1 //Generated by BehavEd
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5 affect ( "bouncer", /*@AFFECT_TYPE*/ FLUSH )
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11 set ( /*!*/ "SET_BEHAVIOR_STATE", /*!*/ "BS_DEFAULT" );
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12 set ( /*!*/ "SET_CHASE_ENEMIES", /*!*/ "true" );
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13 set ( /*!*/ "SET_LOOK_FOR_ENEMIES", /*!*/ "true" );
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14 set ( /*!*/ "SET_IGNOREALERTS", /*!*/ "false" );
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15 set ( /*@SET_TYPES*/ "SET_PLAYER_TEAM", /*@TEAM_NAMES*/ "TEAM_ENEMY" );
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16 set ( /*@SET_TYPES*/ "SET_ENEMY_TEAM", /*@TEAM_NAMES*/ "TEAM_PLAYER" );
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