// Small falling dust effect Particle { count 1 2 life 2000 2500 delay 0 100 origin -60 -48 -48 48 48 48 vel 20 2 2 30 4 4 gravity -8 -20 rotationDelta -1 1 size { start 32.0 48.0 } alpha { start 0.0 end 0.2 parm 1.5 1.5 flags wave } shader [ gfx/misc/dust ] }