-<img class="right" src="/images/import-window.png" alt="The import window">
+<figure class="right">
+ <img src="/images/import-window.png" alt="The import window" width="50%">
+ <figcaption>
+ The import window.
+ </figcaption>
+</figure>
<p>
Many sessions will require the use of <dfn>existing material</dfn>,
</p>
<p>
Importing audio and MIDI data into the session is done with the
- <dfn>Add Existing Media</dfn> dialog, accessed by the <kbd class="menu">
- Session > Import</kbd> menu.
+ <dfn>Add Existing Media</dfn> dialog, accessed either by the
+ <kbd class="menu"> Session > Import</kbd> menu or, if any tracks have
+ already been added, by right-clicking on the canvas of the <dfn>Editor</dfn>
+ window and choosing <kbd class="menu">Insert Existing Media</kbd>.
</p>
<h2>The Soundfile Information Box</h2>
to control the playback volume.
</p>
<p>
- Auditionning MIDI files requires a MIDI instrument to be chosen in the <kbd class="menu">
+ Auditioning MIDI files requires a MIDI instrument to be chosen in the <kbd class="menu">
Instrument</kbd> dropdown list.
</p>
<p>
The <kbd class="menu">Insert at</kbd> option chooses where in time the file will be imported, amongst:
</p>
-</ul>
+<ul>
<li>the <dfn>file timestamp</dfn> (if available, zero by default)</li>
<li>at the <a href="@@edit-point-control"><dfn>edit point</dfn></a></li>
<li>at the <dfn>playhead</dfn></li>
differs from the session rate.
</p>
<p>
- Finally, and most importantly, the the files can be linked or copied to the session
+ There are three MIDI-specific options as well. First off, you can set a track
+ naming scheme:
+</p>
+<table class="dl">
+ <tr><th>by track number</th><td>will automatically assign every track a name that consists of the imported file name and a track number</td></tr>
+ <tr><th>by track name</th><td>will</td></tr>
+ <tr><th>by instrument name</th><td>will</a></td></tr>
+</table>
+<p>
+<p>
+ You can also optionally import a tempo map from a MIDI file.
+ The <kbd class="menu">Use MIDI Tempo Map (if defined)</kbd> option appears
+ when a MIDI file is selected in the file selection dialog.
+<p>
+<p>
+ The last MIDI-specific option is <kbd class="menu">Import MIDI Markers
+ (if any)</kbd>. If those are present in a MIDI file, they will be rendered
+ right above MIDI clips on the canvas. Editing the MIDI markers is currently
+ unavailable.
+</p>
+<figure class="right">
+ <img src="/images/imported-midi-markers.png" alt="MIDI markers imported from a .mid file" width="75%">
+ <figcaption>
+ MIDI markers imported from a .mid file
+ </figcaption>
+</figure>
+</p>
+<p>
+ Finally, and most importantly, the files can be linked or copied to the session
with the <kbd class="option">Copy files to session</kbd> checkbox. Please read
<a href="@@copying-versus-linking">Copying
versus Linking</a> for details.
</p>
+
+<h2>Importing from FreeSound.org</h2>
+
+<p>
+ Ardour can import sounds from the public library at FreeSound.org.
+ This feature requires an account with the online service.
+</p>
+
+<p>
+ Sound clips on FreeSound.org typically have metadata in form of tags
+ that give a general idea what sound is recorded in a clip. Ardour will
+ use that metadata to find sound clips that match your request.
+</p>
+
+<figure class="right">
+ <img src="/images/freesound-clips-list.png" alt="List of sound clips found on FreeSound.org" width="75%">
+ <figcaption>
+ List of sound clips found on FreeSound.org
+ </figcaption>
+</figure>
+
+<p>
+ There are two more options for the search:
+</p>
+
+<ol>
+ <li><dfn>Sort</dfn>: allows sorting all sound clips that match your
+ request in a particular order. Changing the type of sorting requires
+ running the search again.</li>
+ <li><dfn>License</dfn>: allows limiting your search by choosing
+ a particular license depending on how you license your own work.</li>
+</ol>
+
+<p>
+ Ardour will list all sounds clips that match your request right in the
+ window. If there are a lot of option, click the
+ <kbd class="button">More</kbd> button to load the next page with results.
+</p>
+
+<p>
+ When you click on any sound clip in the list for the first time,
+ a FreeSound.org login page will open in your preferred web browser.
+</p>
+
+<figure class="right">
+ <img src="/images/freesound-login.png" alt="Log into FreeSound.org" width="75%">
+ <figcaption>
+ Log into FreeSound.org
+ </figcaption>
+</figure>
+</p>
+
+<p>
+ You will then be asked to grant access to Ardour.
+</p>
+
+<figure class="right">
+ <img src="/images/freesound-grant-access.png" alt="Grant access to Ardour" width="75%">
+ <figcaption>
+ Grant access to Ardour
+ </figcaption>
+</figure>
+</p>
+
+<p>
+ Once you do that, FreeSound.org will generate authorization code that you need to select and copy to the clipboard.
+</p>
+
+<figure class="right">
+ <img src="/images/freesound-auth-code.png" alt="Authorization token" width="75%">
+ <figcaption>
+ Authorization code
+ </figcaption>
+</figure>
+</p>
+
+<p>
+ Finally, insert the code into the entry box here and click <kbd class="button">OK</kbd>.
+</p>
+
+<figure class="right">
+ <img src="/images/freesound-code-insert.png" alt="Insert authorization token" width="75%">
+ <figcaption>
+ Insert authorization code
+ </figcaption>
+</figure>
+</p>
+
+<p>
+ After that, Ardour will be able to download clips for preview in a folder
+ for temporary files that you can select in the
+ <kbd class="window">Preferences</kbd> dialog on the
+ <kbd class="windows">General</kbd> page.
+</p>
+
+<p>
+ You can preview and insert clips from FreeSound.org like any other sound
+ files.
+</p>
+
+<p>
+ Please note that authorization code only works as long as Ardour is running.
+ The next time you start Ardour, you will need to authorize it again. This is
+ implementation specifics of FreeSound.org.
+</p>