// Quake III Arena MD3 control file, generated by MilkShape 3D // $model "models/players/model/model.md3" // reference frame //$frames -1 -1 // frame 1-1 $frames 1 1 $flags 0 $numskins 0 // you can have one or no parent tag // tags // meshes (surfaces) $mesh "w_barrel_middle" $skin "models/players/model/skin.tga" $flags 0 $mesh "w_handle" $skin "models/players/model/skin.tga" $flags 0 $mesh "w_barrel_front" $skin "models/players/model/skin.tga" $flags 0 $mesh "*weapon" $skin "models/players/model/skin.tga" $flags 0 $mesh "Box01" $skin "models/players/model/skin.tga" $flags 0 $mesh "Pyramid01" $skin "models/players/model/skin.tga" $flags 0 $mesh "Pyramid02" $skin "models/players/model/skin.tga" $flags 0 $mesh "*flash" $skin "models/players/model/skin.tga" $flags 0