+Virtual Jaguar v1.0.8 GCC/SDL
+-----------------------------
+
+* Switched OpenGL rendering to 32 BPP. This is not only how a real Jaguar
+ renders graphics, but it also gives VJ a nice speed boost. ;-) [Shamus]
+* Changed execution to a time-based solution so that timers and IRQs and
+ such can happen when they're supposed to. [Shamus]
+
+
Virtual Jaguar v1.0.7 GCC/SDL
-----------------------------
also fixed a problem that caused the OP to hang in certain situations. This
fixes Bubsy, International Sensible Soccer, and probably a few others.
[Shamus]
+* Cleaned up various bits of video rendering related code. [nwagenaar]
+* Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp.
+ [nwagenaar]
+* Rewrote several OpenGL related rendering code concerning the new OpenGL
+ texture depths and texture sizes. [nwagenaar]
+* Rewrote several OpenGL rendering functions concerning speed related items.
+ [nwagenaar]
+* Several bugs resolved due to OpenGL and normal rendering code. [nwagenaar]
+* Default resolution for OpenGL is now 640x480 [nwagenaar];
Virtual Jaguar v1.0.6 GCC/SDL