#include "rs_actionmodifyround.h"
+#include "rs_commandevent.h"
#include "rs_dialogfactory.h"
#include "rs_information.h"
#include "rs_preview.h"
-RS_ActionModifyRound::RS_ActionModifyRound(RS_EntityContainer & container, RS_GraphicView & graphicView):
+RS_ActionModifyRound::RS_ActionModifyRound(RS_EntityContainer & container, GraphicView & graphicView):
RS_PreviewActionInterface("Round Entities", container, graphicView)
{
entity1 = NULL;
Vector mouse = graphicView->toGraph(e->x(), e->y());
RS_Entity * se = catchEntity(e, RS2::ResolveAll);
- if (RS2::qtToRsButtonState(e->button()) == RS2::LeftButton)
+ if (e->button() == Qt::LeftButton)
{
switch (getStatus())
{
break;
}
}
- else if (RS2::qtToRsButtonState(e->button()) == RS2::RightButton)
+ else if (e->button() == Qt::RightButton)
{
deletePreview();
deleteSnapper();