-<img src="/images/new_main_clocks.png" alt="An image of the transport clocks in Ardour" />
+<figure>
+ <img src="/images/new_main_clocks.png" alt="The transport clocks in Ardour">
+ <figcaption>
+ The transport clocks in Ardour
+ </figcaption>
+</figure>
<p>
<dfn>Clocks</dfn> in Ardour are used to display <dfn>time values</dfn> precisely.
which is described below, but a few clocks serve particularly important roles.
</p>
<p>
- In the transport bar of the editor window there are two clocks (unless you
- are on a very small screen), that display the current position of the playhead
+ In the transport bar of the editor window there are two clocks (on a large enough
+ screen), that display the current position of the playhead
and additional information related to transport control and the timeline. These
are called the <dfn>transport clocks</dfn>; the left one is the primary
transport clock and the right one is the secondary transport clock.
</p>
<p>
- All the clocks in Ardour share the same powerfull way of editing time. Refer to
+ All the clocks in Ardour share the same powerful way of editing time. Refer to
<a href="@@editing-clocks">Editing Clocks</a> to learn how.
</p>
<p>
<h2>Why are there two transport clocks?</h2>
<p>
- Having two transport clocks lets you see the playhead position in two different
- time units without having to change any settings. For example, you can see the
+ Having two transport clocks allows seeing the playhead position in two different
+ time units without having to change any settings. For example, one can see the
playhead position in both timecode units and BBT time.
</p>
<p>
In addition to the time-unit modes, each of the two transport
- clocks (if you work on a small screen, you may only have one) can be
+ clocks (again, on a sufficiently large screen) can be
independently set to display <dfn>Delta to Edit Point</dfn> in whatever time
units its current mode indicates. This setting means that the clock shows the
distance between the playhead and the current edit point, and it may show a
<p>
To show the current playhead position in a big, resizable window, activate
<kbd class="menu">Window > Big Clock</kbd>. The big clock is very useful
- when you need to work away from the screen but still want to see the playhead
+ when working away from the screen but still wanting to see the playhead
position clearly (such as when working with a remote control device across
a room). The big clock will change its visual appearance to indicate when active
recording is taking place. Below on the left is a screenshot showing a fairly
the same clock during active recording.
</p>
-<a href="/images/bigclock.png"><img src="/images/bigclock.png" height="100" alt="an image of the big clock filling a screen"></a>
-<a href="/images/bigclock-recording.png"><img src="/images/bigclock-recording.png" height="100" alt="an image of the big clock while recording"></a>
+<figure>
+ <a href="/images/bigclock.png"><img src="/images/bigclock.png" height="100" alt="The big clock filling a screen"></a>
+ <a href="/images/bigclock-recording.png"><img src="/images/bigclock-recording.png" height="100" alt="The big clock while recording"></a>
+ <figcaption>
+ The Big Clock, with no transport rolling (left) and recording (right).
+ </figcaption>
+</figure>