//Generated by BehavEd rem ( "comment" ); task ( "run1" ) { //$"runNoEnemies"@4 set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_CINEMATIC" ); set ( /*!*/ "SET_WALKING", /*!*/ "false" ); set ( /*!*/ "SET_RUNNING", /*!*/ "true" ); set ( /*!*/ "SET_LOOK_FOR_ENEMIES", /*!*/ "false" ); set ( /*@SET_TYPES*/ "SET_NAVGOAL", $get( STRING, "SET_PARM1")$ ); } task ( "run2" ) { set ( /*@SET_TYPES*/ "SET_NAVGOAL", $get( STRING, "SET_PARM2")$ ); } task ( "run3" ) { set ( /*@SET_TYPES*/ "SET_NAVGOAL", $get( STRING, "SET_PARM3")$ ); } task ( "run4" ) { set ( /*@SET_TYPES*/ "SET_NAVGOAL", $get( STRING, "SET_PARM4")$ ); } task ( "reset" ) { set ( /*@SET_TYPES*/ "SET_ANGLES", < 0.000 180.000 0.000 > ); //$"default"@6 set ( /*!*/ "SET_BEHAVIOR_STATE", /*!*/ "BS_DEFAULT" ); set ( /*!*/ "SET_CHASE_ENEMIES", /*!*/ "true" ); set ( /*!*/ "SET_LOOK_FOR_ENEMIES", /*!*/ "true" ); set ( /*!*/ "SET_IGNOREALERTS", /*!*/ "false" ); set ( /*!*/ "SET_WALKING", /*!*/ "false" ); set ( /*!*/ "SET_RUNNING", /*!*/ "false" ); } wait ( 500.000 ); use ( "granstartsound" ); dowait ( "run1" ); dowait ( "run2" ); dowait ( "run3" ); dowait ( "run4" ); do ( "reset" );