Virtual Jaguar v1.0.7 GCC/SDL
-----------------------------
+* Fixed a blitter intensity addition problem. This fixes the title in Hover
+ Strike and the road/shadows in Checkered Flag. [Shamus]
+* Partially fixed a problem with the SUBC opcode in the RISC processors. This
+ allows Hover Strike, Phase Zero and Fight For Life to boot into their title
+ screens and makes them somewhat playable. [Shamus]
+* Fixed a horizontal scaling problem in the OP and the off-by-one bug that it
+ reintroduced. This fixes the road in Atari Karts and probably a few others.
+ [Shamus]
+* Fixed a long standing blitter bug that kept certain doors in AvP from
+ rendering correctly. [Shamus]
+* Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien
+ vs Predator and probably others now work as they should (graphically ;-)
+ [Caz]
* Better GUI support. Most options in the GUI work now, and more are expected
to be functional in the near future. [Shamus]
-* Fixed a few lingering blitter bugs (there are more to be found). This fixes
- a few glitches in Cybermorph and Alien vs Predator. [Shamus]
+* Fixed a few more lingering blitter bugs (there are more to be found). This
+ fixes most of the glitches in Cybermorph and Alien vs Predator. [Shamus]
* Fixed an Object Processor scaled bitmap bug that caused incorrect
positioning of scaled bitmaps that started outside the line buffer, and
also fixed a problem that caused the OP to hang in certain situations. This
Virtual Jaguar v1.0.6 GCC/SDL
-----------------------------
-
* Added support for gzipped ROM files. [Adam Green]
* Added OpenGL support. Because of this, aspect ratios in the various
graphic modes should be correct now. Thanks goes to Niels for enlightenment
detection. [Shamus]
* Added a simple file selector so that typing in long filenames in order to
run the emulator is no longer necessary. :-) To use it, instead of
- supplying a ROM name, simple put in the name of the directory where your
+ supplying a ROM name, simply put in the name of the directory where your
ROMs live. [Shamus]
* Removed all the assembly language code from the DSP, so it should be a
little less buggy now. Also, removed some brain-dead timeslice releasing