Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8,
+ Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = FONT_HEIGHT,
/* uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F,
uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),*/
/* uint32 fgc = 0xFF3F3F00, uint32 bgc = 0x7F000000, uint32 fgch = 0xFF878700,
uint32 bgch = 0xFF3F3F00): Element(x, y, w, h), activated(false), clicked(false),*/
- uint32 fgc = 0xFFFF3F3F, uint32 bgc = 0xFF7F0000, uint32 fgch = 0xFFFF8787,
- uint32 bgch = 0xFFFF3F3F): Element(x, y, w, h), activated(false), clicked(false),
+/* uint32 fgc = 0xFFFF3F3F, uint32 bgc = 0xFF7F0000, uint32 fgch = 0xFFFF8787,
+ uint32 bgch = 0xFFFF3F3F): Element(x, y, w, h), activated(false), clicked(false),*/
+ uint32 fgc = 0xFF7F0000, uint32 bgc = 0xFFFF3F3F, uint32 fgch = 0xFFFF3F3F,
+ uint32 bgch = 0xFFFF8787): Element(x, y, w, h), activated(false), clicked(false),
inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch),
bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {}
virtual void HandleKey(SDLKey key);
for(uint32 i=0; i<itemList.size(); i++)
{
- uint32 width = (itemList[i].title.length() + 2) * 8;
+ uint32 width = (itemList[i].title.length() + 2) * FONT_WIDTH;
if (x >= xpos && x < xpos + width)
{
if (itemList[menuChosen].Inside(x, y) && clicked)
{
- insidePopup = ((y - itemList[menuChosen].extents.y) / 8) + 1;
+ insidePopup = ((y - itemList[menuChosen].extents.y) / FONT_HEIGHT) + 1;
menuItemChosen = insidePopup - 1;
}
}
DrawStringOpaque(screenBuffer, xpos, extents.y + offsetY, color1, color2,
" %s ", itemList[i].title.c_str());
- xpos += (itemList[i].title.length() + 2) * 8;
+ xpos += (itemList[i].title.length() + 2) * FONT_WIDTH;
}
// Draw sub menu (but only if active)
if (clicked)
{
- uint32 ypos = extents.y + 9;
+ uint32 ypos = extents.y + FONT_HEIGHT + 1;
for(uint32 i=0; i<itemList[menuChosen].item.size(); i++)
{
DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
fgColor, bgColor, "%.*s", itemList[menuChosen].charLength + 2, separator);
- ypos += 8;
+ ypos += FONT_HEIGHT;
}
}
}
mi.charLength = mi.item[i].name.length();
// Set extents here as well...
- mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + 9;
- mi.extents.w = (mi.charLength + 2) * 8, mi.extents.h = mi.item.size() * 8;
+ mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + FONT_HEIGHT + 1;
+ mi.extents.w = (mi.charLength + 2) * FONT_WIDTH, mi.extents.h = mi.item.size() * FONT_HEIGHT;
itemList.push_back(mi);
- extents.w += (mi.title.length() + 2) * 8;
+ extents.w += (mi.title.length() + 2) * FONT_WIDTH;
}
//
// Draw text at the given x/y coordinates. Can invert text as well.
//
-//void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...)
{
char string[4096];
vsprintf(string, text, arg);
va_end(arg);
-// uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words...
- uint32 pitch = GetSDLScreenWidthInPixels();
+ uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
uint32 length = strlen(string), address = x + (y * pitch);
+ uint32 color1 = 0x0080FF;
+ uint8 nBlue = (color1 >> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF;
+ uint8 xorMask = (invert ? 0xFF : 0x00);
+
for(uint32 i=0; i<length; i++)
{
- uint32 fontAddr = (uint32)string[i] * 64;
+ uint8 c = string[i];
+ uint32 fontAddr = (uint32)(c < 32 ? 0 : c - 32) * FONT_WIDTH * FONT_HEIGHT;
- for(uint32 yy=0; yy<8; yy++)
+ for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
{
- for(uint32 xx=0; xx<8; xx++)
+ for(uint32 xx=0; xx<FONT_WIDTH; xx++)
{
- if ((font1[fontAddr] && !invert) || (!font1[fontAddr] && invert))
-// *(screen + address + xx + (yy * pitch)) = 0xFE00;
- *(screen + address + xx + (yy * pitch)) = 0xFF0080FF;
+ uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+ uint8 eBlue = (existingColor >> 16) & 0xFF,
+ eGreen = (existingColor >> 8) & 0xFF,
+ eRed = existingColor & 0xFF;
+
+ uint8 trans = font2[fontAddr] ^ xorMask;
+ uint8 invTrans = trans ^ 0xFF;
+
+ uint32 bRed = (eRed * invTrans + nRed * trans) / 255,
+ bGreen = (eGreen * invTrans + nGreen * trans) / 255,
+ bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+ *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
fontAddr++;
}
}
- address += 8;
+ address += FONT_WIDTH;
}
}
//
// Draw text at the given x/y coordinates, using FG/BG colors.
//
-//void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...)
void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...)
{
char string[4096];
vsprintf(string, text, arg);
va_end(arg);
-// uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words...
- uint32 pitch = GetSDLScreenWidthInPixels();
+ uint32 pitch = sdlemuGetOverlayWidthInPixels();
uint32 length = strlen(string), address = x + (y * pitch);
+ uint8 eBlue = (color2 >> 16) & 0xFF, eGreen = (color2 >> 8) & 0xFF, eRed = color2 & 0xFF,
+ nBlue = (color1 >> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF;
+
for(uint32 i=0; i<length; i++)
{
- uint32 fontAddr = (uint32)string[i] * 64;
+ uint8 c = string[i];
+ c = (c < 32 ? 0 : c - 32);
+ uint32 fontAddr = (uint32)c * FONT_WIDTH * FONT_HEIGHT;
- for(uint32 yy=0; yy<8; yy++)
+ for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
{
- for(uint32 xx=0; xx<8; xx++)
+ for(uint32 xx=0; xx<FONT_WIDTH; xx++)
{
- *(screen + address + xx + (yy * pitch)) = (font1[fontAddr] ? color1 : color2);
- fontAddr++;
+ uint8 trans = font2[fontAddr++];
+ uint8 invTrans = trans ^ 0xFF;
+
+ uint32 bRed = (eRed * invTrans + nRed * trans) / 255;
+ uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+ uint32 bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+ *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
}
}
- address += 8;
+ address += FONT_WIDTH;
}
}
//
// Draw text at the given x/y coordinates with transparency (0 is fully opaque, 32 is fully transparent).
//
-//void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 trans, const char * text, ...)
void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 trans, const char * text, ...)
{
char string[4096];
vsprintf(string, text, arg);
va_end(arg);
-// uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words...
- uint32 pitch = GetSDLScreenWidthInPixels();
+ uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
uint32 length = strlen(string), address = x + (y * pitch);
for(uint32 i=0; i<length; i++)
{
if (font1[fontAddr])
{
-// uint16 existingColor = *(screen + address + xx + (yy * pitch));
uint32 existingColor = *(screen + address + xx + (yy * pitch));
-/* uint8 eRed = (existingColor >> 10) & 0x1F,
- eGreen = (existingColor >> 5) & 0x1F,
- eBlue = existingColor & 0x1F,
-//This could be done ahead of time, instead of on each pixel...
- nRed = (color >> 10) & 0x1F,
- nGreen = (color >> 5) & 0x1F,
- nBlue = color & 0x1F;//*/
uint8 eBlue = (existingColor >> 16) & 0xFF,
eGreen = (existingColor >> 8) & 0xFF,
eRed = existingColor & 0xFF,
//Here we've modified it to have 33 levels of transparency (could have any # we want!)
//because dividing by 32 is faster than dividing by 31...!
uint8 invTrans = 32 - trans;
-/* uint16 bRed = (eRed * trans + nRed * invTrans) / 32;
- uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
- uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 32;
-
- uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;//*/
uint32 bRed = (eRed * trans + nRed * invTrans) / 32;
uint32 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
}
}
+//
+// Draw text at the given x/y coordinates, using FG color and overlay alpha blending.
+//
+void DrawString2(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 transparency, const char * text, ...)
+{
+ char string[4096];
+ va_list arg;
+
+ va_start(arg, text);
+ vsprintf(string, text, arg);
+ va_end(arg);
+
+ uint32 pitch = sdlemuGetOverlayWidthInPixels();
+ uint32 length = strlen(string), address = x + (y * pitch);
+
+ color &= 0x00FFFFFF; // Just in case alpha was passed in...
+
+ for(uint32 i=0; i<length; i++)
+ {
+ uint8 c = string[i];
+ c = (c < 32 ? 0 : c - 32);
+ uint32 fontAddr = (uint32)c * FONT_WIDTH * FONT_HEIGHT;
+
+ for(uint32 yy=0; yy<FONT_HEIGHT; yy++)
+ {
+ for(uint32 xx=0; xx<FONT_WIDTH; xx++)
+ {
+ uint8 fontTrans = font2[fontAddr++];
+ uint32 newTrans = (fontTrans * transparency / 255) << 24;
+ uint32 pixel = newTrans | color;
+
+ *(screen + address + xx + (yy * pitch)) = pixel;
+ }
+ }
+
+ address += FONT_WIDTH;
+ }
+}
+
//
// Draw "picture"
// Uses zero as transparent color
// Can also use an optional alpha channel
+// Alpha channel is now mandatory! ;-)
//
//void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
-void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha/*=NULL*/)
+/*void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha)
{
uint32 width = bitmap[0], height = bitmap[1];
bitmap += 2;
// uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words...
- uint32 pitch = GetSDLScreenWidthInPixels();
+ uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
uint32 address = x + (y * pitch);
for(uint32 yy=0; yy<height; yy++)
bitmap++;
}
}
+}*/
+void DrawTransparentBitmapDeprecated(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap)
+{
+ uint32 width = bitmap[0], height = bitmap[1];
+ bitmap += 2;
+
+ uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
+ uint32 address = x + (y * pitch);
+
+ for(uint32 yy=0; yy<height; yy++)
+ {
+ for(uint32 xx=0; xx<width; xx++)
+ {
+ uint32 color = *bitmap;
+ uint32 blendedColor = color;
+ uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+ if (existingColor >> 24 != 0x00) // Pixel needs blending
+ {
+ uint8 trans = color >> 24;
+ uint8 invTrans = trans ^ 0xFF;//255 - trans;
+
+ uint8 eRed = existingColor & 0xFF,
+ eGreen = (existingColor >> 8) & 0xFF,
+ eBlue = (existingColor >> 16) & 0xFF,
+
+ nRed = color & 0xFF,
+ nGreen = (color >> 8) & 0xFF,
+ nBlue = (color >> 16) & 0xFF;
+
+ uint32 bRed = (eRed * invTrans + nRed * trans) / 255;
+ uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+ uint32 bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+ blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
+ }
+
+ *(screen + address + xx + (yy * pitch)) = blendedColor;
+ bitmap++;
+ }
+ }
+}
+
+void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap)
+{
+ uint32 pitch = sdlemuGetOverlayWidthInPixels();
+ uint32 address = x + (y * pitch);
+ uint32 count = 0;
+
+ for(uint32 yy=0; yy<((Bitmap *)bitmap)->height; yy++)
+ {
+ for(uint32 xx=0; xx<((Bitmap *)bitmap)->width; xx++)
+ {
+ uint32 color = ((uint32 *)((Bitmap *)bitmap)->pixelData)[count];
+ uint32 blendedColor = color;
+ uint32 existingColor = *(screen + address + xx + (yy * pitch));
+
+ if (existingColor >> 24 != 0x00) // Pixel needs blending
+ {
+ uint8 trans = color >> 24;
+ uint8 invTrans = trans ^ 0xFF;
+
+ uint8 eRed = existingColor & 0xFF,
+ eGreen = (existingColor >> 8) & 0xFF,
+ eBlue = (existingColor >> 16) & 0xFF,
+
+ nRed = color & 0xFF,
+ nGreen = (color >> 8) & 0xFF,
+ nBlue = (color >> 16) & 0xFF;
+
+ uint32 bRed = (eRed * invTrans + nRed * trans) / 255;
+ uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255;
+ uint32 bBlue = (eBlue * invTrans + nBlue * trans) / 255;
+
+// Instead of $FF, should use the alpha from the destination pixel as the final alpha value...
+ blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
+ }
+
+ *(screen + address + xx + (yy * pitch)) = blendedColor;
+ count++;
+ }
+ }
+}
+
+//
+// Draw a bitmap without using blending
+//
+void DrawBitmap(uint32 * screen, uint32 x, uint32 y, const void * bitmap)
+{
+ uint32 pitch = sdlemuGetOverlayWidthInPixels();
+ uint32 address = x + (y * pitch);
+ uint32 count = 0;
+
+ for(uint32 yy=0; yy<((Bitmap *)bitmap)->height; yy++)
+ {
+ for(uint32 xx=0; xx<((Bitmap *)bitmap)->width; xx++)
+ {
+ *(screen + address + xx + (yy * pitch)) = ((uint32 *)((Bitmap *)bitmap)->pixelData)[count];
+ count++;
+ }
+ }
+}
+
+//
+// Fill a portion of the screen with the passed in color
+//
+void FillScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h, uint32 color)
+//void ClearScreenRectangle(uint32 * screen, uint32 x, uint32 y, uint32 w, uint32 h)
+{
+ uint32 pitch = sdlemuGetOverlayWidthInPixels();
+ uint32 address = x + (y * pitch);
+
+ for(uint32 yy=0; yy<h; yy++)
+ for(uint32 xx=0; xx<w; xx++)
+ *(screen + address + xx + (yy * pitch)) = color;
}
bool GUIMain(char * filename)
{
WriteLog("GUI: Inside GUIMain...\n");
-// Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!!
+
+ uint32 pointerBGSave[6 * 8 + 2];
+ pointerBGSave[0] = 6;
+ pointerBGSave[1] = 8;
+
+// Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!! [DONE]
extern uint32 * backbuffer;
// bool done = false;
SDL_Event event;
Window * mainWindow = NULL;
// Set up the GUI classes...
-// Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
- Element::SetScreenAndPitch(backbuffer, GetSDLScreenWidthInPixels());
+// Element::SetScreenAndPitch(backbuffer, GetSDLScreenWidthInPixels());
+ Element::SetScreenAndPitch((uint32 *)sdlemuGetOverlayPixels(), sdlemuGetOverlayWidthInPixels());
+ sdlemuEnableOverlay();
Menu mainMenu;
MenuItems mi;
bool showMouse = true;
+ // Grab the BG where the mouse will be painted (prime the backstore)
+
+/*
+DISNOWOK
+Bitmap ptr = { 6, 8, 4,
+""//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+//"000011112222333344445555"
+};//*/
+ uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+ uint32 count = 2;
+
+ for(uint32 y=0; y<pointerBGSave[1]; y++)
+ for(uint32 x=0; x<pointerBGSave[0]; x++)
+ pointerBGSave[count++] = overlayPixels[((mouseY + y) * sdlemuGetOverlayWidthInPixels()) + (mouseX + x)];
+
+ uint32 oldMouseX = mouseX, oldMouseY = mouseY;
+
//This is crappy!!! !!! FIX !!!
//Is this even needed any more? Hmm. Maybe. Dunno.
WriteLog("GUI: Resetting Jaguar...\n");
// memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
//1111 -> 000100 01000 10001 -> 0001 0000 0100 0010 1000 1100 -> 10 42 8C
for(uint32 i=0; i<tom_getVideoModeWidth()*240; i++)
- background[i] = 0xFF8C4210;
+// background[i] = 0xFF8C4210;
+ backbuffer[i] = 0xFF8C4210;
+
+/* uint32 * overlayPix = (uint32 *)sdlemuGetOverlayPixels();
+ for(uint32 i=0; i<sdlemuGetOverlayWidthInPixels()*480; i++)
+ overlayPix[i] = 0x00000000;*/
// Handle loading file passed in on the command line...! [DONE]
event.motion.x = mx, event.motion.y = my;
SDL_PushEvent(&event); // & update mouse position...!
+ oldMouseX = mouseX, oldMouseY = mouseY;
mouseX = mx, mouseY = my; // This prevents "mouse flash"...
- if (vjs.useOpenGL)
- mouseX /= 2, mouseY /= 2;
}
}
else if (event.type == SDL_ACTIVEEVENT)
}
else if (event.type == SDL_MOUSEMOTION)
{
+ oldMouseX = mouseX, oldMouseY = mouseY;
mouseX = event.motion.x, mouseY = event.motion.y;
- if (vjs.useOpenGL)
- mouseX /= 2, mouseY /= 2;
-
if (mainWindow)
mainWindow->HandleMouseMove(mouseX, mouseY);
else
{
uint32 mx = event.button.x, my = event.button.y;
- if (vjs.useOpenGL)
- mx /= 2, my /= 2;
-
if (mainWindow)
mainWindow->HandleMouseButton(mx, my, true);
else
{
uint32 mx = event.button.x, my = event.button.y;
- if (vjs.useOpenGL)
- mx /= 2, my /= 2;
-
if (mainWindow)
mainWindow->HandleMouseButton(mx, my, false);
else
mainMenu.HandleMouseButton(mx, my, false);
}
+//PROBLEM: In order to use the dirty rectangle approach here, we need some way of
+// handling it in mainMenu.Draw() and mainWindow->Draw(). !!! FIX !!!
+//POSSIBLE SOLUTION:
+// When mouse is moving and not on menu or window, can do straight dirty rect.
+// When mouse is on menu, need to update screen. Same for buttons on windows...
+// What the menu & windows should do is only redraw on a state change. IOW, they
+// should call their own/child window's Draw() function instead of doing it top
+// level.
+//#define NEW_BACKSTORE_METHOD
+
// Draw the GUI...
// The way we do things here is kinda stupid (redrawing the screen every frame), but
// it's simple. Perhaps there may be a reason down the road to be more selective with
// our clearing, but for now, this will suffice.
// memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
// memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 2);
- memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 4);
+// memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 4);
+#ifndef NEW_BACKSTORE_METHOD
+ memset(sdlemuGetOverlayPixels(), 0, sdlemuGetOverlayWidthInPixels() * 480 * 4);
mainMenu.Draw();
//Could do multiple windows here by using a vector + priority info...
//Though the way ZSNES does it seems to be by a bool (i.e., they're always active, just not shown)
if (mainWindow)
mainWindow->Draw();
+#endif
+
+/*uint32 pBGS[6 * 8 + 3] = { 6, 8, 4,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};*/
+//This isn't working... Why????
+//It's because DrawTransparentBitmap does alpha blending if it detects zero in the alpha channel.
+//So why do it that way? Hm.
+ overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+
+#ifdef NEW_BACKSTORE_METHOD
+// DrawTransparentBitmapDeprecated(overlayPixels, oldMouseX, oldMouseY, pointerBGSave);
+// DrawTransparentBitmap(overlayPixels, oldMouseX, oldMouseY, pBGS);
+ for(uint32 y=0; y<pointerBGSave[1]; y++)
+ for(uint32 x=0; x<pointerBGSave[0]; x++)
+ overlayPixels[((oldMouseY + y) * sdlemuGetOverlayWidthInPixels()) + (oldMouseX + x)] = 0x00000000;
+
+ count = 2;
+
+ for(uint32 y=0; y<pointerBGSave[1]; y++)
+ for(uint32 x=0; x<pointerBGSave[0]; x++)
+ pointerBGSave[count++] = overlayPixels[((mouseY + y) * sdlemuGetOverlayWidthInPixels()) + (mouseX + x)];
+#endif
if (showMouse)
-// DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
- DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
+// DrawTransparentBitmapDeprecated(backbuffer, mouseX, mouseY, mousePic);
+ DrawTransparentBitmapDeprecated(overlayPixels, mouseX, mouseY, mousePic);
RenderBackbuffer();
}
Window * LoadROM(void)
{
- FileList * fileList = new FileList(8, 16, 304, 216);
+ FileList * fileList = new FileList(20, 20, 600, 440);
return (Window *)fileList;
}
return RunEmu();
}
+
+#if 0
+
bool debounceRunKey = true;
Window * RunEmu(void)
{
-//This is crappy... !!! FIX !!!
extern uint32 * backbuffer;
+//Temporary, to test the new timer based code...
+sdlemuDisableOverlay();
+JaguarExecuteNew();
+sdlemuEnableOverlay();
+ // Save the background for the GUI...
+ // In this case, we squash the color to monochrome, then force it to blue + green...
+ for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
+ {
+ uint32 pixel = backbuffer[i];
+ uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+ pixel = ((r + g + b) / 3) & 0x00FF;
+ backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+ }
+return NULL;//*/
+
+//This is crappy... !!! FIX !!!
extern bool finished, showGUI;
- uint32 nFrame = 0, nFrameskip = 0;
+// uint32 nFrame = 0, nFrameskip = 0;
uint32 totalFrames = 0;
finished = false;
bool showMessage = true;
cartType = 3;
char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
+ uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
-// while (!finished)
while (true)
{
// Set up new backbuffer with new pixels and data
JaguarExecute(backbuffer, true);
+// JaguarExecuteNew();
totalFrames++;
//WriteLog("Frame #%u...\n", totalFrames);
//extern bool doDSPDis;
if (showGUI)
{
extern uint32 gpu_pc, dsp_pc;
- DrawString((uint32 *)backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
- DrawString((uint32 *)backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
+ DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
+ DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
+ DrawString(backbuffer, 8, 32, false, "%u FPS", framesPerSecond);
}
if (showMessage)
DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);//*/
//first has wrong color. !!! FIX !!!
- DrawStringTrans((uint32 *)backbuffer, 8, 24*8, 0xFF7F63FF, transparency, "Running...");
- DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0xFF1FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
- DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0xFF1FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
+ DrawStringTrans(backbuffer, 8, 24*8, 0xFF7F63FF, transparency, "Running...");
+ DrawStringTrans(backbuffer, 8, 26*8, 0xFF1FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+ DrawStringTrans(backbuffer, 8, 27*8, 0xFF1FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
if (showMsgFrames == 0)
{
showMsgFrames--;
}
- // Simple frameskip
- if (nFrame == nFrameskip)
- {
- RenderBackbuffer();
- nFrame = 0;
- }
- else
- nFrame++;
+ RenderBackbuffer();
+ frameCount++;
+
+ if (SDL_GetTicks() - elapsedTicks > 250)
+ elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
}
// Reset the pitch, since it may have been changed in-game...
-// Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
Element::SetScreenAndPitch((uint32 *)backbuffer, GetSDLScreenWidthInPixels());
// Save the background for the GUI...
// In this case, we squash the color to monochrome, then force it to blue + green...
for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
{
-// uint32 word = backbuffer[i];
-// uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F;
-// word = ((r + g + b) / 3) & 0x001F;
-// word = (word << 5) | word;
-// background[i] = word;
-
uint32 pixel = backbuffer[i];
uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
pixel = ((r + g + b) / 3) & 0x00FF;
return NULL;
}
+#else
+
+bool debounceRunKey = true;
+Window * RunEmu(void)
+{
+ extern uint32 * backbuffer;
+ uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels();
+ memset(overlayPixels, 0x00, 640 * 480 * 4); // Clear out overlay...
+
+//This is crappy... !!! FIX !!!
+ extern bool finished, showGUI;
+
+ sdlemuDisableOverlay();
+
+// uint32 nFrame = 0, nFrameskip = 0;
+ uint32 totalFrames = 0;
+ finished = false;
+ bool showMessage = true;
+ uint32 showMsgFrames = 120;
+ uint8 transparency = 0xFF;
+ // Pass a message to the "joystick" code to debounce the ESC key...
+ debounceRunKey = true;
+
+ uint32 cartType = 4;
+ if (jaguarRomSize == 0x200000)
+ cartType = 0;
+ else if (jaguarRomSize == 0x400000)
+ cartType = 1;
+ else if (jaguar_mainRom_crc32 == 0x687068D5)
+ cartType = 2;
+ else if (jaguar_mainRom_crc32 == 0x55A0669C)
+ cartType = 3;
+
+ const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
+ uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
+
+ while (!finished)
+ {
+ // Set up new backbuffer with new pixels and data
+ JaguarExecuteNew();
+ totalFrames++;
+//WriteLog("Frame #%u...\n", totalFrames);
+//extern bool doDSPDis;
+//if (totalFrames == 373)
+// doDSPDis = true;
+
+//Problem: Need to do this *only* when the state changes from visible to not...
+//Also, need to clear out the GUI when not on (when showMessage is active...)
+if (showGUI || showMessage)
+ sdlemuEnableOverlay();
+else
+ sdlemuDisableOverlay();
+
+//Add in a new function for clearing patches of screen (ClearOverlayRect)
+
+ // Some QnD GUI stuff here...
+ if (showGUI)
+ {
+ FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
+ extern uint32 gpu_pc, dsp_pc;
+ DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
+ DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
+ DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
+ }
+
+ if (showMessage)
+ {
+ DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
+ DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
+ DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
+
+ if (showMsgFrames == 0)
+ {
+ transparency--;
+
+ if (transparency == 0)
+{
+ showMessage = false;
+/*extern bool doGPUDis;
+doGPUDis = true;//*/
+}
+
+ }
+ else
+ showMsgFrames--;
+ }
+
+ frameCount++;
+
+ if (SDL_GetTicks() - elapsedTicks > 250)
+ elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
+ }
+
+ // Save the background for the GUI...
+ // In this case, we squash the color to monochrome, then force it to blue + green...
+ for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
+ {
+ uint32 pixel = backbuffer[i];
+ uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
+ pixel = ((r + g + b) / 3) & 0x00FF;
+ backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
+ }
+
+ sdlemuEnableOverlay();
+
+ return NULL;
+}
+
+#endif
+
+
Window * Quit(void)
{
WriteLog("GUI: Quitting due to user request.\n");
Window * About(void)
{
- Window * window = new Window(8, 16, 304, 160);
+ char buf[512];
+// sprintf(buf, "Virtual Jaguar CVS %s", __DATE__);
+ sprintf(buf, "CVS %s", __DATE__);
+//fprintf(fp, "VirtualJaguar v1.0.8 (Last full build was on %s %s)\n", __DATE__, __TIME__);
+//VirtualJaguar v1.0.8 (Last full build was on Dec 30 2004 20:01:31)
+//Hardwired, bleh... !!! FIX !!!
+uint32 width = 55 * FONT_WIDTH, height = 18 * FONT_HEIGHT;
+uint32 xpos = (640 - width) / 2, ypos = (480 - height) / 2;
+// Window * window = new Window(8, 16, 50 * FONT_WIDTH, 21 * FONT_HEIGHT);
+ Window * window = new Window(xpos, ypos, width, height);
// window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.8"));
- window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20041224"));
- window->AddElement(new Text(8, 24, "Coders:"));
- window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
- window->AddElement(new Text(16, 40, "Carwin Jones (Caz)"));
- window->AddElement(new Text(16, 48, "James L. Hammons (shamus)"));
- window->AddElement(new Text(16, 56, "Adam Green"));
- window->AddElement(new Text(8, 72, "Testers:"));
- window->AddElement(new Text(16, 80, "Guruma"));
- window->AddElement(new Text(8, 96, "Thanks go out to:"));
- window->AddElement(new Text(16, 104, "Aaron Giles (original CoJag)"));
- window->AddElement(new Text(16, 112, "David Raingeard (original VJ)"));
- window->AddElement(new Text(16, 120, "Karl Stenerud (Musashi 68K emu)"));
- window->AddElement(new Text(16, 128, "Sam Lantinga (amazing SDL libs)"));
- window->AddElement(new Text(16, 136, "Ryan C. Gordon (VJ's web presence)"));
- window->AddElement(new Text(16, 144, "The guys over at Atari Age ;-)"));
+// window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20050110", 0xFF3030FF, 0xFF000000));
+// window->AddElement(new Text(208, 8+0*FONT_HEIGHT, buf, 0xFF3030FF, 0xFF000000));
+ window->AddElement(new Text(248, 8+4*FONT_HEIGHT+5, buf, 0xFF3030FF, 0xFF000000));
+ window->AddElement(new Text(8, 8+0*FONT_HEIGHT, "Coders:"));
+ window->AddElement(new Text(16, 8+1*FONT_HEIGHT, "James L. Hammons (shamus)"));
+ window->AddElement(new Text(16, 8+2*FONT_HEIGHT, "Niels Wagenaar (nwagenaar)"));
+ window->AddElement(new Text(16, 8+3*FONT_HEIGHT, "Carwin Jones (Caz)"));
+ window->AddElement(new Text(16, 8+4*FONT_HEIGHT, "Adam Green"));
+ window->AddElement(new Text(8, 8+6*FONT_HEIGHT, "Testers:"));
+ window->AddElement(new Text(16, 8+7*FONT_HEIGHT, "Guruma"));
+ window->AddElement(new Text(8, 8+9*FONT_HEIGHT, "Thanks go out to:"));
+ window->AddElement(new Text(16, 8+10*FONT_HEIGHT, "Aaron Giles for the original CoJag"));
+ window->AddElement(new Text(16, 8+11*FONT_HEIGHT, "David Raingeard for the original VJ"));
+ window->AddElement(new Text(16, 8+12*FONT_HEIGHT, "Karl Stenerud for his Musashi 68K emu"));
+ window->AddElement(new Text(16, 8+13*FONT_HEIGHT, "Sam Lantinga for his amazing SDL libs"));
+ window->AddElement(new Text(16, 8+14*FONT_HEIGHT, "Ryan C. Gordon for VJ's web presence"));
+ window->AddElement(new Text(16, 8+15*FONT_HEIGHT, "Curt Vendel for various Jaguar goodies"));
+ window->AddElement(new Text(16, 8+16*FONT_HEIGHT, "The guys over at Atari Age ;-)"));
+// window->AddElement(new Image(8, 8, &vj_title_small));
+ window->AddElement(new Image(width - (vj_title_small.width + 8), 8, &vj_title_small));
return window;
}
Window * MiscOptions(void)
{
- Window * window = new Window(8, 16, 304, 160);
+ Window * window = new Window(8, 16, 304, 192);
window->AddElement(new PushButton(8, 8, &vjs.useJaguarBIOS, "BIOS"));
- window->AddElement(new SlideSwitch(8, 20, &vjs.hardwareTypeNTSC, "PAL", "NTSC"));
- window->AddElement(new PushButton(8, 40, &vjs.DSPEnabled, "DSP"));
- window->AddElement(new SlideSwitch(16, 52, &vjs.usePipelinedDSP, "Original", "Pipelined"));
- window->AddElement(new SlideSwitch(8, 72, (bool *)&vjs.glFilter, "Sharp", "Blurry"));
+ window->AddElement(new SlideSwitch(8, 32, &vjs.hardwareTypeNTSC, "PAL", "NTSC"));
+ window->AddElement(new PushButton(8, 64, &vjs.DSPEnabled, "DSP"));
+ window->AddElement(new SlideSwitch(24, 88, &vjs.usePipelinedDSP, "Original", "Pipelined"));
+ window->AddElement(new SlideSwitch(8, 120, (bool *)&vjs.glFilter, "Sharp", "Blurry"));
+ window->AddElement(new SlideSwitch(8, 152, (bool *)&vjs.renderType, "Normal render", "TV style"));
+ window->AddElement(new TextEdit(88, 8, vjs.ROMPath, 20, 0xFF8484FF, 0xFF000000));
+
+/*TextEdit(uint32 x, uint32 y, string s, uint32 mss = 10, uint32 fg = 0xFF8484FF,
+ uint32 bg = 0xFF84FF4D): Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s),
+ caretPos(0), maxScreenSize(mss) {}*/
// Missing:
// * BIOS path
// * ROM path
// * OpenGL?
// * GL Filter type
// * Window/fullscreen
+// * Key definitions
return window;
}
// a buffer overflow... !!! FIX !!!
uint32 romSize = 0;
+WriteLog("JaguarLoadROM: Attempting to load file '%s'...", path);
char * ext = strrchr(path, '.');
+if (ext == NULL)
+ WriteLog("FAILED!\n");
+else
+ WriteLog("Succeeded in finding extension (%s)!\n", ext);
+
if (ext != NULL)
{
WriteLog("VJ: Loading \"%s\"...", path);