SDL_AudioSpec desired;
// We can get away with using native endian here because we can tell SDL to use the native
-// when looking at the sample buffer, i.e., no need to worry about it.
+// endian when looking at the sample buffer, i.e., no need to worry about it.
uint16 * DACBuffer;
-uint8 SCLKFrequencyDivider = 9; // Start out roughly 44.1K (46164 Hz in NTSC mode)
+uint8 SCLKFrequencyDivider = 19; // Default is roughly 22 KHz (20774 Hz in NTSC mode)
uint16 serialMode = 0;
// Private function prototypes
//
void SDLSoundCallback(void * userdata, Uint8 * buffer, int length)
{
+ // Clear the buffer to silence, in case the DAC buffer is empty (or short)
+ memset(buffer, desired.silence, length);
//WriteLog("DAC: Inside callback...\n");
if (LeftFIFOHeadPtr != LeftFIFOTailPtr)
{
- RightFIFOHeadPtr;
int numSamplesReady
= (numLeftSamplesReady < numRightSamplesReady
- ? numLeftSamplesReady : numRightSamplesReady) * 2;
+ ? numLeftSamplesReady : numRightSamplesReady);//Hmm. * 2;
- if (numSamplesReady > length)
- numSamplesReady = length;
+//The numbers look good--it's just that the DSP can't get enough samples in the DAC buffer!
+//WriteLog("DAC: Left/RightFIFOHeadPtr: %u/%u, Left/RightFIFOTailPtr: %u/%u\n", LeftFIFOHeadPtr, RightFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOTailPtr);
+//WriteLog(" numLeft/RightSamplesReady: %i/%i, numSamplesReady: %i, length of buffer: %i\n", numLeftSamplesReady, numRightSamplesReady, numSamplesReady, length);
+
+/* if (numSamplesReady > length)
+ numSamplesReady = length;//*/
+ if (numSamplesReady > length / 2) // length / 2 because we're comparing 16-bit lengths
+ numSamplesReady = length / 2;
+//else
+// WriteLog(" Not enough samples to fill the buffer (short by %u L/R samples)...\n", (length / 2) - numSamplesReady);
+//WriteLog("DAC: %u samples ready.\n", numSamplesReady);
// Actually, it's a bit more involved than this, but this is the general idea:
// memcpy(buffer, DACBuffer, length);
((uint16 *)buffer)[i] = DACBuffer[(LeftFIFOHeadPtr + i) % BUFFER_SIZE];
// buffer[i] = DACBuffer[(LeftFIFOHeadPtr + i) & (BUFFER_SIZE - 1)];
- LeftFIFOHeadPtr = (LeftFIFOHeadPtr + (numSamplesReady / 2)) % BUFFER_SIZE;
- RightFIFOHeadPtr = (RightFIFOHeadPtr + (numSamplesReady / 2)) % BUFFER_SIZE;
+ LeftFIFOHeadPtr = (LeftFIFOHeadPtr + numSamplesReady) % BUFFER_SIZE;
+ RightFIFOHeadPtr = (RightFIFOHeadPtr + numSamplesReady) % BUFFER_SIZE;
// Could also use (as long as BUFFER_SIZE is a multiple of 2):
-// LeftFIFOHeadPtr = (LeftFIFOHeadPtr + (numSamplesReady / 2)) & (BUFFER_SIZE - 1);
-// RightFIFOHeadPtr = (RightFIFOHeadPtr + (numSamplesReady / 2)) & (BUFFER_SIZE - 1);
+// LeftFIFOHeadPtr = (LeftFIFOHeadPtr + (numSamplesReady)) & (BUFFER_SIZE - 1);
+// RightFIFOHeadPtr = (RightFIFOHeadPtr + (numSamplesReady)) & (BUFFER_SIZE - 1);
+//WriteLog(" -> Left/RightFIFOHeadPtr: %u/%u, Left/RightFIFOTailPtr: %u/%u\n", LeftFIFOHeadPtr, RightFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOTailPtr);
}
+//Hmm. Seems that the SDL buffer isn't being starved by the DAC buffer...
+// else
+// WriteLog("DAC: Silence...!\n");
}
//
//
void DACWriteByte(uint32 offset, uint8 data)
{
-// WriteLog("DAC: Writing %02X at %08X\n", data, offset);
+ WriteLog("DAC: Writing %02X at %08X\n", data, offset);
+ if (offset == SCLK + 3)
+ DACWriteWord(offset - 3, (uint16)data);
}
void DACWriteWord(uint32 offset, uint16 data)
{
SDL_LockAudio(); // Is it necessary to do this? Mebbe.
// We use a circular buffer 'cause it's easy. Note that the callback function
- // takes care of dumping audio to the soundcard...!
+ // takes care of dumping audio to the soundcard...! Also note that we're writing
+ // the samples in the buffer in an interleaved L/R format.
LeftFIFOTailPtr = (LeftFIFOTailPtr + 2) % BUFFER_SIZE;
DACBuffer[LeftFIFOTailPtr] = data;
// Aaron's code does this, but I don't know why...
//Flipping this bit makes the audio MUCH louder. Need to look at the amplitude of the
//waveform to see if any massaging is needed here...
+//Looks like a cheap & dirty way to convert signed samples to unsigned...
// DACBuffer[LeftFIFOTailPtr] = data ^ 0x8000;
SDL_UnlockAudio();
}
}
else if (offset == SCLK + 2) // Sample rate
{
+ WriteLog("DAC: Writing %u to SCLK...\n", data);
if ((uint8)data != SCLKFrequencyDivider)
{
-WriteLog("DAC: Changing sample rate!\n");
- SDL_CloseAudio();
SCLKFrequencyDivider = (uint8)data;
- desired.freq = GetCalculatedFrequency();// SDL will do conversion on the fly, if it can't get the exact rate. Nice!
-
- if (SDL_OpenAudio(&desired, NULL) < 0) // NULL means SDL guarantees what we want
+//Of course a better way would be to query the hardware to find the upper limit...
+ if (data > 7) // Anything less is too high!
{
- WriteLog("DAC: Failed to initialize SDL sound. Shutting down!\n");
- log_done();
- exit(1);
+ SDL_CloseAudio();
+ desired.freq = GetCalculatedFrequency();// SDL will do conversion on the fly, if it can't get the exact rate. Nice!
+ WriteLog("DAC: Changing sample rate to %u Hz!\n", desired.freq);
+
+ if (SDL_OpenAudio(&desired, NULL) < 0) // NULL means SDL guarantees what we want
+ {
+ WriteLog("DAC: Failed to initialize SDL sound: %s.\nDesired freq: %u\nShutting down!\n", SDL_GetError(), desired.freq);
+ log_done();
+ exit(1);
+ }
+
+ DACReset();
+ SDL_PauseAudio(false); // Start playback!
}
-
- DACReset();
- SDL_PauseAudio(false); // Start playback!
}
}
else if (offset == SMODE + 2)