// Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds // To deviate from this will court disaster the likes of which have never before been // seen // // RECORD STRUCTURE : // Animation enum/name // Frame into sequence where sound should start // sound file // starting number (if there are variations of the name: laser1laser2laser3) // ending number // probability sound will play // UPPERSOUNDS { BOTH_GESTURE1 30 sound/weapons/saber/saberspinoff.wav 0 0 0 BOTH_GESTURE1 41 sound/weapons/saber/saberspinoff.wav 0 0 0 BOTH_GESTURE1 47 sound/weapons/saber/saberspinoff.wav 0 0 0 BOTH_GESTURE1 52 sound/weapons/saber/saberspinoff.wav 0 0 0 BOTH_GESTURE1 56 sound/weapons/saber/saberspinoff.wav 0 0 0 BOTH_GESTURE1 59 sound/weapons/saber/saberspinoff.wav 0 0 0 BOTH_GESTURE1 62 sound/weapons/saber/saberspinoff.wav 0 0 0 BOTH_GESTURE1 65 sound/weapons/saber/saberspinoff.wav 0 0 0 BOTH_GESTURE1 68 sound/weapons/saber/saberspinoff.wav 0 0 0 BOTH_GESTURE1 72 sound/weapons/saber/saberspinoff.wav 0 0 0 BOTH_MELEE1 2 sound/weapons/melee/swing%d.wav 1 4 0 BOTH_MELEE2 2 sound/weapons/melee/swing%d.wav 1 4 0 BOTH_RIGHTHANDCHOPPEDOFF 25 sound/chars/kyle/misc/death%d.wav 1 3 30 BOTH_RIGHTHANDCHOPPEDOFF 64 sound/chars/kyle/misc/death%d.wav 1 3 0 BOTH_RIGHTHANDCHOPPEDOFF 88 sound/chars/kyle/misc/death%d.wav 1 3 30 BOTH_RIGHTHANDCHOPPEDOFF 100 sound/chars/kyle/misc/death%d.wav 1 3 30 BOTH_RIGHTHANDCHOPPEDOFF 110 sound/player/roll1.wav 0 0 0 BOTH_ATTACK_BACK 3 sound/weapons/saber/saberhup%d.wav 4 6 0 BOTH_ATTACK_BACK 14 sound/weapons/saber/saberhup%d.wav 4 6 0 BOTH_CROUCHATTACKBACK1 8 sound/weapons/saber/saberhup%d.wav 4 6 0 BOTH_CROUCHATTACKBACK1 22 sound/weapons/saber/saberhup%d.wav 4 6 0 BOTH_FORCELEAP2_T__B_ 22 sound/weapons/saber/saberhup%d.wav 7 9 0 BOTH_A2_STABBACK1 12 sound/weapons/saber/saberhup%d.wav 1 3 0 BOTH_A2_STABBACK1 31 sound/weapons/saber/saberhup%d.wav 1 3 0 BOTH_BUTTERFLY_LEFT 9 sound/weapons/saber/saberhup%d.wav 1 3 0 BOTH_BUTTERFLY_LEFT 16 sound/weapons/saber/saberhup%d.wav 4 6 0 BOTH_BUTTERFLY_LEFT 22 sound/weapons/saber/saberhup%d.wav 1 3 0 BOTH_BUTTERFLY_LEFT 29 sound/weapons/saber/saberhup%d.wav 7 9 0 BOTH_BUTTERFLY_RIGHT 9 sound/weapons/saber/saberhup%d.wav 1 3 0 BOTH_BUTTERFLY_RIGHT 16 sound/weapons/saber/saberhup%d.wav 4 6 0 BOTH_BUTTERFLY_RIGHT 22 sound/weapons/saber/saberhup%d.wav 1 3 0 BOTH_BUTTERFLY_RIGHT 29 sound/weapons/saber/saberhup%d.wav 7 9 0 BOTH_FJSS_TL_BR 16 sound/weapons/saber/saberhup%d.wav 4 6 0 BOTH_FJSS_TL_BR 27 sound/weapons/saber/saberhup%d.wav 1 3 0 BOTH_FJSS_TL_BR 54 sound/weapons/saber/saberhup%d.wav 7 9 0 BOTH_FJSS_TR_BL 16 sound/weapons/saber/saberhup%d.wav 4 6 0 BOTH_FJSS_TR_BL 27 sound/weapons/saber/saberhup%d.wav 1 3 0 BOTH_FJSS_TR_BL 54 sound/weapons/saber/saberhup%d.wav 7 9 0 } LOWERSOUNDS { //walk1 BOTH_WALK1 6 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALK1 20 sound/player/footsteps/mawboot%d.wav 1 4 0 //walk2 BOTH_WALK2 5 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALK2 18 sound/player/footsteps/mawboot%d.wav 1 4 0 //walk7 BOTH_WALK7 5 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALK7 15 sound/player/footsteps/mawboot%d.wav 1 4 0 //fastwalk (run) BOTH_RUN1 8 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_RUN1 20 sound/player/footsteps/mawboot%d.wav 1 4 0 //fastwalk (run) BOTH_RUN2 8 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_RUN2 20 sound/player/footsteps/mawboot%d.wav 1 4 0 // BOTH_RUNBACK1 3 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_RUNBACK1 8 sound/player/footsteps/mawboot%d.wav 1 4 0 // BOTH_WALKBACK1 3 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALKBACK1 10 sound/player/footsteps/mawboot%d.wav 1 4 0 // BOTH_RUNBACK2 3 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_RUNBACK2 8 sound/player/footsteps/mawboot%d.wav 1 4 0 // BOTH_WALKBACK2 3 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALKBACK2 10 sound/player/footsteps/mawboot%d.wav 1 4 0 // BOTH_WALL_FLIP_LEFT 1 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALL_FLIP_LEFT 4 sound/player/footsteps/mawboot%d.wav 1 4 0 // BOTH_WALL_FLIP_RIGHT 1 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALL_FLIP_RIGHT 4 sound/player/footsteps/mawboot%d.wav 1 4 0 // BOTH_WALL_RUN_LEFT 4 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALL_RUN_LEFT 8 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALL_RUN_LEFT 12 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALL_RUN_LEFT 16 sound/player/footsteps/mawboot%d.wav 1 4 0 // BOTH_WALL_RUN_RIGHT 4 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALL_RUN_RIGHT 8 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALL_RUN_RIGHT 12 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALL_RUN_RIGHT 16 sound/player/footsteps/mawboot%d.wav 1 4 0 // BOTH_WALL_FLIP_BACK1 1 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALL_FLIP_BACK1 2 sound/player/footsteps/mawboot%d.wav 1 4 0 BOTH_WALL_FLIP_BACK1 5 sound/player/footsteps/mawboot%d.wav 1 4 0 // BOTH_DEATH1 13 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH2 13 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH3 15 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH4 19 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH5 19 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH6 14 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH7 13 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH8 17 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH9 21 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH9 40 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH10 26 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH10 52 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH11 19 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH11 40 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH12 14 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH13 33 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH14 24 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH15 15 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH15 43 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH16 25 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH17 56 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH18 68 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH19 68 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH20 33 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH21 34 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH22 6 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH23 6 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH24 15 sound/player/bodyfall_maw%d.wav 1 3 0 BOTH_DEATH25 15 sound/player/bodyfall_maw%d.wav 1 3 0 }