-////////////////////////////////////////////////////////////////////////////////////////////////////
+//
// RMAC - Reboot's Macro Assembler for the Atari Jaguar Console System
// MARK.H - A record of things that are defined relative to any of the sections
// Copyright (C) 199x Landon Dyer, 2011 Reboot and Friends
// RMAC derived from MADMAC v1.07 Written by Landon Dyer, 1986
// Source Utilised with the Kind Permission of Landon Dyer
+//
#ifndef __MARK_H__
#define __MARK_H__
#include "rmac.h"
#include "sect.h"
-#define MARK_ALLOC_INCR 1024 // #bytes to alloc for more mark space
-#define MIN_MARK_MEM (3*sizeof(WORD)+2*sizeof(LONG))
+#define MARK_ALLOC_INCR 1024 // # bytes to alloc for more mark space
+#define MIN_MARK_MEM (3 * sizeof(WORD) + 2 * sizeof(LONG))
// Globals, Externals etc
-extern MCHUNK *firstmch;
+extern MCHUNK * firstmch;
// Prototypes
-void init_mark(void);
+void InitMark(void);
void stopmark(void);
-int rmark(int, LONG, int, int, SYM *);
+//int rmark(int, LONG, int, int, SYM *);
+int rmark(uint16_t, uint32_t, uint16_t, uint16_t, SYM *);
int amark(void);
LONG bsdmarkimg(char *, LONG, LONG, int);
-#endif // __MARK_H__
\ No newline at end of file
+#endif // __MARK_H__