<p>
Processing latency is usually divided into <dfn>capture latency</dfn> (the time
it takes for the digitized audio to be available for digital processing, usually
- one audio period), and <dfn>playback latency</dfn> (the time it takes for
+ one audio period), and <dfn>playback latency</dfn> (the time it takes for the
+ audio that has been processed to be available in digital form).
In practice, the combination of both matters. It is called <dfn>round-trip
latency</dfn>: the time necessary for a certain audio event to be captured,
processed and played back.