// OpenGL implementation in Qt
// Parts of this are blantantly ripped off from BSNES (thanks Byuu!)
//
-// by James L. Hammons
+// by James Hammons
// (C) 2010 Underground Software
//
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
//
// Who When What
// --- ---------- -------------------------------------------------------------
#endif
GLWidget::GLWidget(QWidget * parent/*= 0*/): QGLWidget(parent), texture(0),
- textureWidth(0), textureHeight(0), buffer(0), rasterWidth(320), rasterHeight(240)
+ textureWidth(0), textureHeight(0), buffer(0), rasterWidth(340), rasterHeight(240)
{
// Screen pitch has to be the texture width (in 32-bit pixels)...
JaguarSetScreenPitch(1024);
void GLWidget::paintGL()
{
//kludge
-rasterHeight = (vjs.hardwareTypeNTSC ? 240 : 256);
+rasterHeight = (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL);
unsigned outputWidth = width();
unsigned outputHeight = height();