-/****************************************************************************
-** $Id: rs_actiondrawarctangential.h 1155 2004-11-18 16:01:06Z andrew $
-**
-** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
-**
-** This file is part of the qcadlib Library project.
-**
-** This file may be distributed and/or modified under the terms of the
-** GNU General Public License version 2 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file.
-**
-** Licensees holding valid qcadlib Professional Edition licenses may use
-** this file in accordance with the qcadlib Commercial License
-** Agreement provided with the Software.
-**
-** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
-** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
-**
-** See http://www.ribbonsoft.com for further details.
-**
-** Contact info@ribbonsoft.com if any conditions of this licensing are
-** not clear to you.
-**
-**********************************************************************/
-
#ifndef RS_ACTIONDRAWARCTANGENTIAL_H
#define RS_ACTIONDRAWARCTANGENTIAL_H
#include "rs_previewactioninterface.h"
#include "rs_arc.h"
+#include "vector.h"
+
+class RS_AtomicEntity;
/**
- * This action class can handle user events to draw
+ * This action class can handle user events to draw
* arcs with three points given.
*
* @author Andrew Mustun
*/
-class RS_ActionDrawArcTangential : public RS_PreviewActionInterface {
- //Q_OBJECT
-public:
- /**
- * Action States.
- */
- enum Status {
- SetBaseEntity, /**< Setting base entity. */
- SetEndAngle /**< Setting end angle. */
- };
-
-public:
- RS_ActionDrawArcTangential(RS_EntityContainer& container,
- RS_GraphicView& graphicView);
- ~RS_ActionDrawArcTangential();
-
- static QAction* createGUIAction(RS2::ActionType /*type*/, QObject* /*parent*/);
-
- virtual RS2::ActionType rtti() {
- return RS2::ActionDrawArcTangential;
- }
-
- void reset();
-
- virtual void init(int status=0);
-
- virtual void trigger();
- void preparePreview();
-
- virtual void mouseMoveEvent(QMouseEvent* e);
- virtual void mouseReleaseEvent(QMouseEvent* e);
-
- virtual void coordinateEvent(RS_CoordinateEvent* e);
- virtual void commandEvent(RS_CommandEvent* e);
- virtual QStringList getAvailableCommands();
-
- virtual void hideOptions();
- virtual void showOptions();
-
- virtual void updateMouseButtonHints();
- virtual void updateMouseCursor();
- virtual void updateToolBar();
+class RS_ActionDrawArcTangential: public RS_PreviewActionInterface
+{
+ public:
+ /**
+ * Action States.
+ */
+ enum Status {
+ SetBaseEntity, /**< Setting base entity. */
+ SetEndAngle /**< Setting end angle. */
+ };
- void setRadius(double r) {
- data.radius = r;
- }
+ public:
+ RS_ActionDrawArcTangential(RS_EntityContainer & container, GraphicView & graphicView);
+ ~RS_ActionDrawArcTangential();
- double getRadius() {
- return data.radius;
- }
+ virtual RS2::ActionType rtti();
+ void reset();
+ virtual void init(int status = 0);
+ virtual void trigger();
+ void preparePreview();
+ virtual void mouseMoveEvent(QMouseEvent * e);
+ virtual void mouseReleaseEvent(QMouseEvent * e);
+ virtual void coordinateEvent(Vector * e);
+ virtual void commandEvent(RS_CommandEvent * e);
+ virtual QStringList getAvailableCommands();
+ virtual void hideOptions();
+ virtual void showOptions();
+ virtual void updateMouseButtonHints();
+ virtual void updateMouseCursor();
+ virtual void updateToolBar();
+ void setRadius(double r);
+ double getRadius();
-protected:
- /**
- * Base entity.
- */
- RS_AtomicEntity* baseEntity;
- /**
- * Start point of base entity clicked?
- */
- bool isStartPoint;
- /**
- * Point that determines end angle.
- */
- Vector point;
- /**
- * Arc data calculated.
- */
- RS_ArcData data;
+ protected:
+ /**
+ * Base entity.
+ */
+ RS_AtomicEntity * baseEntity;
+ /**
+ * Start point of base entity clicked?
+ */
+ bool isStartPoint;
+ /**
+ * Point that determines end angle.
+ */
+ Vector point;
+ /**
+ * Arc data calculated.
+ */
+ RS_ArcData data;
};
#endif