# # Virtual Jaguar Qt project file # # by James L. Hammons # Copyright (C) 2011 Underground Software # # See the README and GPLv3 files for licensing and warranty information # # NOTE: Musashi is built and linked in as a library, so there should be no more # problems with using the qmake build system as-is. :-) # Other than on the Mac, where it stupidly defaults to making XCode binaries. >:-( # Well, we fixed it in the Makefile, by doing platfrom detection there. :-/ # TARGET = virtualjaguar CONFIG += qt warn_on release debug RESOURCES += virtualjaguar.qrc LIBS += -lz -Lobj -ljaguarcore -lmusashi QT += opengl # We stuff all the intermediate crap into obj/ so it won't confuse us mere mortals ;-) OBJECTS_DIR = obj MOC_DIR = obj RCC_DIR = obj UI_DIR = obj # Platform specific defines win32 { DEFINES += __GCCWIN32__ } macx { DEFINES += __GCCUNIX__ _OSX_ } unix { DEFINES += __GCCUNIX__ } # SDL (to link statically on Mac) macx { LIBS += `sdl-config --static-libs` } win32|unix { LIBS += `sdl-config --libs` } # C/C++ flags... # NOTE: May have to put -Wall back in, but only on non-release cycles. It can # cause problems if you're not careful. (Can do this via command line in qmake) QMAKE_CFLAGS += `sdl-config --cflags` -O2 -ffast-math -fomit-frame-pointer QMAKE_CXXFLAGS += `sdl-config --cflags` -O2 -ffast-math -fomit-frame-pointer # Need to add libcdio stuffola (checking/including)... INCLUDEPATH += \ src \ src/gui DEPENDPATH = \ src \ src/gui # The GUI HEADERS = \ src/gui/about.h \ src/gui/app.h \ src/gui/configdialog.h \ src/gui/controllertab.h \ src/gui/filelistmodel.h \ src/gui/filepicker.h \ src/gui/filethread.h \ src/gui/generaltab.h \ src/gui/glwidget.h \ src/gui/imagedelegate.h \ src/gui/mainwin.h SOURCES = \ src/gui/about.cpp \ src/gui/app.cpp \ src/gui/configdialog.cpp \ src/gui/controllertab.cpp \ src/gui/filelistmodel.cpp \ src/gui/filepicker.cpp \ src/gui/filethread.cpp \ src/gui/generaltab.cpp \ src/gui/glwidget.cpp \ src/gui/imagedelegate.cpp \ src/gui/mainwin.cpp # The core (soon to be made into a library of its own) #HEADERS += \ # src/blitter.h \ # src/cdintf.h \ # src/cdrom.h \ # src/crc32.h \ # src/dac.h \ # src/dsp.h \ # src/eeprom.h \ # src/event.h \ # src/file.h \ # src/filedb.h \ # src/gpu.h \ # src/jagdasm.h \ # src/jaguar.h \ # src/jerry.h \ # src/joystick.h \ # src/log.h \ # src/memory.h \ # src/mmu.h \ # src/objectp.h \ # src/settings.h \ # src/state.h \ # src/tom.h \ # src/unzip.h \ # src/universalhdr.h \ # src/wavetable.h #SOURCES += \ # src/blitter.cpp \ # src/cdintf.cpp \ # src/cdrom.cpp \ # src/crc32.cpp \ # src/dac.cpp \ # src/dsp.cpp \ # src/eeprom.cpp \ # src/event.cpp \ # src/file.cpp \ # src/filedb.cpp \ # src/gpu.cpp \ # src/jagdasm.cpp \ # src/jaguar.cpp \ # src/jerry.cpp \ # src/joystick.cpp \ # src/log.cpp \ # src/memory.cpp \ # src/mmu.cpp \ # src/objectp.cpp \ # src/settings.cpp \ # src/state.cpp \ # src/tom.cpp \ # src/universalhdr.cpp \ # src/unzip.c \ # src/wavetable.cpp