moldycrow { name moldycrow type VH_FIGHTER numHands 2 hideRider 1 killRiderOnDeath 1 lookYaw 45 length 460 width 460 height 128 g2radius 460 centerOfGravity "-0.222 0 0" speedMax 2600 turboSpeed 4000 turboDuration 2000 turboRecharge 6000 speedMin 0 acceleration 15 decelIdle 8 accelIdle 10 speedIdle 800 //test: speed stays at whatever you last set it to... throttleSticks 1 strafePerc 0.085 bankingSpeed 0.5 rollLimit 35 pitchLimit 60 braking 20 mouseYaw 0.0022 mousePitch 0.0022 turningSpeed 4.2 turnWhenStopped 0 traction 12 friction 0.4 speedDependantTurning 1 maxSlope 0.65 mass 1000 //armor 1000 //malfunctionArmorLevel 666 //health_front 300 //health_back 200 //health_right 250 //health_left 250 //shields 600 armor 1500 malfunctionArmorLevel 750 //armor 2400 //malfunctionArmorLevel 1200 health_front 600 health_back 400 health_right 500 health_left 500 shields 700 //ms per point of recharge shieldRechargeMS 400 toughness 90.0 model moldycrow riderAnim BOTH_VS_IDLE droidNPC "random" radarIcon "gfx/menus/radar/XW" dmgIndicFrame "gfx/menus/radar/circle_base_frame_reb" dmgIndicShield "gfx/menus/radar/circle_base_shield" dmgIndicBackground "gfx/menus/radar/circle_base" icon_front "gfx/menus/radar/XW_front" icon_back "gfx/menus/radar/XW_back" icon_right "gfx/menus/radar/XW_right" icon_left "gfx/menus/radar/XW_left" crosshairShader "gfx/menus/radar/XW_reticle" //shieldShader "gfx/misc/shields_green" shieldShader "gfx/misc/shields_blue" soundOn "sound/vehicles/x-wing/on.wav" soundLoop "sound/vehicles/x-wing/loop.wav" soundOff "sound/vehicles/x-wing/off.wav" soundFlyBy "sound/vehicles/x-wing/flyby.wav" soundFlyBy2 "sound/vehicles/x-wing/flyby2.wav" soundHyper "sound/vehicles/common/hyperstartreb.wav" soundTurbo "sound/vehicles/x-wing/xwingby.wav" exhaustFX "ships/shuttle_exhaust" turboFX "ships/shuttle_exhaust" impactFX "ships/scrape_sparks" explodeFX "ships/XW_explosion" //trailFX "ships/wingtrail" dmgFX "ships/heavydmg" injureFX "ships/lightdmg" noseFX "ships/XW_nose" lwingFX "ships/XW_lwing" rwingFX "ships/XW_rwing" flammable 1 hoverHeight 80 hoverStrength 10 explosionRadius 400 explosionDamage 1000 landingHeight 300.0 surfDestruction 1 weap1 rebel_laser weap1Delay 150 weap1Aim 1 weap1AmmoMax 40 weap1AmmoRechargeMS 500 weap1Link 1 weap2 concussion_missile weap2Delay 2000 weap2Aim 1 weap2AmmoMax 8 weap2Link 1 weapMuzzle1 rebel_laser weapMuzzle2 rebel_laser weapMuzzle3 concussion_missile weapMuzzle4 concussion_missile //weapMuzzle5 concussion_missile //weapMuzzle6 concussion_missile cameraOverride 1 cameraRange 500 cameraVertOffset 120 cameraPitchOffset 0 cameraFOV 100 cameraAlpha 0 }