Container::Container(Vector p1, Object * p/*= NULL*/): Object(p1, p),
isTopLevelContainer(false),
- dragging(false), draggingHandle1(false), draggingHandle2(false)//, needUpdate(false)
+ dragging(false), draggingHandle1(false), draggingHandle2(false),
+ hit(false)//, needUpdate(false)
{
type = OTContainer;
state = OSInactive;
}
}
+ if (snapToGrid)
+ point = SnapPointToGrid(point);
+
// We check to see if the container we're trying to access is the
// DrawingView's document. If so, we ignore the state of the container.
// Otherwise, we care about the state of the container. :-)
}
+void Container::CopySelectedContentsTo(Container * newContainer)
+{
+ // Sanity check
+ if (newContainer == NULL)
+ return;
+
+ // Shuffle the contents of this container to the new one
+ for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+ {
+ if ((*i)->state == OSSelected)
+ newContainer->Add((*i)->Copy());
+ }
+}
+
+
void Container::ResizeAllDimensions(double newSize)
{
for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
// Only put "CONTAINER" markers if *not* the top level container
// if (parent != NULL)
if (!isTopLevelContainer)
- fprintf(file, "CONTAINER\n");
+ fprintf(file, "CONTAINER %i\n", layer);
for(uint i=0; i<objects.size(); i++)
objects[i]->Enumerate(file);
fprintf(file, "ENDCONTAINER\n");
}
+
+/*virtual*/ Object * Container::Copy(void)
+{
+#warning "!!! This doesn't take care of attached Dimensions !!!"
+/*
+This is a real problem. While having a pointer in the Dimension to this line's points
+is fast & easy, it creates a huge problem when trying to replicate an object like this.
+
+Maybe a way to fix that then, is to have reference numbers instead of pointers. That
+way, if you copy them, ... you might still have problems. Because you can't be sure if
+a copy will be persistant or not, you then *definitely* do not want them to have the
+same reference number.
+*/
+ Container * c = new Container(position, parent);
+ *c = *this;
+ return c;
+}
+
+
+/*virtual*/ void Container::Mirror(Point p1, Point p2)
+{
+ for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+ (*i)->Mirror(p1, p2);
+}
+
+
+/*virtual*/ void Container::Save(void)
+{
+ Object::Save();
+
+ for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+ (*i)->Save();
+}
+
+
+/*virtual*/ void Container::Restore(void)
+{
+ Object::Restore();
+
+ for(std::vector<Object *>::iterator i=objects.begin(); i!=objects.end(); i++)
+ (*i)->Restore();
+}
+