// (C) 2011 Underground Software
// See the README and GPLv3 files for licensing and warranty information
//
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
//
// WHO WHEN WHAT
// --- ---------- ------------------------------------------------------------
#include "controllerwidget.h"
-//#include "joystick.h"
-//#include "keygrabber.h"
-//#include "settings.h"
+#include "joystick.h"
+#include "gamepad.h"
+#include "keygrabber.h"
-ControllerWidget::ControllerWidget(QWidget * parent/*= 0*/): QWidget(parent)
+// These tables are used to convert Qt keycodes into human readable form. Note
+// that a lot of these are just filler.
+char ControllerWidget::keyName1[96][16] = {
+ "Space",
+ "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/",
+ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
+ "@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
+ "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
+ "[", "\\", "]", "^", "_", "`",
+ "$61", "$62", "$63", "$64", "$65", "$66", "$67", "$68", "$69", "$6A", "$6B", "$6C", "$6D",
+ "$6E", "$6F", "$70", "$71", "$72", "$73", "$74", "$75", "$76", "$77", "$78", "$79", "$7A",
+ "{", "|", "}", "~"
+};
+
+char ControllerWidget::keyName2[64][16] = {
+ "Esc", "Tab", "BTab", "BS", "Ret", "Ent", "Ins", "Del", "Pause", "Prt", "SRq", "Clr",
+ "$C", "$D", "$E", "$F", "Hm", "End", "Lf", "Up", "Rt", "Dn", "PgU", "PgD", "$18",
+ "$19", "$1A", "$1B", "$1C", "$1D", "$1E", "$1F", "Shf", "Ctl", "Mta", "Alt",
+ "Cap", "Num", "ScL", "$27", "$28", "$29", "$2A", "$2B", "$2C", "$2D", "$2E", "$2F",
+ "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13",
+ "F14", "F15", "F16"
+};
+
+char ControllerWidget::hatName[4][16] = { "Up", "Rt", "Dn", "Lf" };
+
+char ControllerWidget::axisName[2][8] = { "+", "-" };
+
+// This is hard-coded crap. It's crap-tastic!
+// These are the positions to draw the button names at, ordered by the BUTTON_* sequence
+// found in joystick.h.
+int ControllerWidget::buttonPos[21][2] = { { 74, 32 }, { 71, 67 }, { 53, 49 }, { 93, 49 },
+ { 110, 200 }, { 110, 175 }, { 110, 151 }, { 110, 126 },
+ { 148, 200 }, { 148, 175 }, { 148, 151 }, { 148, 126 },
+ { 186, 200 }, { 186, 175 }, { 186, 151 }, { 186, 126 },
+ { 234, 31 }, { 216, 51 }, { 199, 71 }, { 164-11, 101-30 }, { 141-11, 108+13-30 }
+};
+
+
+ControllerWidget::ControllerWidget(QWidget * parent/*= 0*/): QWidget(parent),
+ controllerPic(":/res/controller.png"), widgetSize(controllerPic.size()),
+ keyToHighlight(-1), mouseDown(false)
{
+ // Seems we have to pad this stuff, otherwise it clips on the right side
+ widgetSize += QSize(4, 4);
+ // We want to know when the mouse is moving over our widget...
+ setMouseTracking(true);
+//nope
+//setFixedSize(widgetSize);
}
+
ControllerWidget::~ControllerWidget()
{
}
+
+QSize ControllerWidget::sizeHint(void) const
+{
+ return widgetSize;
+}
+
+
+QSizePolicy ControllerWidget::sizePolicy(void) const
+{
+ return QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
+}
+
+
+void ControllerWidget::paintEvent(QPaintEvent * /*event*/)
+{
+ QPainter painter(this);
+ painter.setRenderHint(QPainter::Antialiasing);
+ painter.drawImage(QPoint(0, 0), controllerPic);
+
+ // Bump up the size of the default font...
+ QFont font = painter.font();
+ font.setPixelSize(15);
+ font.setBold(true);
+ painter.setFont(font);
+// painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
+ painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A
+ painter.setBrush(QBrush(QColor(48, 255, 255, 255)));
+
+ // First, draw black oversize line, then dot, then colored line
+ QPen blackPen(QColor(0, 0, 0, 255));
+ blackPen.setWidth(4);
+ QPen colorPen(QColor(48, 255, 255, 255));
+ colorPen.setWidth(2);
+ QLine line(QPoint(141-11, 100-30), QPoint(141-11, 108+5-30));
+
+ painter.setPen(blackPen);
+ painter.drawLine(line);
+ blackPen.setWidth(1);
+ painter.setPen(blackPen);
+ painter.drawEllipse(QPoint(141-11, 100-30), 4, 4);
+ painter.setPen(colorPen);
+ painter.drawLine(line);
+
+//#define DEBUG_CWPAINT
+#ifdef DEBUG_CWPAINT
+printf("------------------------------\n");
+#endif
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ {
+ if (keyToHighlight == i)
+ {
+ painter.setPen(QColor(255, 48, 255, 255)); // This is R,G,B,A
+ font.setPixelSize(mouseDown ? 15 : 18);
+ painter.setFont(font);
+ }
+ else
+ {
+ painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A
+ font.setPixelSize(15);
+ painter.setFont(font);
+ }
+
+#ifdef DEBUG_CWPAINT
+printf("key %02i: ", i);
+#endif
+
+ if (keys[i] < 0x80)
+#ifdef DEBUG_CWPAINT
+{
+printf("Drawing a key < 0x80 [keys[i]=%X, keyname=%s]...\n", keys[i], keyName1[keys[i] - 0x20]);
+#endif
+ DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
+ QString(keyName1[keys[i] - 0x20]));
+#ifdef DEBUG_CWPAINT
+}
+#endif
+ else if ((keys[i] & 0xFFFFFF00) == 0x01000000)
+ {
+#ifdef DEBUG_CWPAINT
+printf("Drawing a key with bit 48 set...\n");
+#endif
+ DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
+ QString(keyName2[keys[i] & 0x3F]));
+ }
+#if 1
+ else if (keys[i] & JOY_BUTTON)
+ {
+#ifdef DEBUG_CWPAINT
+printf("Drawing a joystick button...\n");
+#endif
+ DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
+ QString("JB%1").arg(keys[i] & JOY_BUTTON_MASK));
+ }
+ else if (keys[i] & JOY_HAT)
+ {
+#ifdef DEBUG_CWPAINT
+printf("Drawing a joystick hat...\n");
+#endif
+ DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
+ QString("j%1").arg(hatName[keys[i] & JOY_BUTTON_MASK]));
+ }
+ else if (keys[i] & JOY_AXIS)
+ {
+#ifdef DEBUG_CWPAINT
+printf("Drawing a joystick axis...\n");
+#endif
+ DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
+ QString("JA%1%2").arg((keys[i] & JOY_AXISNUM_MASK) >> 1).arg(axisName[keys[i] & JOY_AXISDIR_MASK]));
+ }
+#endif
+ else
+#ifdef DEBUG_CWPAINT
+{
+printf("Drawing ???...\n");
+#endif
+ DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1], QString("???"));
+#ifdef DEBUG_CWPAINT
+}
+#endif
+ }
+}
+
+
+void ControllerWidget::mousePressEvent(QMouseEvent * /*event*/)
+{
+ mouseDown = true;
+ update();
+}
+
+
+void ControllerWidget::mouseReleaseEvent(QMouseEvent * /*event*/)
+{
+ mouseDown = false;
+ // Spawning the keygrabber causes leaveEvent() to be called, so we need to
+ // save this
+ int keyToHighlightSave = keyToHighlight;
+
+ KeyGrabber keyGrab(this);
+ keyGrab.SetKeyText(keyToHighlightSave);
+ keyGrab.exec();
+ int key = keyGrab.key;
+
+ if (key != Qt::Key_Escape)
+ {
+ keys[keyToHighlightSave] = key;
+ emit(KeyDefined(keyToHighlightSave, key));
+ }
+
+ keyToHighlight = keyToHighlightSave;
+ update();
+}
+
+
+void ControllerWidget::mouseMoveEvent(QMouseEvent * event)
+{
+ if (mouseDown)
+ return;
+
+ // Save the current closest item
+ int keyToHighlightOld = keyToHighlight;
+ // Set up closest distance (this should be large enough)
+ double closest = 1e9;
+
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ {
+ // We loop through the button text positions, to see which one is closest.
+ double distX = (double)(event->x() - buttonPos[i][0]);
+ double distY = (double)(event->y() - buttonPos[i][1]);
+ double currentDistance = sqrt((distX * distX) + (distY * distY));
+
+ if (currentDistance < closest)
+ {
+ closest = currentDistance;
+ keyToHighlight = i;
+ }
+ }
+
+ if (keyToHighlightOld != keyToHighlight)
+ update();
+}
+
+
+void ControllerWidget::leaveEvent(QEvent * /*event*/)
+{
+ keyToHighlight = -1;
+ update();
+}
+
+
+void ControllerWidget::DrawBorderedText(QPainter & painter, int x, int y, QString text)
+{
+ // Text is drawn centered at (x, y) as well, using a bounding rect for the purpose.
+ QRect rect(0, 0, 60, 30);
+ QPen oldPen = painter.pen();
+ painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A
+
+ for(int i=-1; i<=1; i++)
+ {
+ for(int j=-1; j<=1; j++)
+ {
+ rect.moveCenter(QPoint(x + i, y + j));
+ painter.drawText(rect, Qt::AlignCenter, text);
+ }
+ }
+
+ painter.setPen(oldPen);
+ rect.moveCenter(QPoint(x, y));
+ painter.drawText(rect, Qt::AlignCenter, text);
+}
+