#include "rs_actionmodifymoverotate.h"
+#include "rs_commandevent.h"
#include "rs_dialogfactory.h"
#include "rs_preview.h"
RS_ActionModifyMoveRotate::RS_ActionModifyMoveRotate(
- RS_EntityContainer & container, RS_GraphicView & graphicView):
+ RS_EntityContainer & container, GraphicView & graphicView):
RS_PreviewActionInterface("Move and Rotate Entities", container, graphicView)
{
}
void RS_ActionModifyMoveRotate::mouseReleaseEvent(QMouseEvent * e)
{
- if (RS2::qtToRsButtonState(e->button()) == RS2::LeftButton)
+ if (e->button() == Qt::LeftButton)
{
Vector ce(snapPoint(e));
coordinateEvent(&ce);
}
- else if (RS2::qtToRsButtonState(e->button()) == RS2::RightButton)
+ else if (e->button() == Qt::RightButton)
{
deletePreview();
deleteSnapper();