// --- ---------- ------------------------------------------------------------
// JLH 06/23/2011 Created this file
// JLH 07/20/2011 Fixed a bunch of stuff
+// JLH 10/02/2014 Fixed even more stuff, related to the profile system
//
+/*
+To really fix this shit, we have to straighten out some stuff. So here goes:
+
+We have a database of profiles consisting of a device list (devices that have
+been seen already) and map list (consisting of a key into the device list, a
+human readable name, a preferred slot #, and a key/button mapping). This is a
+list that can hold up to 64 different profiles.
+
+We have a a list of attached gamepads in Gamepad::. There can be 8 at most
+attached any one time.
+
+There are two game port slots that a controller can be hooked into.
+
+So, what we need to do when configuring and/or using this system is this.
+
+ - Populate the device combobox with the list of attached devices from the
+ profile database.
+ - Populate the map to combobox with the profiles associated with that profile
+ device number.
+ - Save stuff when the user changes stuff (this happens already)
+*/
+
#include "controllertab.h"
#include "controllerwidget.h"
+#include "gamepad.h"
#include "joystick.h"
#include "keygrabber.h"
+#include "profile.h"
-ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent)
+ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent),
+ label1(new QLabel(tr("Host Device:"))),
+ label2(new QLabel(tr("Map Name:"))),
+ label3(new QLabel(tr("Maps to:"))),
+ deviceList(new QComboBox(this)),
+ mapNameList(new QComboBox(this)),
+ mapToList(new QComboBox(this)),
+ addMapName(new QPushButton(tr("+"))),
+ deleteMapName(new QPushButton(tr("-"))),
+ redefineAll(new QPushButton(tr("Define All Inputs"))),
+ controllerWidget(new ControllerWidget(this))
{
- controllerWidget = new ControllerWidget(this);
- redefineAll = new QPushButton(tr("Define All Keys"));
-
QVBoxLayout * layout = new QVBoxLayout;
+ QHBoxLayout * top = new QHBoxLayout;
+ QVBoxLayout * left = new QVBoxLayout;
+ QVBoxLayout * right = new QVBoxLayout;
+ QHBoxLayout * middle = new QHBoxLayout;
+ top->addLayout(left, 0);
+ top->addLayout(right, 1);
+ layout->addLayout(top);
+ left->addWidget(label1, 0, Qt::AlignRight);
+ left->addWidget(label2, 0, Qt::AlignRight);
+ left->addWidget(label3, 0, Qt::AlignRight);
+ right->addWidget(deviceList);
+
+ right->addLayout(middle);
+ middle->addWidget(mapNameList, 1);
+ middle->addWidget(addMapName, 0);
+ middle->addWidget(deleteMapName, 0);
+
+ right->addWidget(mapToList);
layout->addWidget(controllerWidget);
- layout->addWidget(redefineAll);
+ layout->addWidget(redefineAll, 0, Qt::AlignHCenter);
setLayout(layout);
+ // At least by doing this, it keeps the QComboBox from resizing itself too
+ // large and breaking the layout. :-P
+ setFixedWidth(sizeHint().width());
connect(redefineAll, SIGNAL(clicked()), this, SLOT(DefineAllKeys()));
+ connect(deviceList, SIGNAL(activated(int)), this, SLOT(ChangeDevice(int)));
+ connect(mapNameList, SIGNAL(activated(int)), this, SLOT(ChangeMapName(int)));
+ connect(addMapName, SIGNAL(clicked()), this, SLOT(AddMapName()));
+ connect(deleteMapName, SIGNAL(clicked()), this, SLOT(DeleteMapName()));
+ connect(controllerWidget, SIGNAL(KeyDefined(int, uint32_t)), this, SLOT(UpdateProfileKeys(int, uint32_t)));
+ connect(mapToList, SIGNAL(activated(int)), this, SLOT(UpdateProfileConnections(int)));
+
+ // Set up the device combobox (Keyboard is the default, and always
+ // present)
+ deviceList->addItem(tr("Keyboard"), 0);
+
+ for(int i=0; i<Gamepad::numJoysticks; i++)
+ {
+ int deviceNum = FindDeviceNumberForName(Gamepad::GetJoystickName(i));
+ deviceList->addItem(Gamepad::GetJoystickName(i), deviceNum);
+ }
+
+ // Set up "Map To" combobox
+ mapToList->addItem(tr("None"), 0);
+ mapToList->addItem(tr("Controller #1"), CONTROLLER1);
+ mapToList->addItem(tr("Controller #2"), CONTROLLER2);
+ mapToList->addItem(tr("Either one that's free"), CONTROLLER1 | CONTROLLER2);
}
}
+void ControllerTab::SetupLastUsedProfile(void)
+{
+ int deviceNumIndex = deviceList->findData(profile[profileNum].device);
+ int mapNumIndex = mapNameList->findText(profile[profileNum].mapName);
+
+ if (deviceNumIndex == -1 || mapNumIndex == -1)
+ {
+ // We're doing the default, so set it up...
+ deviceNumIndex = 0;
+ mapNumIndex = 0;
+ profileNum = 0;
+ }
+
+ deviceList->setCurrentIndex(deviceNumIndex);
+ mapNameList->setCurrentIndex(mapNumIndex);
+
+ int controllerIndex = mapToList->findData(profile[profileNum].preferredSlot);
+ mapToList->setCurrentIndex(controllerIndex);
+
+ // We have to do this manually, since it's no longer done automagically...
+ ChangeDevice(deviceNumIndex);
+ ChangeMapName(mapNumIndex);
+}
+
+
void ControllerTab::DefineAllKeys(void)
{
// char jagButtonName[21][10] = { "Up", "Down", "Left", "Right",
for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
{
-// keyGrab.SetText(jagButtonName[orderToDefine[i]]);
keyGrab.SetKeyText(orderToDefine[i]);
keyGrab.exec();
int key = keyGrab.key;
if (key == Qt::Key_Escape)
break;
- // Otherwise, populate the appropriate spot in the settings & update screen...
+ // Otherwise, populate the appropriate spot in the settings & update
+ // the screen...
controllerWidget->keys[orderToDefine[i]] = key;
controllerWidget->update();
+ profile[profileNum].map[orderToDefine[i]] = key;
+ }
+}
+
+
+void ControllerTab::UpdateProfileKeys(int mapPosition, uint32_t key)
+{
+ profile[profileNum].map[mapPosition] = key;
+}
+
+
+void ControllerTab::UpdateProfileConnections(int selection)
+{
+ profile[profileNum].preferredSlot = mapToList->itemData(selection).toInt();
+}
+
+
+void ControllerTab::ChangeDevice(int selection)
+{
+ int deviceNum = deviceList->itemData(selection).toInt();
+ mapNameList->clear();
+ int numberOfMappings = FindMappingsForDevice(deviceNum, mapNameList);
+ // Make sure to disable the "-" button is there's only one mapping for this
+ // device...
+ deleteMapName->setDisabled(numberOfMappings == 1 ? true : false);
+ // Set up new profile #...
+ ChangeMapName(0);
+}
+
+
+void ControllerTab::ChangeMapName(int selection)
+{
+ profileNum = mapNameList->itemData(selection).toInt();
+
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ controllerWidget->keys[i] = profile[profileNum].map[i];
+
+ controllerWidget->update();
+ mapToList->setCurrentIndex(mapToList->findData(profile[profileNum].preferredSlot));
+}
+
+
+void ControllerTab::AddMapName(void)
+{
+ int freeProfile = GetFreeProfile();
+
+ if (freeProfile == -1)
+ {
+ // Oh crap, we're out of room! Alert the media!
+ QMessageBox::warning(this, tr("Houston, we have a problem..."), tr("Can't create any more profiles!"));
+
+ return;
}
+
+ QString text = QInputDialog::getText(this, tr("Add Map Name"), tr("Map name:"), QLineEdit::Normal);
+
+ if (text.isEmpty())
+ return;
+
+ // Add mapping...
+ profileNum = freeProfile;
+ profile[profileNum].device = deviceList->itemData(deviceList->currentIndex()).toInt();
+ strncpy(profile[profileNum].mapName, text.toAscii().data(), 31);
+ profile[profileNum].mapName[31] = 0;
+ profile[profileNum].preferredSlot = CONTROLLER1;
+
+ for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+ profile[profileNum].map[i] = '*';
+
+ mapNameList->addItem(text, profileNum);
+#if 0
+ mapNameList->setCurrentIndex(mapNameList->count() - 1);
+#else
+ int selection = mapNameList->count() - 1;
+ mapNameList->setCurrentIndex(selection);
+ ChangeMapName(selection);
+ // We just added a new mapping, so enable the delete button!
+ deleteMapName->setDisabled(false);
+#endif
+}
+
+
+void ControllerTab::DeleteMapName(void)
+{
+ QString msg = QString("Map name: %1\n\nAre you sure you want to remove this mapping?").arg(profile[profileNum].mapName);
+
+// QMessageBox::StandardButton retVal = QMessageBox::question(this, tr("Remove Mapping"), tr("Are you sure you want to remove this mapping?"), QMessageBox::No | QMessageBox::Yes, QMessageBox::No);
+ QMessageBox::StandardButton retVal = QMessageBox::question(this, tr("Remove Mapping"), msg, QMessageBox::No | QMessageBox::Yes, QMessageBox::No);
+
+ if (retVal == QMessageBox::No)
+ return;
+
+ int index = mapNameList->currentIndex();
+ int profileToRemove = profileNum;
+ mapNameList->removeItem(index);
+ DeleteProfile(profileToRemove);
+ // We need to reload the profile that we move to after deleting the current
+ // one...
+ ChangeMapName(mapNameList->currentIndex());
+ // If we get down to one profile left for the device, we need to make sure
+ // that the user can't delete it!
+ deleteMapName->setDisabled(mapNameList->count() == 1 ? true : false);
}