connect(redefineAll, SIGNAL(clicked()), this, SLOT(DefineAllKeys()));
}
+
ControllerTab::~ControllerTab()
{
}
+
void ControllerTab::DefineAllKeys(void)
{
// char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
controllerWidget->update();
}
}
+